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Scenerio editor
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Topic: Scenerio editor (Read 18811 times)
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reekchaa
Hero Member
Posts: 649
Country:
United States
Karma: 2
Reply #50
- 07 April 2004, 20:34:35
harmsway wrote:
> Regardless of size I can't get it to work
>
> 8o
>
> Watch your thoughts with that remark, I didn't mean...oh never mind
So... You're saying that... um.... uh... your uh.... 'function' is limited in this respect?
~ the Reekchaa
Russell King
Guest
Reply #51
- 07 April 2004, 22:28:46
Krytom wrote:
> I've found
another
problem with OSB.
> When I 'Add Ship In Dock' I can only dock it with space
> stations, not other spacecraft which I put in orbit.
> Just thougnt you'd like to know.
>
>
OSB wasn't designed to dock two ships together. OSB looks for a dock point list on all vessels. If there is none, you
can't dock to it.
Russ
Krytom
Legend
Posts: 1058
Karma: 0
Reply #52
- 08 April 2004, 00:50:11
Oh, ok.
Doesn't bother me.
Krytom
Legend
Posts: 1058
Karma: 0
Reply #53
- 13 April 2004, 01:19:29
Ok, this is a
REAL
problem.
I've just recently added the NASSP 5.
This came with came with several config files, three of those were: Sol_NASSP5.cfg, Sol_shuttle.cfg, Sol_spaceage.cfg.
With these in my configs folder OSB refuses to run. But if I remove them it works.
If it can be fixed I will be pleased.
Russell King
Guest
Reply #54
- 11 May 2004, 17:15:48
I am currently working on the next version for full beta testing. Added features will include: an improved interface,
ability to edit existing scenerios, ship to ship docking, automatic computation of orbital parameters, automatic
headings while landed, better support for the Atlantis including payloads and support for NASSP 5 and the New Eagle.
The disadvantage to all this is a much longer load time.
If anyone out there would like any other features, please let me know.
Russ
Krytom
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Posts: 1058
Karma: 0
Reply #55
- 11 May 2004, 19:15:23
Nice
8)
I don't care about loading time, just as long as what is loading is good. The only feature I can think of is to add a
preset 'geo-stationary orbit' altitude. Keep up the great work!
Russell King
Guest
Reply #56
- 06 July 2004, 18:26:28
All,
Sorry for the delay in getting this done. It's a long story, but I haven't had any time to do any serious coding in over a
month. I hate moving.
UPDATE:
One other feature I just started adding: The ability to handle future add-on's. This has been more difficult than I
imagined, but the bugs are being ironed out. It uses a sort of AI to spot add-ons and provide options based on what
it finds in the config files and scenerio files.
Also, this version will let you control all of the scenerio file, not just parts. For example, if you set your status
to "LANDED" with the previous version, the OSB would set the MFD's for you. Now, you'll have the freedom to set
them to what you want including custom MFD's courtesy of the new AI.
So far the app's load time is over 15 seconds on a somewhat fast machine. Mostly because of the AI. The compiled
executable is approaching a Megabyte in size due to resources. I want this to be easy and fast to install and that
means putting all the resources into the app's executable file.
My milestone: Yesterday, I broke 25 kloc's. This is now the biggest program I have ever written and I'm less than 1/2
done. For example, I have my self drawing control classes written, but I haven't coded the placement in the client
window. Yes, I am doing all custom controls and no dialog boxes, unless there is an error. This version will have
better error handling with descriptive error messages to make bug tracing easier.
Russ
Krytom
Legend
Posts: 1058
Karma: 0
Reply #57
- 06 July 2004, 19:41:51
Great!!!!!!!!!!!!!:applause:
This is solving all my problems, and more which I haven't found yet.
I don't care too much about a long load, since Orbiter takes a little while anyway.
This 'AI' isn't dangerous is it?
BTW: (when) is there going to be a BETA?
DocHoliday
Legend
Posts: 2475
Karma: 2
Reply #58
- 07 July 2004, 09:31:15
Hhehe, don't worry about delays Russel, we are all working part-time, free-time on Orbiter and there are no
schedules. Whenever someone gets inspired and a new addon crops up, we are all happy!!
Yes, BETA would be nice
The last time I didn't really get around to test out the editor a lot, but this time around I
think I should do much better
If you need a place to upload it temporarily, just let me know, unless you want to put the beta directly to Orbithangar.
Cheers,
~~~
"Mood is a matter of choice. I choose to have fun!" -Vidmarism No 15
freespace2dotcom
Legend
Posts: 2251
Karma: 1
Reply #59
- 07 July 2004, 11:39:41
15 seconds on a somewhat fast computer?
Must mean it loads instantaneously on mine.
Well, errors suck. keep at it, and take your time.
I, the king of sarcasm, (and now the master of procrastination) have been unable to do things in a quick fashion, so I
could hardly blame you for such a little time out.
I hate moving too. That's why I dissapear in such times. I will never load my house with furniture for that very
reason.
A computer, a recliner chair, a futon, and some clothes in a couple of trash bags. That's about as much
furniture as I'd ever need, minus utilities like, say, a frigde.
I myself would stock a fridge with nothing but soda, lunch meat, and a condiments. My pantry would be loaded with a
ton of ramen noodles.
But aside from that stuff, I'm a
REALLY
bad pack rat, and I have a habit of holding on to things like books, knick-
knacks, board games, and the like.. That'd be 95% of my moving hassle. no need to move heavy furniture too. What
would I store that stufff in then? Milk crates.
You can stack them, and they're really cool.
Err, to avoid a rant of my dream-house any further...
keep-up-the-good-work-gotta-go-before-doc-sees-me-posting-this!!!!
DocHoliday
Legend
Posts: 2475
Karma: 2
Reply #60
- 07 July 2004, 11:47:53
Too late
~~~
"Mood is a matter of choice. I choose to have fun!" -Vidmarism No 15
Russell King
Guest
Reply #61
- 09 July 2004, 20:16:41
No the AI isn't dangerous. LOL. It just looks for non standard parameters in the scenerio files and assembles all the
different values it finds for each parameter as an option using a recursive logic tree.
This release is going to be Beta and my somewhat fast machine is a 1.8GHz machine with a 1/2 Gig of RAM and a
128Meg video card running XP Pro. So far the app burns about 5 Megs of RAM just in variables.
Russ
freespace2dotcom
Legend
Posts: 2251
Karma: 1
Reply #62
- 10 July 2004, 08:21:24
'tis cool.
My very fast machine 2.8 Ghz with 2 Gigs of ram and a 256 MB graphics card running 2000 pro will look forward to it.
perhaps I need a new processor though... I think my motherboard can handle up to a 3.4 Ghz, but those are still
pretty darn expensive....
I'm looking forward to the proggy.
until then...
Krytom
Legend
Posts: 1058
Karma: 0
Reply #63
- 10 July 2004, 08:50:47
Yup, you could probably release the beta on Orbit Hanger, it sounds good enough allready.
BTW: why don't you register Russ?
Russell king
Guest
Reply #64
- 28 August 2004, 21:19:43
I would register if I could find out where.
If anyone is interested, I have a screen shot of the new version of OSB. It's still very much a work in progress as is
the web site. It's at
http://orbiter.servebeer.com/
Russ
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Last Edit: 28 August 2004, 21:19:43 by Russell king
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Scenerio editor