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[PAYLOAD_x]payload definition section where x stands for 1, 2, 3 ... up to 10. There can be no hole in thesequence. There can be no payload section.Mandatory parameters• MESHNAME : mesh name of payload. It has been found that all payloads must have adifferent mesh name or Orbiter will crash. You can define up to 5 meshes for one payload,they must be declared in the same string, with each mesh name separated by a ; (semicolumn).Ex: mesh1;mesh2• (...)• MODULE : module name to be called at vessel create. This is the config file name of thevessel type of the payload.• NAME : the name that will be given to the vessel at payload release time
orbitermat a écrit:Et pour être certain d'avoir tout pigé, dans multistage, c'est seulement dans l'autopilote de décollage que l'on peut faire allumer graduellement les moteurs du deuxième étage?
SolarLiner a écrit:Ce qui est marrant à faire: Sur une fusée Multistage, tu remplace le mesh par un UMMU et tu met un module de Navette: Amusement garenti ! Upupup, Barbatruc !!
orbitermat a écrit:Une navette en forme d'UMMU?
• OFF : (x,y,z) vector position of payload mesh offset in launcher (meters). If you havedeclared more than one mesh for the payload, you must declare the same number of offsetin the same order. Offset positions are separated by ; (semi-columns). Ex: (0,0,25);(0,0,27)• HEIGHT : payload height in meter• DIAMETER : payload diameter in meter• MASS : payload mass in kg• MODULE : module name to be called at vessel create. This is the config file name of the vessel type of the payload.
[MISC]COG=13FOCUS=1[TEXTURE_LIST]TEX_1=SoyexTEX_2=Wex[PARTICLESTREAM_1]NAME=smTEX=Contrail1SRCSIZE=0.3SRCRATE=1000V0=50.0SRCSPREAD=0.15LIFETIME=0.15GROWTHRATE=11ATMSLOWDOWN=4.0LTYPE=DIFFUSELEVELMAP=LVL_PSQRTLMIN=0LMAX=1ATMSMAP=ATM_PLOGAMIN=1e-4AMAX=2[PARTICLESTREAM_2]NAME=exTEX=Contrail2SRCSIZE=0.3SRCRATE=500.0V0=15.0SRCSPREAD=0.05LIFETIME=0.4GROWTHRATE=4ATMSLOWDOWN=0.2LTYPE=EMISSIVELEVELMAP=LVL_PSQRTLMIN=0LMAX=1ATMSMAP=ATM_PLOGAMIN=1e-4AMAX=2[PARTICLESTREAM_3]NAME=coreTEX=Contrail2SRCSIZE=0.3SRCRATE=1000V0=20.0SRCSPREAD=0.05LIFETIME=0.5GROWTHRATE=4ATMSLOWDOWN=0.2LTYPE=EMISSIVELEVELMAP=LVL_PSQRTLMIN=0LMAX=1ATMSMAP=ATM_PLOGAMIN=1e-4AMAX=2[BOOSTER_1]N=4MESHNAME="M_Soyuz\Soyuz_stage1"OFF=(1.34,1.34,-4)HEIGHT=19.6DIAMETER=2.68THRUST=1021000.0 EMPTYMASS=3800FUELMASS=39160.0 BURNTIME=118eng_1=(0,0.45,-10)eng_2=(0.46,0,-10)eng_3=(0.46,0.92,-10)eng_4=(0.92,0.46,-10)ENG_DIAMETER=0.5ENG_PSTREAM1=smENG_PSTREAM2=exANGLE=0SPEED=(2,2,-0.5)ROT_SPEED=(-0.1,0.1,0)ENG_TEX=Soyex[STAGE_1]MeshName="M_Soyuz\Soyuz_stage2"off=(0,0,0)Height=27.1Diameter=2.95EmptyMass=6550.0 FuelMass=92950.0 Thrust=990000.0BurnTime=288eng_1=(0,-0.5,-14)eng_2=(0,0.5,-14)eng_3=(-0.5,0,-14)eng_4=(0.5,0,-14)eng_5=(0.75,0.75,-13.7)eng_6=(0.75,-0.75,-13.7)eng_7=(-0.75,0.75,-13.7)eng_8=(-0.75,-0.75,-13.7)eng_diameter=0.4ENG_PSTREAM1=coreSPEED=(0,0,-2)ROT_SPEED=(0.05,0,0)ENG_TEX=Soyex[SEPARATION_12]SEPARATION_DELAY=3MESHNAME="M_Soyuz\Soyuz_skirt23m"OFF=(0,0,14.9)HEIGHT=2.07 DIAMETER=2.95SPEED=(0,0,-2)ROT_SPEED=(0,0,0)[STAGE_2]IGNITE_DELAY=0MESHNAME="M_Soyuz\Soyuz_stage3"OFF=(0,0,17.6)HEIGHT=6.70DIAMETER=2.66EmptyMass=2410FuelMass=22790.0Thrust=297900.0 BurnTime=240.0eng_1=(0,0.58,-4)eng_2=(0,-0.58,-4)eng_3=(-0.58,0,-4)eng_4=(0.58,0,-4)eng_diameter=0.35SPEED=(0,0,-2)ROT_SPEED=(0,0,0)ENG_TEX=Wex[FAIRING]N=2MESHNAME="M_Soyuz\Soyuz_progress_fairing"OFF=(0.742,0,26.72)Diameter=5.40Height=17mass=750angle=90[PAYLOAD_1]off=(0.,0.,24.398)MeshName="Atlantis\Atlantis"name="Atlantis"Module="Vessels\Atlantis"Diameter=3Height=1.5Mass=7150speed=(0,0,1)Render=1
BEGIN_DESCEND_DESCBEGIN_ENVIRONMENT System Sol Date MJD 52098.8030593669END_ENVIRONMENTBEGIN_FOCUS Ship Soyuz_shuttleEND_FOCUSBEGIN_CAMERA TARGET Soyuz_shuttle MODE Extern POS 7.47 22.90 18.74 TRACKMODE GlobalFrame FOV 40.00END_CAMERABEGIN_HUD TYPE Orbit REF EarthEND_HUDBEGIN_MFD Left TYPE Surface SPDMODE 1END_MFDBEGIN_MFD Right TYPE Orbit PROJ Ship FRAME Ecliptic REF EarthEND_MFDBEGIN_SHIPSblc1arms:blc1arms STATUS Landed Earth POS 63.3200945 45.9123065 HEADING 90.00 AFCMODE 7 PRPLEVEL 0:1.000000 THLEVEL 0:1.000000 1:1.000000 2:1.000000 3:1.000000 4:1.000000 5:1.000000 NAVFREQ 0 0 ARMS 0 0.0000 ROT 0 0.0000 TWR 1 1.0000 UMB 0 0.0000ENDSoyuz_Atlantis:M_Soyuz\Soyuz_shuttle STATUS Landed Earth POS 63.3200945 45.9123065 HEADING 45.00 ATTACHED 0:0,blc1arms PRPLEVEL 0:1.000 1:1.000 2:1.000 3:1.000 NAVFREQ 0 0 CONFIG_FILE Config\M_Soyuz\Soyuz_shuttle GUIDANCE_FILE Config\M_Soyuz\Otto3m.txt CONFIGURATION 0 STAGE_STATE 2 STAGE_IGNITION_TIME 0.000 CURRENT_BOOSTER 1 CURRENT_STAGE 1 CURRENT_INTERSTAGE 1 CURRENT_PAYLOAD 1 FAIRING 1ENDEND_SHIPS
orbitermat a écrit:Mon bidouillage de soyuz-navette ne fonctionne pas vraiment...
ClassName = Soyuz_shuttleModule = multistage2; === Attachment specs === BEGIN_ATTACHMENTP 0 0 -13.8 0 0 -1 0 1 0 SZEND_ATTACHMENT; booster height/2 + offset = 13.8; if NO booster, then stage1 height/2 = 13.55
Soyuz_shuttle:M_Soyuz\Soyuz_shuttle
CONFIG_FILE Config\M_Soyuz\Soyuz_shuttle.ini
orbitermat a écrit:Et aussi j'aurais besoin de savoir comment faire un triangle dans Anim8Or.
orbitermat a écrit:Pour faire une fenêtre, est-ce une texture que l'on met sur une mesh ou si c'est un trou dans le mesh?
Milouse a écrit:De plus, je ne sais pas si tu a fait exprès, mais le lancement à lieu de nuit dans ton scénario ; et avec la V2 du pad de Mustard et Brianj, l'effet est saisissant !
orbitermat a écrit:Et, pour le triangle, comment en fait-t-on un en 3D?
[PAYLOAD_1]off=(0.,0.,37.)
-21=PlaySound(Sound\Vessel\00soyuz_launch.wav)-20=engine(0,0.00001,0.01) ;for Umbilicals animation-13.99=engine(0.00001,0,0.01)-13.98=engine(0,0,1)-5=PlaySound(Sound\Vessel\02soyuz_launch.wav)-3=disable(jettison) ;NEW0=engine(0,100,14)15=engine(81,100,150)20=pitch(89,88,2)22=pitch(88,88,3)25=pitch(88,25,110)45=PlaySound(Sound\Vessel\01soyuz_launch.wav)85=PlaySound(Sound\Vessel\08soyuz_launch.wav)134=jettison() ;NEW135=pitch(25,25,50)170=fairing()171=PlaySound(Sound\Vessel\09soyuz_launch.wav)185=pitch(25,10,115)300=pitch(10,10,20)301=engine(100,0,7) ;NEW310=jettison() ;NEW312=jettison() ;NEW314=engine(0,100,10) ;NEW320=pitch(10,20,70)390=pitch(20,20,60)450=pitch(20,9,60)510=pitch(9,9,40)582=pitch(9,-10,10)592=pitch(-10,0,5)597=pitch(0,0,118.)700=engine(25,25,5)715=engine(0,0,5)716=PlaySound(Sound\Vessel\10soyuz_launch.wav)5600=roll(0,0,0,0,-1)
orbitermat a écrit:Et merci pour cette démo d'autopilote, je vais le prendre comme modèle!
orbitermat a écrit:Et, lorsque je disait que pour le vaisseau je vais appuyer sur J et ça chargera un autre mesh, c'était seulement pour voir vos réactions.
orbitermat a écrit:Peut-t-on tourner les playloads?