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SolarLiner a écrit:Donc j'en ai sacrifié un peu mais je ne peix tomber en dessous de 22500...
Yep, comme les users font parfois n'importe quoi y compris charger des wav de 20mb au risque de planter tout le reste j'ai mis cette limite.
********************************************************OrbiterSound 4.0 build Oct 22 2012 18:03:48 Log Started********************************************************Advanced OrbiterSound settings: (Edit: 'Sound/cfg/Editable_Advanced_Configuration.cfg')-------------------------------Primary buffer 22050hz 16bits (default 22050/16)DopplerFactor 1.00 (default 1.00)VaccumAttenuationFactor 1.00 (default 1.00)SoundDistanceFactor 1.00 (default 1.00)MaxSoundProcessPerSecond 60 (default 60)MaxAnimCheckPerFrame 10 (default 10)PlayWhenOrbiterInBackground false (default false)WriteInLogAllLoadedSound false (default false)-------------------------------Orbiter directory: E:\FS\_Pack tintin (en cours)\_Orbiter test\Listing planets winds and bases sounds: 6 planet wind sound found 4 bases sound foundPassed initModule - OkVessel Fusee_lunaire requested an ID, returned= 0 OK Vessel Tournesol requested an ID, returned= 1 OK Vessel Haddock requested an ID, returned= 2 OK Vessel Tintin requested an ID, returned= 3 OK Vessel Milou requested an ID, returned= 4 OK Vessel Wolff requested an ID, returned= 5 OK Vessel Dupond requested an ID, returned= 6 OK Vessel Dupont requested an ID, returned= 7 OK Vessel Tour1 requested an ID, returned= 8 OK Vessel Tour2 requested an ID, returned= 9 OK Vessel Tour3 requested an ID, returned= 10 OK Vessel Jeep requested an ID, returned= 11 OK Vessel Char requested an ID, returned= 12 OK Vessel Helicopter requested an ID, returned= 13 OK Vessel Sortie_lunaire requested an ID, returned= 14 OK Attempting RenderViewport initialisation...Attempting GetStartValue initialisation...Passed GetStartValue - OkInitialising directsound... Sound hardware capabilities: Driver is certified. Maximum hardware mixing buffers: 17. Maximum hardware 3D buffers: 16. Speaker configuration: stereo with wide (arc of 20 deg.) geometry Attempt to create Primary buffer: 22050hz 16bits 3d: yes 3D primary buffer initialised OKdirectsound initialised - OKPassed RenderViewport - OkAttempting Mp3 initialisation...M3U list found attempting loading it.MP3 found in playlist = 1Mp3 initialised - OkFocus changed attempting to load vessel waveInfo: No sound config found for class: Spacecraft3BFocus changed load vessel wave - OKFAILED: FindResource DX Code: E_FAILLoadWave3D->unable to load 3D wave: Sound/Vessel/none DX Code: E_FAILattempting focus change...Attempting GetStartValue initialisation...Passed GetStartValue - OkFocus changed attempting to load vessel waveInfo: No sound config found for class: Spacecraft3BFocus changed load vessel wave - OKfocus changed - OkFAILED: FindResource DX Code: E_FAILLoadWave3D->unable to load 3D wave: Sound\Vessel\Tintin\Generique2.wav DX Code: E_FAILFAILED: FindResource DX Code: E_FAILLoadWave3D->unable to load 3D wave: Sound\Vessel\Tintin\Helico.wav DX Code: E_FAILFAILED: FindResource DX Code: E_FAILLoadWave3D->unable to load 3D wave: Sound\Vessel\Tintin\Helico2.wav DX Code: E_FAILInfo: Failed loading stereo RCS wav for 3d RCS positionning, reverting to 2d RCS (normal)FAILED: FindResource DX Code: E_FAILFAILED: FindResource DX Code: E_FAILLoadWave->unable to find wave: Sound\Vessel\Tintin\Helico2.wav DX Code: E_FAILFAILED: FindResource DX Code: E_FAILFAILED: FindResource DX Code: E_FAILLoadWave->unable to find wave: Sound\Vessel\Tintin\Helico.wav DX Code: E_FAILattempting focus change...Attempting GetStartValue initialisation...Passed GetStartValue - OkFocus changed attempting to load vessel waveInfo: No sound config found for class: Spacecraft3BFocus changed load vessel wave - OKfocus changed - OkFAILED: FindResource DX Code: E_FAILLoadWave3D->unable to load 3D wave: Sound\Vessel\Tintin\Char.wav DX Code: E_FAILFAILED: FindResource DX Code: E_FAILLoadWave3D->unable to load 3D wave: Sound\Vessel\none DX Code: E_FAILFAILED: FindResource DX Code: E_FAILLoadWave3D->unable to load 3D wave: Sound\Vessel\Tintin\Freins.wav DX Code: E_FAILInfo: Failed loading stereo RCS wav for 3d RCS positionning, reverting to 2d RCS (normal)FAILED: FindResource DX Code: E_FAILFAILED: FindResource DX Code: E_FAILLoadWave->unable to find wave: Sound\Vessel\Tintin\Freins.wav DX Code: E_FAILFAILED: FindResource DX Code: E_FAILFAILED: FindResource DX Code: E_FAILLoadWave->unable to find wave: Sound\Vessel\none DX Code: E_FAILAttempting to close viewport...Attempting to kill DirectSound...Nbr of waves loaded during simulation: 109Max nbr of waves in memory in same time: 44Nbr of waves failed to load: 15Total of waves not unloaded at exit: 0 DirectSound killed - OKPassed CloseRenderViewport - OkExited to Orbiter Launchpad - OKVessel Fusee_lunaire requested an ID, returned= 0 OK Vessel Tournesol requested an ID, returned= 1 OK Vessel Haddock requested an ID, returned= 2 OK Vessel Tintin requested an ID, returned= 3 OK Vessel Milou requested an ID, returned= 4 OK Vessel Wolff requested an ID, returned= 5 OK Vessel Dupond requested an ID, returned= 6 OK Vessel Dupont requested an ID, returned= 7 OK Vessel Tour1 requested an ID, returned= 8 OK Vessel Tour2 requested an ID, returned= 9 OK Vessel Tour3 requested an ID, returned= 10 OK Vessel Jeep requested an ID, returned= 11 OK Vessel Char requested an ID, returned= 12 OK Vessel Helicopter requested an ID, returned= 13 OK Vessel Sortie_lunaire requested an ID, returned= 14 OK Attempting RenderViewport initialisation...Attempting GetStartValue initialisation...Passed GetStartValue - OkInitialising directsound... Sound hardware capabilities: Driver is certified. Maximum hardware mixing buffers: 17. Maximum hardware 3D buffers: 16. Speaker configuration: stereo with wide (arc of 20 deg.) geometry Attempt to create Primary buffer: 22050hz 16bits 3d: yes 3D primary buffer initialised OKdirectsound initialised - OKPassed RenderViewport - OkAttempting Mp3 initialisation...M3U list found attempting loading it.MP3 found in playlist = 1Mp3 initialised - OkFocus changed attempting to load vessel waveInfo: No sound config found for class: Spacecraft3BFocus changed load vessel wave - OKFAILED: FindResource DX Code: E_FAILLoadWave3D->unable to load 3D wave: Sound/Vessel/none DX Code: E_FAILattempting focus change...Attempting GetStartValue initialisation...Passed GetStartValue - OkFocus changed attempting to load vessel waveInfo: No sound config found for class: Spacecraft3BFocus changed load vessel wave - OKfocus changed - OkFAILED: FindResource DX Code: E_FAILLoadWave3D->unable to load 3D wave: Sound\Vessel\Tintin\Generique2.wav DX Code: E_FAILFAILED: FindResource DX Code: E_FAILLoadWave3D->unable to load 3D wave: Sound\Vessel\Tintin\Helico.wav DX Code: E_FAILFAILED: FindResource DX Code: E_FAILLoadWave3D->unable to load 3D wave: Sound\Vessel\Tintin\Helico2.wav DX Code: E_FAILInfo: Failed loading stereo RCS wav for 3d RCS positionning, reverting to 2d RCS (normal)FAILED: FindResource DX Code: E_FAILFAILED: FindResource DX Code: E_FAILLoadWave->unable to find wave: Sound\Vessel\Tintin\Helico2.wav DX Code: E_FAILFAILED: FindResource DX Code: E_FAILFAILED: FindResource DX Code: E_FAILLoadWave->unable to find wave: Sound\Vessel\Tintin\Helico.wav DX Code: E_FAILAttempting to close viewport...Attempting to kill DirectSound...Nbr of waves loaded during simulation: 74Max nbr of waves in memory in same time: 42Nbr of waves failed to load: 8Total of waves not unloaded at exit: 0 DirectSound killed - OKPassed CloseRenderViewport - OkExited to Orbiter Launchpad - OKVessel Fusee_lunaire requested an ID, returned= 0 OK Vessel Tournesol requested an ID, returned= 1 OK Vessel Haddock requested an ID, returned= 2 OK Vessel Tintin requested an ID, returned= 3 OK Vessel Milou requested an ID, returned= 4 OK Vessel Wolff requested an ID, returned= 5 OK Vessel Dupond requested an ID, returned= 6 OK Vessel Dupont requested an ID, returned= 7 OK Vessel Tour1 requested an ID, returned= 8 OK Vessel Tour2 requested an ID, returned= 9 OK Vessel Tour3 requested an ID, returned= 10 OK Vessel Jeep requested an ID, returned= 11 OK Vessel Char requested an ID, returned= 12 OK Vessel Helicopter requested an ID, returned= 13 OK Vessel Sortie_lun
LoadWave3D->unable to load 3D wave: Sound\Vessel\Tintin\Generique2.wav DX Code: E_FAILLoadWave3D->unable to load 3D wave: Sound\Vessel\Tintin\Helico.wav DX Code: E_FAILLoadWave3D->unable to load 3D wave: Sound\Vessel\Tintin\Helico2.wav DX Code: E_FAILLoadWave->unable to find wave: Sound\Vessel\Tintin\Helico.wav DX Code: E_FAIL
DanSteph a écrit:-Ils existent ces fichiers ?QuoteLoadWave3D->unable to load 3D wave: Sound\Vessel\Tintin\Generique2.wav DX Code: E_FAILLoadWave3D->unable to load 3D wave: Sound\Vessel\Tintin\Helico.wav DX Code: E_FAILLoadWave3D->unable to load 3D wave: Sound\Vessel\Tintin\Helico2.wav DX Code: E_FAILLoadWave->unable to find wave: Sound\Vessel\Tintin\Helico.wav DX Code: E_FAIL
DanSteph a écrit:-Ça marchait avec OrbiterSound 3.5 ou c'est une nouvelle [copie/install] d'Orbiter ?
DanSteph a écrit:-Si doute essaie d'installer 3.5 et teste avec cette install. Normalement ça doit marcher avec les deux.Si ça marche avec aucun c'est ton install/code.