H Gene,
Sorry for the delay.
I had some real life things going on and it seemed like being on another planet being away from
Orbiter!, LOL
Yes, when you change the sun's texture, it will effect all the enviroments in that Orbiter installation.
If you do try to make the Sun look like Krypton, it will look like Krypton in Terra System or any other
in that Orbiter folder.
The only way I know to change the star's color is to change it's .dds file with your new one.
Dan's site has the Larger yellow sun texture available as a example.
In the Terra System, Panion is supposed to be the 2nd star in the system, but it cannot illuminate
on it's own and appears as a planet. If you notice the masses for Terra and Panion together are
roughly equal to our sun. It is my understanding that Orbiter cannot have 2 illuninating bodies in
play at any one time yet.
Doing "surface textures with reflections" is done by using a "spetacular map" that matches
the "surface terrain map" contour exactly and in size and dimention.
A spetacular map is a black and white map.
Please see the Blue Mars link here to see an example of a spetacular map.
http://www.space-graphics.com/bluemars.htmWhen running the pltex and dxtex program that comes with Orbiter, all the following have to be in
one folder;
1) dxtex.exe
2) pltex.exe
3) Surface terrain map in .bmp format
4) spetacular map in .bmp format Same size and dimention as the surface map. (the white portion
of this map is for water, black for the rest)
Enter the commands as follows into the pltex program.
1) "Name of surface bmp" - Enter
2) "y" (yes for transparancy) - Enter
3) "b" (for binary) - Enter
4) "Name of spetacular map" - Enter
5) "1" - Enter (for min)
6) "7" - Enter (for max) for a res 7 texture.
Rename the texture to "Planet_water.tex" "Planet" being the name of the planet you are doing.
Try this and see how it goes.