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static UINT i1 = 9; static MGROUP_ROTATE RetroConnector1 (mesh_Retro, &i1, 1, _V(-1.098,0.316,0.323), _V(0.077,0.308,0.0), (float) (180 * RAD)); static UINT i2 = 10; static MGROUP_ROTATE RetroConnector2 (mesh_Retro, &i2, 1, _V(-0.82,-0.80,0.323), _V(-0.122,0.159,0.0), (float) (120 * RAD)); static UINT i3 = 11; static MGROUP_ROTATE RetroConnector3 (mesh_Retro, &i3, 1, _V(1.021,0.523,0.323), _V(0.077,-0.204,0.0), (float) (-90 * RAD)); static UINT i4 = 12; static MGROUP_ROTATE RetroConnector4 (mesh_Retro, &i4, 1, _V(0.82,-0.80,0.323), _V(0.122,0.159,0.0), (float) (-120 * RAD)); anim_RetroSep = CreateAnimation (0.0); AddAnimationComponent (anim_RetroSep, 0, 1, &RetroConnector1); AddAnimationComponent (anim_RetroSep, 0, 1, &RetroConnector2); AddAnimationComponent (anim_RetroSep, 0, 1, &RetroConnector3); AddAnimationComponent (anim_RetroSep, 0, 1, &RetroConnector4); SetAnimation (anim_RetroSep, 1.0);