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Author Topic: Scenario Trading Post  (Read 15990 times)

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Offline AphelionHellion

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09 June 2004, 11:40:43
I started this thread because the text of .scn files can be quite unwieldy, and I wanted to have a place to post
scenarios (or parts of them, anyway) without getting in the way of the discussions at hand. Please feel free to post
your favorite scenarios, including those pertaining to current threads if you don't wish to flood them with scn info. You
may want to cut out the button and switch state information from DG3 scenarios if it isn't relevant, but then that's why
I posted this in the first place, because here at least the length of your chunks o' text won't matter :)


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Offline AphelionHellion

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Reply #1 - 09 June 2004, 11:54:26
BEGIN_DESC
This is a simplified version of the beginning of the trip I just took to Mars. It is a rough draft, I had to make some
adjustments when approaching mars :(
You're in Dan's DGIII, docked at a fictional fuel station and your plane is aligned with Mars' orbit just before a transfer
window. Just undock, open your transfer or TransX MFD, plot your burn and go. 9 months of coasting was never so
easy! :)
*Requires Mars 2060 addon, available at your friendly neighborhood orbithangar.com or avsim.com.
END_DESC

BEGIN_ENVIRONMENT
  System Sol_Mars2060
  Date MJD 60571.70
END_ENVIRONMENT

BEGIN_FOCUS
  Ship DG3-1
END_FOCUS

BEGIN_CAMERA
  TARGET DG3-1
  MODE Extern
  POS 1.89 -119.63 -8.82
  TRACKMODE TargetRelative
  FOV 60.00
END_CAMERA

BEGIN_HUD
  TYPE Orbit
END_HUD

BEGIN_MFD Left
END_MFD

BEGIN_MFD Right
END_MFD

BEGIN_PANEL
END_PANEL

BEGIN_SHIPS
FRS-1:Mars2060\MarsRelay
  STATUS Orbiting Earth
  RPOS -76253387.69 3978405.01 135883291.56
  RVEL -1384.255 147.238 -782.327
  AROT 88.68 -5.33 119.43
  DOCKINFO 3:0, DG3-1
  IDS 0:560 100 1:564 100 2:568 100 3:572 100
  NAVFREQ 0 0
  XPDR 510
END
DG3-1:DeltaGliderIII
  STATUS Orbiting Earth
  RPOS -76253387.69 3978405.01 135883291.56
  RVEL -1384.255 147.238 -782.327
  AROT 88.68 -5.33 119.43
  PRPLEVEL 0:0.900 1:0.929 2:0.983
  DOCKINFO 0:3,FRS-1
  NAVFREQ 466 588
  XPDR 0
  MeshSkin DeltaGliderIII
  NOSECONE 1 1.0000
  GEAR 0 0.0000
  AIRLOCK 0 0.0000
  INNERDOOR 0 0.0000
  COCKPIT 0 0.0000
  PRADIATOR_PROC 1 1.0000
  ANTENNA_PROC 0
  StartPower_ext 0
  StartPower_batt 0
  StartPower_cell 0
  Apu_start 2
  Gen1 2
  Gen2 2
  GenSelector 1
;(button and switch info cut, add your own if applicable from other DGIII scenarios)
END
GL-02:DeltaGlider
  STATUS Landed Mars
  BASE Olympus:3
  POS -135.4300000 12.7366196
  HEADING 0.00
  PRPLEVEL 0:1.000 1:1.000
  NAVFREQ 0 0 0 0
  XPDR 0
  NOSECONE 0 0.0000
  GEAR 1 1.0000
  AIRLOCK 0 0.0000
END
END_SHIPS

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Offline DocHoliday

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Reply #2 - 09 June 2004, 13:04:34
Quote
Mars 2060
That and the rest of the 2xxx Mars addons are just GREAT!


~~~

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Offline AphelionHellion

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Reply #3 - 09 June 2004, 22:06:40
Indeed it is! I love that Phobos base :) It's a bit weird to get into orbit because orbital velocity on Phobos is something
like 30 kph. It's as much like docking with a station as it is like landing on a moon. When I made that trip to Mars I
headed right for Phobos to resupply before heading on down to the planet :top:

Speaking of moons, Doc, I've found that I've been having a problem with our moon on the way out to Mars. I like to
get a good start, so instead of going straight from LEO, I put a fuel station into high orbit about 2/5ths of the size of
the moon's (but still primarily under Earth's gravity influence) and make sure the plane is aligned with the ecliptic so I
can make the burn to transfer to Mars, but in the process the moon always seems to screw up my inclination  :(  I start
out at a perfect 0.00 Rinc and wind up 1.85 or something by the time I'm well on my way to Mars. I still make it but I
have to make a heck of an adjustment burn once I get close, otherwise I only come within about .06 AUs. I should
probably make a burn from LEO so I can time best when to leave so the moon is on the other side of Earth, but that'd
use more fuel. I tried starting from an orbit well outside that of the moon, but to get away from the Moon's pull I had
to go to about twice the diameter of the moon's orbit and that orbit has a very long period, so I may have to
completely burn retrograde to my earth orbit in order to hit the proper window if everything isn't lined up just right
(which it never is). Again, that's doable, but it's inefficient and seems sloppier than what a real space agency would
do. Grr! I don't have this problem with any of the other planets, as none of them have moons that are so darn big in
proportion to their hosts.
*going loony*

   "O, swear not by the moon, the inconstant moon,
    That monthly changes in her circled orb,
     lest that thy love prove likewise variable."


Ok, but can I swear AT it?  :)


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Offline DocHoliday

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Reply #4 - 10 June 2004, 08:42:40
Hm.. Have tried adjusting the scenario time so that the Moon is properly aligned to be out of your way.. Like so:

Sun ------ Moon ---- Launch Station --- Earth. Then when you slingshot around Earth and burn at your perigee, you
should shoot out to Mars avoiding Moon altogether.. But are you sure it's the Moon's fault. Maybe you get this
inclination by the burn itself? Not perfectly set on Prograde course... Not sure, but I do believe Mars too isn't totally
aligned on the ecliptic (the data is in the manual appendix), so in the months that follow the RInc may increase
because Mars's orbit takes it slightly away from the ecliptic?

But do tell me. How do you actually execute the burn? I mean, I've been trying to do this kind of scenario. Start from
a high orbit, reduce perigee so that I almost skim the Earth atmoshpere and then when I reach the perigee, burn
rubber and head for Mars. That would be the MOST fuel effective way to go to interplanetary flight. BUT... I actually
planned to start from the Moon and head down to Earth, shoot around it for Mars. No instrument supports this kind
of manuver, because there is Moon involved, but if you started in just a high Earth orbit TransX should be able to
calculate the trajectory... Maybe I should consider a station too..


~~~

"Mood is a matter of choice. I choose to have fun!" -Vidmarism No 15

Offline freespace2dotcom

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Reply #5 - 10 June 2004, 09:42:00
BEGIN_DESC
My trip to Jupiter. This is slightly after I got captured into orbit.
(hard to say exactly when after, you feel it's influence an AU away.)
slightly edited to remove the space stations that were orbiting the
sun instead of earth at this point. Oh, and you need the DG3 for this.
try crashing into jupiter by lowering your periapsis as this starts.
See how hot you get. :) it was my goal to get to jupiter this way.
In fact this was research for my "straight down" re-entry technique.
END_DESC

BEGIN_ENVIRONMENT
  System Sol
  Date MJD 61348.0459055961
END_ENVIRONMENT

BEGIN_FOCUS
  Ship GL-01
END_FOCUS

BEGIN_CAMERA
  TARGET GL-01
  MODE Cockpit
  FOV 60.00
END_CAMERA

BEGIN_HUD
  TYPE Orbit
END_HUD

BEGIN_MFD Left
  TYPE OSync
  TARGET Jupiter
  MODE Intersect 1
  LISTLEN 5
END_MFD

BEGIN_MFD Right
  TYPE Orbit
  PROJ Ship
  REF Jupiter
END_MFD

BEGIN_PANEL
END_PANEL

BEGIN_SHIPS
GL-01:DeltaGliderIII
  STATUS Orbiting Sun
  RPOS -578068842651.61 10717894528.86 532275203739.53
  RVEL -5736.440 138.772 -2528.576
  AROT 176.86 66.18 176.83
  RCSMODE 2
  PRPLEVEL 0:0.811 1:0.930 2:0.983
  NAVFREQ 94 524
  XPDR 0
  MeshSkin DeltaGliderIII
  NOSECONE 0 0.0000
  GEAR 0 0.0000
  AIRLOCK 0 0.0000
  INNERDOOR 0 0.0000
  COCKPIT 0 0.0000
  PRADIATOR_PROC 1 1.0000
  ANTENNA_PROC 0
  StartPower_ext 0
  StartPower_batt 0
  StartPower_cell 0
  Apu_start 2
  Gen1 2
  Gen2 0
  GenSelector 0
  PowerHud 2
  PowerMfd 2
  PowerRadio 0
  PowerAirlock 0
  PowerEngine 2
  PowerLifepack 2
  PowerAp 2
  PowerMainBus 2
  PassengerSeat 0
  Strobe 0
  HydGearPress 0
  LevelBatt 100.9552
  Emergency_power 10000.0000
  Force_Canopy 0
  VoltageStartBus 0.0000
  VoltageGen1 96.1739
  VoltageGen2 0.0000
  VoltageGenBus 96.0000
  ExtFuelHatch 0
  ExtFuelValve 0
  DockFuelValve 0
  FuelInputSelector 0
  XFeedFuel 0
  DumpMainFuel 0
  DumpRcsFuel 0
  HoverValve 0
  MainValveL 0
  MainValveR 0
  RcsValve 2
  AirIntake 0
  TurboPump 0
  ComputerDisplay 1
  HudMode 0
  O2tankALevel 0.0000
  N2tankALevel 99.9995
  O2tankBLevel 87.6458
  N2tankBLevel 100.0000
  DockInputValve 0
  ExtInputValve 0
  InputSelector 0
  ButtonTankAO2 2
  ButtonTankAN2 1
  ButtonTankBO2 2
  ButtonTankBN2 1
  ButtonAFan 2
  ButtonAFilter 2
  ButtonACooling 2
  ButtonAMoist 2
  ButtonBFan 0
  ButtonBFilter 0
  ButtonBCooling 0
  ButtonBMoist 0
  Radiator 1
  ShipControl 3
  LifeDisplay 0
  CabinO2Level 21.3883
  CabinCO2Level 600.0000
  CabinTempLevel 21.2000
  CabinPressure 14.7000
  CabinMoistLevel 36.0000
  CabinDustLevel 0.0001
  CabinO2Setting 21.4000
  CabinTempSetting 21.2000
  CabinPressSetting 14.7000
  O2ConsumptionSetting 6
  AntennaTarget no_target
  NoOneOnBoard 0
  NoPilotOnBoard 0
  PassengerNumber 4
  PilotName Sarcasm_King
  PilotAge 19
  BasePilotPulse 61.0000
  Passenger1Name Miguel_Sanchez
  Passenger1Age 24
  Passenger1BasePulse 64.0000
  Passenger2Name Diego_Gallego
  Passenger2Age 17
  Passenger2BasePulse 83.0000
  Passenger3Name Nikolaevich_Georgi
  Passenger3Age 37
  Passenger3BasePulse 72.0000
  Passenger4Name Adams_Elisabeth
  Passenger4Age 21
  Passenger4BasePulse 67.0000
  FailGearFailure 0
  FailGearCollapse 0
  FailLeftMainEngine 0
  FailRightMainEngine 0
  FailHoverEngine 0
  FailRcs 0
  FailSurfaceControl 0
  FailComputer 0
  FailComputerBlueScreen 0
  FailAutopilot 0
  FailExtRadiator 0
  FailAirbrake 0
  FailNoseCone 0
  FailCanopy 0
  FailAntenna 0
END
END_SHIPS



Offline AphelionHellion

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Reply #6 - 11 June 2004, 03:37:11
Doc: Thanks, I'll try that. It's just that the optimal Mars window I'm aiming for is only a few days wide. I think I'll just
go for a slightly lower orbit so I complete an orbit every day or so.
As for the inclination, I just sorta assumed that Mars was on the exact same plane as earth, which now seems pretty
unlikely now that I think about it :fool: I DO know that I'm very precise when it comes to my prograde burns, and the
inclination change happens even when I'm not burning. What happens is I'll get to my desired inclination and then
when I swing near the moonin my earth orbit my inc begins changing and the closer I get in my orbit the greater the
rate of change. Since the Moon has it's own orbital plane (something like 5 or 6 degrees off the ecliptic if I recall
correctly) this makes sense.
You're right, of course, it just gets me impatient that I have to reload orbiter every time I want to try again :\
I'm used to flight sims like M$FS where you can just pick another plane and scenario from within the program itself.
This may be because I've downloaded most of the planetary texture upgrades, but Orbiter seems to take 2 or 3
minutes to load these days.
Perhaps I can dock 4 gliders at the fuel station. If I run out of fuel in one, I'll try again with a different one ;) Or just
take it back and refuel it...
The mars relay station from Mars 2060 has 4 docking ports - that's the station in the above scenario in high Earth
orbit. I find it to be great for this sort of thing (even though it's supposed to orbit Mars) :)

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Offline DocHoliday

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Reply #7 - 11 June 2004, 08:22:05
Quote
I'm used to flight sims like M$FS where you can just pick another plane and scenario from within the program
itself.
This may be because I've downloaded most of the planetary texture upgrades, but Orbiter seems to take 2 or 3
minutes to load these days.
Yeah, I know. Orbiter tends to try to preload as much as it can, so if you want to reduce to loading time, just remove
all nonessential vessels and stations from the scenario. You could also make a fresh orbiter installation, so that none
of the addons you may already have (and may even load at the start), will not interfere. You can also try running
Orbiter in a window. You can change stuff without actually closing orbiter, until you're ready for another go :)

Cheers


~~~

"Mood is a matter of choice. I choose to have fun!" -Vidmarism No 15

Offline AphelionHellion

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Reply #8 - 11 June 2004, 10:17:09
For some reason I'm totally unable to load Orbiter in a window :( I think it's my graphics card. The Orbiter launcher just
doesn't give me the option.

Heh, speaking of multiple ships, I built this scenario that has 6 DGIIIs, each with a different paintjob, docked at the
same station (using the modules that the Dragonfly uses in that Station Builder scenario).
I'll post a picture tomorrow (today?) in the screenshot thread. DG block party! :)

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Offline DocHoliday

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Reply #9 - 11 June 2004, 10:28:56
Hehe, no wonder then. I guess you will learn patience then :) I have a similar thing with six custom paintjob DGs on
Brighton Beach. Sort of a pilot's gathering. Friday night:) Tellarian strippers on tonight :) I'll post scenario and
screenshot when I get the chance..

Are you using the Hammerhead station at all? I think it's awesome, but sort of underrated :) noone seems to use it.

Cheers,
Janez


~~~

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Offline AphelionHellion

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Reply #10 - 11 June 2004, 10:34:39
So that was you eh? I remember seeing a picture of a row of DGs lined up on a runway with a bunch of MMUs out in
front. Cool pic! :)

Hammerhead station? Never heard of it. Hitting the sack now but I'll look for it. I'm always looking for new space
stations to dock at ;)

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Offline DocHoliday

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Reply #11 - 11 June 2004, 10:55:19
Don't think so. You are probably referring to the pictures over "A tribute" thread. I think there was one like that over
there. :)

The Hammerhead is over at AVSIM. Lemme see if I can fetch it for ya. Ah here we go:


DL at: http://library.avsim.net/download.php?DLID=41713

Has a lot of docking ports already, but you could add some still. And the rotating "hammer" sections for Gravity emulation :) Shmi, looks like something you might use for a Lagrange Station. Totally self-sufficient :)

Cheers,
Janez

EDIT: AphelionHellion: Did you mean this shot I reposted at "Screenshot contest"?



Post Edited ( 06-11-04 14:47 )

~~~

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Offline AphelionHellion

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Reply #12 - 11 June 2004, 20:40:48
Doc: Cool pic! I'll definately get that station :)

Yes, I was thinking of the the pic you posted to screenshot contest. That's obviously not at Brighton Beach, though :
fool:

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Offline DocHoliday

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Reply #13 - 15 June 2004, 21:06:59
Hey guys!

I found the aerobrake scenario and SORRY it WAS NOT in the MER scenario. It came in fact with the IMFD. Anyway,
I've adjusted it for those of you who don't have the IMFD also. Unfortunatelly, you can't do it with DG3 because by
the time you reach periapsis, the nosecone is as hot as the Sun :) All you need to do is engage the PROGRADE
autopilot and watch the action that starts somewhere below 80km alt.

Here is the scenario with the IMFD:

---------------------------
BEGIN_DESC
Delta Glider is approaching the Mars for aero-braking. Engage Pro-grade autopilot and watch it.
END_DESC

BEGIN_ENVIRONMENT
  System Sol
  Date MJD 88525.2220678010
END_ENVIRONMENT

BEGIN_FOCUS
  Ship GL-01
END_FOCUS

BEGIN_CAMERA
  TARGET GL-01
  MODE Cockpit
  FOV 30.00
END_CAMERA

BEGIN_HUD
  TYPE Orbit
END_HUD

BEGIN_MFD Left
  TYPE User
  MODE Interplanetary
  MapMFD V2
  Reference Auto
  Target none
  Center mars
  Data 0 1 2.585618019278325e-005 1 0 0 0 1 1 1
  MassLimit 1e+020
  Sync 0
  CMode 0
  Config 1 1 1 1 4 1 0 8 2 0 2
  ExtMode 0
  Periapis none
  END MapMFD
  AeroMFD V2
  Reference none
  Data 0 0 1 1 0
  END AeroMFD
  CorMFD V2
  Reference Auto
  Target none
  Source none
  Data 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
  END CorMFD
  EjectMFD V2
  Reference Auto
  Data 0 1 1 0 0 1 1 88525.22057022 0
  END EjectMFD
  TeiMFD V2
  Reference Auto
  Target none
  Source none
  Data 0 0 0 0 0 1 1 0 0 0 34570584 0 0
  Opposite 0
  END TeiMFD
  Program 4
  EscapeVector 0 0 0
  EscapeWindow 0
  TeiEscape 0 0 0
  TeiWindow 0
END_MFD

BEGIN_MFD Right
  TYPE User
  MODE Interplanetary
  MapMFD V2
  Reference Auto
  Target none
  Center none
  Data 0 1 1 1 1 1 0 0 1 1
  MassLimit 1e+020
  Sync 0
  CMode 0
  Config 1 1 1 1 4 1 0 8 2 0 2
  ExtMode 0
  Periapis none
  END MapMFD
  AeroMFD V2
  Reference Mars
  Data 0 1 1 1 0
  END AeroMFD
  CorMFD V2
  Reference Auto
  Target none
  Source GL-01
  Data 0 1 1 0 88525.13653057876 0 0 0 0 5.714011766866937 3438842.564417752 1.930899323161099 0 0 0 0
  END CorMFD
  EjectMFD V2
  Reference Auto
  Data 0 1 1 0 0 1 1 88525.22057022 0
  END EjectMFD
  TeiMFD V2
  Reference Auto
  Target none
  Source none
  Data 0 0 0 0 0 1 1 0 0 0 34588856 0 0
  Opposite 0
  END TeiMFD
  Program 6
  EscapeVector 0 0 0
  EscapeWindow 0
  TeiEscape 0 0 0
  TeiWindow 0
END_MFD

BEGIN_PANEL
END_PANEL


BEGIN_SHIPS
GL-01:DeltaGlider
  STATUS Orbiting Mars
  RPOS 13791703.08 3726563.35 1769235.28
  RVEL -3754.114 -542.536 850.553
  AROT -32.52 74.96 -52.98
  PRPLEVEL 0:0.239 1:0.977
  NAVFREQ 512 500 0 0
  XPDR 0
  NOSECONE 0 0.0000
  GEAR 0 0.0000
  AIRLOCK 0 0.0000
END
END_SHIPS
---------------------------
And here is the scenario without IMFD. Same rules apply.
---------------------------

BEGIN_DESC
Delta Glider is approaching the Mars for aero-braking. Engage Pro-grade autopilot and watch it.
END_DESC

BEGIN_ENVIRONMENT
  System Sol
  Date MJD 88525.2220678010
END_ENVIRONMENT

BEGIN_FOCUS
  Ship GL-01
END_FOCUS

BEGIN_CAMERA
  TARGET GL-01
  MODE Cockpit
  FOV 30.00
END_CAMERA

BEGIN_MFD Left
  TYPE Map
  REF Mars
END_MFD

BEGIN_MFD Right
  TYPE Orbit
  PROJ Ship
  REF Mars
END_MFD

BEGIN_PANEL
END_PANEL


BEGIN_SHIPS
GL-01:DeltaGlider
  STATUS Orbiting Mars
  RPOS 13791703.08 3726563.35 1769235.28
  RVEL -3754.114 -542.536 850.553
  AROT -32.52 74.96 -52.98
  PRPLEVEL 0:0.239 1:0.977
  NAVFREQ 512 500 0 0
  XPDR 0
  NOSECONE 0 0.0000
  GEAR 0 0.0000
  AIRLOCK 0 0.0000
END
END_SHIPS

Oh and there is an ADDED bonus for the hotsit pilots. If you wait and do another orbit, the second time around, you
will actually DEORBIT. *BUT* you can prevent that if you turn your DG3 level just as your periapsis drops below the
Mars surface. Keep it at HLEVEL autopilot and wait till you get out of the thick air. You will notice that you are now
almost perfectly aligned with the Olympus spaceport and with a little patience and accurate turning you can land at it
a quarter of an orbit later. I actually managed to land with 18% fuel left, meaning I only burned about 5%points of
fuel to land at mars.. Darn amazing, eh? :)

Anyway have fun!!


~~~

"Mood is a matter of choice. I choose to have fun!" -Vidmarism No 15

Offline AphelionHellion

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Reply #14 - 15 June 2004, 23:01:42
Wait how did you land in a DG3 if you had to use something else?  :wonder:
Anyway that looks really cool! I was playing with the aerobrake prog on iMFD the other day - I'm going to try it with
this when I get back home :)


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Offline DocHoliday

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Reply #15 - 16 June 2004, 01:34:50
Sorry, typo. I mean DG2.. the stock DG :)


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Offline freespace2dotcom

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Reply #16 - 16 June 2004, 04:28:08
Er.. Isn't the stock DG the DG1? the DG2 was dan's earlier ship... right?



Offline AphelionHellion

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Reply #17 - 16 June 2004, 08:46:34
freespace: It's kinda confusing, as the stock DG has been modified in recent orbiter versions. The current stock DG is
mark2 or mark3 I think.
As opposed to II or III (Dan's)  :)


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Offline DocHoliday

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Reply #18 - 16 June 2004, 10:03:59
Whatever :) I'm confused too :)

I think DG3 is Mark 4 and DG2 is Mark3 (never was included in orbiter as it came out between versions) and stock DG
is Mark 2 and Mark 1 is the one you can get on orbithangar, that had really low details.

Dan?


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"Mood is a matter of choice. I choose to have fun!" -Vidmarism No 15

Offline freespace2dotcom

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Reply #19 - 16 June 2004, 10:07:23
oh well, doesn't matter much..



Offline DocHoliday

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Reply #20 - 16 June 2004, 10:16:12
No it doesn't. Soon there will be new Orbiter and new DG and it will all fall back to 0 A.D so to speak:)


~~~

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Offline freespace2dotcom

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Reply #21 - 16 June 2004, 10:47:20
Let's hope that electricity was/will be harnessable that far back ago! I can't live without my precious computer!



Offline Simonpro

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Reply #22 - 16 June 2004, 11:04:59
The default DG is the DG Mark IV, as a quick check of the scenario list can tell you :p
We need APU's that burn power!!!!


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Offline AphelionHellion

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Reply #23 - 16 June 2004, 11:53:27
I was wondering about that... I always thought APU stood for "Auxiliary Power Unit" and was used to start the
engines of an aircraft. Why is it kept running in the DGIII after the generators are online?
And why don't the generators burn fuel?
:wonder:

< [yellow]C[/yellow]arpe [yellow]N[/yellow]octem! >

Offline Simonpro

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Reply #24 - 16 June 2004, 16:23:19
exactly :)


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