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Author Topic: [News] Update of OrbiterSound - UMmu - UCGO for Orbiter 2016  (Read 130461 times)

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Offline n72.75

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Reply #400 - 21 June 2021, 17:21:28
Dan will be back. Don't despair.


Offline cougar

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Reply #401 - 24 June 2021, 00:10:25
Back to work  :badsmile:

Sorry for the silence, it was my "no electronic month", I took some holliday from any network.


No offense Dan, but are you taking a "no electronic year"???
Any news will be good news!
A small pic, a vid or just a very short note... any sign of life would be greatly appreciated.

« Last Edit: 26 June 2021, 12:04:30 by cougar »

Offline PhantomFury

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Reply #402 - 10 July 2021, 12:11:21
Relaaaaax, in Orbiter, progress is measured in years anyway. The fact that Dan has returned to us and worked on the addon with no monetary incentives at all is praiseworthy. We finally got OrbiterSound after all these years! Let the man do as he wish and we will get something someday :)


Offline Max-Q

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Reply #403 - 11 July 2021, 02:56:32
I think Dan may be learning to fly.


http://www.fspassengers.com/?action=about_authors

In God we trust, all others bring data.

Offline WolfAngriff

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Reply #404 - 12 July 2021, 22:54:57
Your first Karma in the Frenchy Orbiter Forum. Welcome, and thanx for the link !  :beer:

C'est pas parce qu'on a mis le pied dedans qu'il faut y mettre les mains (HFT)

Offline jacquesmomo

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Reply #405 - 14 July 2021, 01:34:18
Now, second karma for you ....  ;)

Mes add-ons sont là !

Offline Hypanova

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Reply #406 - 03 August 2021, 13:09:15
Another Tuesday, another spark of hope.


Offline gattico

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Reply #407 - 03 August 2021, 14:57:40
I know we have heard waiting for a stable 2016 version.  Now that it is gone open source.  It seems like it has gone to unstable as changes for the better? will be made


Offline PhantomFury

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Reply #408 - 07 August 2021, 16:54:05
Orbiter being open source now....it makes me giddy with anticipation on how groundbreaking mods can be. Or why stop at mods, make it the mainstay feature in vanilla!


Offline cougar

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Reply #409 - 19 November 2021, 18:41:44
Is the sweet dream over???


Offline joasita

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Reply #410 - 21 November 2021, 22:18:42
gracia por todo su trabajo pero una respuesta para esperar no cuesta aparecer


Offline cougar

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Reply #411 - 17 January 2022, 16:07:03
Any news from DanSteph?
Is he and his family doing well?
Has Dan cancelled updating his addons?
Is this site abandonned?
Is there another site where all the good developing and updating stuff is going on now?
Are there at least any BETA´s of the Arrow Frighter and DeltaGlider IV for Orbiter 2016 to download?

Any answer would be greatly appeciated!

Best regards
Rick


Offline corondal

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Reply #412 - 17 January 2022, 16:38:46

Any answer would be greatly appeciated!


Dan´s Last Active:    11 June 2021, 12:22:46

If anyone near him from this forum would know smth, that person would have said anything i guess. so there are 2 ways to go: 1) Just wait and wait and did i say wait? 2) We have to life without UCGO/Arrow DG IV


Offline WolfAngriff

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Reply #413 - 18 January 2022, 00:18:58
Hi guys.

No news from Dan in the french speaking forum. Sadly. But people in Orbiter Forum decided to go without him and are actively developing addons for, at least, bring MMUs to our space adventures. If they push their addons 'till the end (and i realy think they'll do), we'll have oportunities to have cargoes, astronauts, bases and vessels to go to infinite and beyond. It's not that bad after all.

Let's hope Dan and his beloved ones are all in good health.  :beer:

C'est pas parce qu'on a mis le pied dedans qu'il faut y mettre les mains (HFT)

Offline gattico

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Reply #414 - 18 January 2022, 12:28:36
Speaking as a developer (gattispilot) on the OF.  For 2016 we have found ways to do EVA.  But the interaction of UMMu and cargoes is missed.  I have a guy who can walk around on the surface but that is about it.  Also in space a guy with moveable joints,....


Offline WolfAngriff

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Reply #415 - 18 January 2022, 13:16:31
Hi Gattico.

It's better than nothing. We can interract with cargos (UCSO) via the vessels, move UMMus on planet and even make them spacewalking. We have a bunch of good vessels, and developing is still going on. Orbiter = patience. Nothing to complain about !  :)

Again, a big thanx to all developers. I'll begin to learn with Jacquesmomo how to do things for Orbiter, and that will be a nice adventure / exercise. I hope to be able to bring my small stone to the building.  :beer:

C'est pas parce qu'on a mis le pied dedans qu'il faut y mettre les mains (HFT)

Offline gattico

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Reply #416 - 18 January 2022, 14:40:24
What I meant about the interacting.  Was with Ummu you could open/close packages  you also could make action area.  UCGO seems to work in 2016 but not sure if packages can be opened.  Sure an EVA vessel can pick up a package via attachment points.


Offline WolfAngriff

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Reply #417 - 18 January 2022, 17:03:41
I don't know if we're speaking about the same thing. I'm speaking about Abdullah Radwan's UCSO, not Dan's UCGO, which can be deployed from the vessel (Deepstar for example) or by selecting the cargo itself. 80mileshigh has made simple astronauts using GV, and i think it could be possible to make them deploy the crates. Those astronauts can "only" walk on the floor, and are not "flyable" yet.

C'est pas parce qu'on a mis le pied dedans qu'il faut y mettre les mains (HFT)

Offline gattico

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Reply #418 - 18 January 2022, 17:19:10
Oh.  I am familiar with UCSO.  I helped in the mesh end.  The part that I liked best about UMMU was where from the person point of view they could uncrate the box.  I know that can be done but you have to focus on the crate,....

I have some walkable guys.  Flying in space is just a matter of thrusters.


Offline WolfAngriff

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Reply #419 - 19 January 2022, 10:48:36
Tha damned lack of gameplay in Orbiter !  :badsmile:
I agree with you about the focus, realy better for immersion.

Did you see this ? Seems very promissing.  :bave:

https://www.orbiter-forum.com/threads/xr2-crew-swap.40271/

C'est pas parce qu'on a mis le pied dedans qu'il faut y mettre les mains (HFT)

Offline PhantomFury

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Reply #420 - 20 January 2022, 12:25:32
Reading up on UCSO made me all excited again! I want to experience going around and actually walk about on planetary surface! If they could interact with crates like Gattico mentioned, I'll need to download it ASAP!


Offline WolfAngriff

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Reply #421 - 20 January 2022, 13:32:06
Warning ! If you want to walk around, you need the Deepstar vessel (https://www.orbithangar.com/showAddon.php?id=aaa0757c-589a-49dd-9d5c-f984b9c1f0ae) and its dependencies, and you need to download the astronauts (https://www.orbiter-forum.com/threads/deepstar-development.26879/page-12#post-589669) from the forum. Astronauts are very basic, and they CAN'T deploy the crates. But hey, i find them fun enough !  ;)  :beer:

C'est pas parce qu'on a mis le pied dedans qu'il faut y mettre les mains (HFT)

Offline PhantomFury

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Reply #422 - 21 January 2022, 11:32:15
Warning ! If you want to walk around, you need the Deepstar vessel (https://www.orbithangar.com/showAddon.php?id=aaa0757c-589a-49dd-9d5c-f984b9c1f0ae) and its dependencies, and you need to download the astronauts (https://www.orbiter-forum.com/threads/deepstar-development.26879/page-12#post-589669) from the forum. Astronauts are very basic, and they CAN'T deploy the crates. But hey, i find them fun enough !  ;)  :beer:

Ack, that's a tiny bit of hassel!  :badsmile: I'll get around to it eventually I guess but I do wish it would all compile into a single package to plug and play. Maybe one day! :friend:


Offline WolfAngriff

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Reply #423 - 21 January 2022, 11:54:44
Wow... I've posted something useful ! Yeeepppeeee ! Champagne !  :eek:

C'est pas parce qu'on a mis le pied dedans qu'il faut y mettre les mains (HFT)

Offline jacquesmomo

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Reply #424 - 21 January 2022, 13:20:17
Wow... I've posted something useful ! Yeeepppeeee ! Champagne !  :eek:
Ce n'est qu'un début !


 :expliquechapo: si pero con moderación

Mes add-ons sont là !