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I know the multiplayer module project is still in its infancy and won't allow for this sort of thing yet, but I'm picturing 2 DGIIIs - a FedEx and a UPS - racing to the moon.
Heck, we could put every Orbiter repaint in existence into one zip file and it'd be like 15 megs, tops
freespace2dotcom wrote:I did ask dan about seeing if he liked it any but he didn't respond and so I've since changed my mind. I'm a very sensitive person ^^;
freespace2dotcom wrote:I think the stock DG skin is used when a skin in a scenario isn't in the textures folder, so it would be playable, but that's fine by me.. the only problem is that nobody would be able to see my beautiful skin but me since I'm likely to never give it up. I did ask dan about seeing if he liked it any but he didn't respond and so I've since changed my mind.
In any case, skins really don't matter so much so long as there's at least one good one, and the base DG3 comes with 4! so I've really no complaints.
but on the thought of a multiplayer addon, how would time compression work. certainly one person wouldn't like it very much if he was going to land and the other guy starts compression making the first guy crash..
DocHoliday wrote:I'm sure Dan would be willing to add a skin or two to the base install if he found it suitable.
DocHoliday wrote:Quotebut on the thought of a multiplayer addon, how would time compression work. certainly one person wouldn't like it very much if he was going to land and the other guy starts compression making the first guy crash..There is one beta multiplayer running on the net, but I never tested it, wonder how they dealt with that?
velocity in the orbit MFD, but I don't kow how to turn that into a km per second mark
AphelionHellion wrote:Assuming the surface of the sun were solid (and wasn't hot enough to turn you into a cloud of carbon and nitrogen) does anyone know what the gravity would be (compared to 1 G on the surface of the earth).Just curious