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Author Topic: [News] Update of OrbiterSound - UMmu - UCGO for Orbiter 2016  (Read 173988 times)

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Offline WolfAngriff

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Reply #325 - 05 December 2020, 14:40:44
Hello !
Made a short test for now. Everything seems to be OK for me on a cool mission to Mars using the "stock" DG. It could be useful to say that this is not, i repeat THIS IS NOT an autopilot !!!  :badsmile:
But it gave me what i was looking for, and i've crashed the bird all by myself...  :wonder:
Thanx for that, keep up the good work, i'll make another mission this weekend.  :beer:

PS : while we're waiting "patiently" to catch the updated UMmu, does someone know if there is a way to get any kind of astronauts to spawn on a planet ? Even static ones, just for the cool view ?

C'est pas parce qu'on a mis le pied dedans qu'il faut y mettre les mains (HFT)

Offline Milouse

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Reply #326 - 05 December 2020, 15:14:17
Hello,

The MFD seem work well for me too. No CTD at launch, or in scenario. It flying me to the destination. :)
Thanks for this ! :top:

A message appear on the MFD when we banking too much, really too much :badsmile: ("Warning high bank, Vectors may be wrong").
We can enter the lon and lat in order or not, the coordinates are recognized either (E/W and N/S, minus letters approved). Strange coordinates like 178.32f aren't validated.

I'm thinking having a very little issue : when selecting another vessel in the F3 window, i was not able to enter coordinates in the target field of the MFD. Closing the window enable to edit the field. Finally, it seems the only window in scenario that make this...


Milouse


Offline predattak

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Reply #327 - 05 December 2020, 16:24:51
I tested this on the moon, i went to a ton of craters and locations. It's just amazing :wor:

The only weird thing that it did 1 time was when i tried to enter one set of coordinates in memory it wouldn't do it, the selected slot would change to "empty" and after that no matter what coords i tried to enter on any of the slots .. it just gave me the empty slot.

The only way to solve that was to restart orbiter.

At first i thought it was because somehow my coordinates were wrong BUT 1 hour later i tried to replicate the "bug" with the same set of coordinates and with no success. Now it works.

I have no idea what was wrong.

« Last Edit: 05 December 2020, 17:09:58 by predattak »

Offline DanSteph

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Reply #328 - 06 December 2020, 14:21:42
Okay much thanks mate :beer:
If any of you can reproduce the problems so I can get them also, it would be nice.
I'll try to get them also on my side.


Offline jacquesmomo

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Reply #329 - 06 December 2020, 16:55:17
Okay much thanks mate :beer:
If any of you can reproduce the problems so I can get them also, it would be nice.
I'll try to get them also on my side.
I wil try....

for the moment all is ok for me. :wor:

very useful not to get lost in the Amazon forest (in French Guiana)  :expliquechapo: claro !

Mes add-ons sont là !

Offline Milouse

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Reply #330 - 11 December 2020, 22:35:16
Hello,

The only weird thing that it did 1 time was when i tried to enter one set of coordinates in memory it wouldn't do it, the selected slot would change to "empty" and after that no matter what coords i tried to enter on any of the slots .. it just gave me the empty slot.

I have this very odd thing, and restarting Orbiter doesn't change anything, but i can enter another name + location in another slot. I having not tested the MEM fonction until now.
Trying to enter : Kourou/Earth 52.73W 5.20N give me an empty slot,
enter : Kourou 52.73W 5.20N give me the line accordingly,
enter : Kourou/Earth current give me  the line accordingly with current location,
enter : Kourou / Earth 52.73W 5.20N is not validated,
enter : Kourou / Earth current give me  the line accordingly with current location,
enter : KourouEarth 52.73W 5.20N give me an empty slot,
enter  : KourouEarth current give me  the line accordingly with current location...

For exemple, same things happen with Gran Canaria, San Marco and Hammaguira bases, but Kasputin Yar/Earth work (just the "th" is cut due to the 16 chars limit).

:wonder:


Milouse


Offline DanSteph

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Reply #331 - 12 December 2020, 21:08:47
Milouse

Great test thanks !
With your indication I think I got this solved, to be confirmed.

New version:
http://orbiter.dansteph.com/2020_beta/web/GPSMFD_20201212.zip


Offline Milouse

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Reply #332 - 13 December 2020, 12:27:51
Hello,

The update seems to be OK, even with chars like # § % ! :top:

I'm going to be boring :sad: , but locations with one or both coords at 0.0 (right on the ref meridian, and/or at the equator) give a empty slot...
I don't knowing that, but a floating weather station is at "Null Island", at the cross point between the Greenwich meridian and the equator.
https://fr.wikipedia.org/wiki/Null_Island ;)
Keep up the great work ! :beer:


Milouse


Offline DanSteph

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Reply #333 - 14 December 2020, 03:14:57
I'm going to be boring :sad:

The more problems you find, the more I'm happy...  :badsmile:

New version with null island:
http://orbiter.dansteph.com/2020_beta/web/GPSMFD_20201214.zip

I added also a check for lon+-180 and lat+-90 (before that, lon 999 was accepted)
and "-6m/s 6m/s" display was inverted.

Cheers

Dan



Offline Milouse

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Reply #334 - 14 December 2020, 16:44:29
Hello,

Thanks Dan, this time, all seems good. :applause:

[HS]
C'était la St Daniel, vendredi dernier... donc, avec du retard : bonne fête ! :beer:
[/HS]


Milouse


Offline jacquesmomo

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Reply #335 - 14 December 2020, 17:12:26
C'était la St Daniel, vendredi dernier... donc, avec du retard : bonne fête ! :beer:
:flower: Bonne Fête !!!

Mes add-ons sont là !

Offline DanSteph

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Reply #336 - 14 December 2020, 17:51:27
Euh, thanks, first time I hear about the St Daniel in my life  :badsmile:


Offline yitianetie

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Reply #337 - 14 December 2020, 19:23:33
Bonne fête également  :flower:


Offline NorbertOrbinaut

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Reply #338 - 15 December 2020, 14:10:48
Belated happy birthday Dan :beer:


Offline predattak

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Reply #339 - 19 December 2020, 00:04:35
Will Santa bring us something nice this year? We've been good!
Any updates on the Arrow?  :)


Offline PhantomFury

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Reply #340 - 23 December 2020, 17:12:49
Will Santa bring us something nice this year? We've been good!
Any updates on the Arrow?  :)
Tsk tsk tsk, Chistmas Eve is on Thursday not Tuesday  :)


Offline n72.75

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Reply #341 - 23 December 2020, 17:17:28
Will Santa bring us something nice this year? We've been good!
Any updates on the Arrow?  :)
Tsk tsk tsk, Chistmas Eve is on Thursday not Tuesday  :)

Hey, any day that Dan releases something will automatically become a Tuesday. We just have to insert the appropriate number of leap-days.


Offline Ben sisko

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Reply #342 - 23 December 2020, 18:24:56
Will Santa bring us something nice this year? We've been good!
Any updates on the Arrow?  :)
Tsk tsk tsk, Chistmas Eve is on Thursday not Tuesday  :)

Hey, any day that Dan releases something will automatically become a Tuesday. We just have to insert the appropriate number of leap-days.

It'll also automatically become Christmas too! :lol:


Offline Haze54

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Reply #343 - 17 January 2021, 14:32:55
Hi Dansteph

Regarding your tremendous work and development with the UMMU/UCGO/Deltaglider IV and the Arrow Freighter,i am seriously curious when these major addons will be released for the Orbiter 2016 version.I have currently the Orbiter 2016 on hold,since i don't see the point installing it before these major addon of yours will see the light of day,and that i think those addons are somehow " essential " for the Orbitersim 2016 version..I tip the hat for your work,and i am waiting anxiously for any release from you...Thank you so much :wor:


Offline corondal

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Reply #344 - 17 January 2021, 15:23:06
Dan wasnt active for weeks, his addons will be Release on tuesday, but no one knows which tuesday  :)  He does this as a Hobby so i can take time.


Offline EdWard2163

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Reply #345 - 18 January 2021, 18:32:20
Hi Dansteph

Regarding your tremendous work and development with the UMMU/UCGO/Deltaglider IV and the Arrow Freighter,i am seriously curious when these major addons will be released for the Orbiter 2016 version.I have currently the Orbiter 2016 on hold,since i don't see the point installing it before these major addon of yours will see the light of day,and that i think those addons are somehow " essential " for the Orbitersim 2016 version..I tip the hat for your work,and i am waiting anxiously for any release from you...Thank you so much :wor:

That's very true, this game is worthless without Dan's add-ons.
Great Job Dan! All credits should go to you!


Offline Ben sisko

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Reply #346 - 18 January 2021, 21:02:50
Whoa there, I wouldn't say Orbiter is worthless without Dan's OrbiterSound, DG-IV, UMmu/UCGO, and Arrow. That does a disservice to Martin Schweiger. Even without sound, cargo, or freighters, Dr. Schweiger gave us one hell of a playground to get lost in. DanSteph made Martin's universe richer with his sounds, interactive objects, and vessels. I'd say we're lucky to have both and are richer for both their efforts! So, let's celebrate Orbiter as we look forward to Tuesday!


Offline Pappy2

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Reply #347 - 18 January 2021, 22:31:54
I think it's a shame not to install Orbiter2016 when several major addons are working ...

Orbitersound 5.0
KOUROU
AMSO
GAIA Mission
AMMAGUIR
ROCHAMBEAU Airport
SpaceX Mission Package (2016-present)
US ISS A to Z v.3
Space Transportation System 2016
.....

http://francophone.dansteph.com/?page=addons

https://www.orbiter-forum.com/

« Last Edit: 18 January 2021, 22:38:39 by Pappy2 »
@+ Pappy2_________
Citation célèbre:
Lorsque la trajectoire Képlérienne du mobile coupe la sphère du géoïde de l'astre de capture, ce n'est généralement pas très bon pour l'avenir du beau vaisseau et de son équipage
"Nulentout"

Offline Ripley

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Reply #348 - 19 January 2021, 10:33:33
You are forgetting XR Fleet and XRSound...
Both very deep and as advanced (if not more) than Dan's DGIV.


Offline PhantomFury

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Reply #349 - 20 January 2021, 12:16:58
You are forgetting XR Fleet and XRSound...
Both very deep and as advanced (if not more) than Dan's DGIV.

That's borderline heresy right there haha. Joking aside, those are good addons too, though I like Dan's sound addon better as well as certain functionalities of DGIV (cold start interactivity, eject, explode to million pieces, etc.)