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Author Topic: [News] Update of OrbiterSound - UMmu - UCGO for Orbiter 2016  (Read 204118 times)

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Offline DanSteph

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Reply #200 - 11 September 2020, 04:18:59
More news soon, stay tuned...  :)


Offline jacquesmomo

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Reply #201 - 13 September 2020, 17:34:52
More news soon, stay tuned...  :)
I am...  :beer:

Mes add-ons sont là !

Offline PhantomFury

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Reply #202 - 14 September 2020, 04:26:51
Thanx for the answer Dan, i was just curious about your choices. I've already done billions of km with your vessels (and crashed a lot of them) and will do the same with this future release (rilize  :badsmile:).

The temptation becomes stronger for me to create "something flyable" for Orbiter. I'm still waiting because there are things in progress here and in Orbiter Forum, and i have a lot to learn before doing anything. There are tools too, now, that makes it a bit easyer. The "i would like" is becoming a "i want to".

(Downloading Blender right now...  :bebe:)

Ahah I'm glad I'm not the only one influenced by Dan to go out and model something for Orbiter (I'm trying to gather my buddies to make a "hard sci-fi Arrow" atm). Best of luck on your end!

More news soon, stay tuned...  :)

Tuesday have never felt so close and yet so far away!


Offline WolfAngriff

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Reply #203 - 14 September 2020, 08:34:33


Ahah I'm glad I'm not the only one influenced by Dan to go out and model something for Orbiter (I'm trying to gather my buddies to make a "hard sci-fi Arrow" atm). Best of luck on your end!


This guy is dangerous ! Good luck with your creation !  :)

C'est pas parce qu'on a mis le pied dedans qu'il faut y mettre les mains (HFT)

Offline DanSteph

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Reply #204 - 14 September 2020, 12:59:54
"-It will be released on Tuesday.
-Tuesday? What Tuesday???? This Tuesday?????
-Well... one Tuesday, duno...
-Grrr...
and the next development update????
-Well, I think it will be on Tuesday too."

Stay Tuesday tuned...   :explique:
I'll post a little video tomorrow.

« Last Edit: 14 September 2020, 13:21:25 by DanSteph »

Offline DanSteph

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Reply #205 - 15 September 2020, 17:35:27
Tuesday NEWS - New features of Arrow in Video

Please watch in HD 1440p 60fps if you can  :pasmoi:
And don't forget to like and subscribe  :explique:



Offline jacquesmomo

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Reply #206 - 15 September 2020, 18:19:40
yé souis sans voix !!! :expliquechapo:  :love:

Mes add-ons sont là !

Offline WolfAngriff

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Reply #207 - 15 September 2020, 20:45:40
 :applause: F*****G Tuesday.  :badsmile: Great job !


C'est pas parce qu'on a mis le pied dedans qu'il faut y mettre les mains (HFT)

Offline Pappy2

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Reply #208 - 15 September 2020, 21:14:07
EXTRAORDISUPER  :wor:   :love:   :wor:

@+ Pappy2_________
Citation célèbre:
Lorsque la trajectoire Képlérienne du mobile coupe la sphère du géoïde de l'astre de capture, ce n'est généralement pas très bon pour l'avenir du beau vaisseau et de son équipage
"Nulentout"

Offline yitianetie

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Reply #209 - 16 September 2020, 00:02:58
Marvellous !  :love:

Really like the rover lift and the landing gears  :eek:

I think about the minor elevation issues that we could talk, the Arrow Freighter is very massive and its landing gears, to bear the massive weight, can slightly sink into the ground. And we know that lunar terrain is not only rocky :) So it is quite realistic finally and not embarrassing there.

And I will add that the gravity wheel fits with the vessel very well.


Offline DanSteph

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Reply #210 - 16 September 2020, 02:29:34
Thanks mates  :beer:

I made the feet higher so it "hide" 20-40cm sinking or floating error and this video was recorded with "Mesh resolution=64" in D3D9 advanced parameters.

Still not far from this landing site we can see as much as 2-4 meters error and the Arrow was almost half buried into Phobos at many places, we'll have to live with such problems until the good doctor do somethings.


Offline PhantomFury

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Reply #211 - 16 September 2020, 11:05:47
Ooh phenomenal upgrade! (And more things for me to learn :) ) I can't wait to fly it in the future (and use autoland cause I clearly don't know how to land anything :badsmile: )

Not to be a downer in such a happy occasion, but is the web radio working for everyone else? It has error and won't show up in MFD again so it only plays the music files I put in the folder.


Offline DanSteph

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Reply #212 - 16 September 2020, 12:20:11
but is the web radio working for everyone else? It has error and won't show up in MFD again so it only plays the music files I put in the folder.

All or just some stations ?


Offline PhantomFury

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Reply #213 - 16 September 2020, 12:32:02
All or just some stations ?

I believe all? Last I tried it anyway...


Offline gattico

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Reply #214 - 21 September 2020, 14:15:06
Nice gear animations.  Will you share the code for that?  Or tell we can do that

« Last Edit: 21 September 2020, 15:44:23 by gattico »

Offline DanSteph

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Reply #215 - 21 September 2020, 20:35:05
Of course one just need to ask.

To be optimized if you have several stuff to do, but here is a "standalone" function.
There is no control of validity of pointers so one may add that also.

Quote
///////////////////////////////////////////////////////////
// GetLonLatHeightRelativePoint
// Return longitude, latitude and height above surface
// of a point in vessel's relative coordinate.
///////////////////////////////////////////////////////////
double GetLonLatHeightRelativePoint(VESSEL *v1,VECTOR3 v3RelativePoint, double* dLong, double* dLat)
{
   OBJHANDLE hSurfaceRef = v1->GetSurfaceRef();
   double rt = oapiGetSize(hSurfaceRef);
   double dRadMeter,Height=0;
   VECTOR3 v3pos = { 0 };
   v1->Local2Global(v3RelativePoint, v3pos);
   oapiGlobalToEqu(hSurfaceRef, v3pos, dLong, dLat, &dRadMeter);
   double dElevation = oapiSurfaceElevation(hSurfaceRef, *dLong, *dLat);
   double dHeight = (dRadMeter - rt) - dElevation;
   return Height;
}


Offline DanSteph

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Reply #216 - 22 September 2020, 03:59:45
NEWS - Stolen image from Spacetech

Hidden in the data flow coming from the LMO (Low Moon Orbit) where one Arrow MK2 is being built there was this picture which was leaked to the social network... It show probably some new features.

It's incredible that such security hole still exists in 2061...



LMO image of the MK2 Number 3 in construction taken by an amateur..


Having some fun...  :programmeurhey:

« Last Edit: 22 September 2020, 04:20:29 by DanSteph »

Offline gattico

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Reply #217 - 22 September 2020, 15:11:58
Of course one just need to ask.

To be optimized if you have several stuff to do, but here is a "standalone" function.
There is no control of validity of pointers so one may add that also.
 


Quote
///////////////////////////////////////////////////////////
// GetLonLatHeightRelativePoint
// Return longitude, latitude and height above surface
// of a point in vessel's relative coordinate.
///////////////////////////////////////////////////////////
double GetLonLatHeightRelativePoint(VESSEL *v1,VECTOR3 v3RelativePoint, double* dLong, double* dLat)
{
   OBJHANDLE hSurfaceRef = v1->GetSurfaceRef();
   double rt = oapiGetSize(hSurfaceRef);
   double dRadMeter,Height=0;
   VECTOR3 v3pos = { 0 };
   v1->Local2Global(v3RelativePoint, v3pos);
   oapiGlobalToEqu(hSurfaceRef, v3pos, dLong, dLat, &dRadMeter);
   double dElevation = oapiSurfaceElevation(hSurfaceRef, *dLong, *dLat);
   double dHeight = (dRadMeter - rt) - dElevation;
   return Height;
}
Thanks.  So that give you the Y touchdown down point correct?

But how to make the gear appear to absorb the force?
As far as I know you can'y make it so the y value for each leg be different.  Of course alot of code for animation to adjust so the craft is level:)



Offline DanSteph

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Reply #218 - 22 September 2020, 21:41:10
The compression is done automatically by SetTouchDownPoint. What you want is to animate the gear accordingly.

Say you gear's lowest point is at 0.0.0 and extend until 0.-10.0.
So, for dAnimValue 0.0 the gear are at y=0 and for dAnimValue 1.0 they are at -10.
You take the dHeightOverGround of the highest point (0.0.0) then add a simple calculus with a factor of the total height:

double dAnimValue=max(0,min(1,1/10*dHeightOverGround)):
anim(Gear,dAnimValue);

Repeat for each gear.

Hope it help ?


Offline Colonel

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Reply #219 - 26 September 2020, 20:52:53
Hi,

i see you started an update for your excellent addons...  :wor:
after 3 1/2 years i am back in space with Orbiter 2016 ^^

i really appreciate your work

p.s. (sorry for my english because otherwise i could appreciate your work better ;) )


Offline romanasul

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Reply #220 - 28 September 2020, 03:06:50
It's good to have you back. Lack of your addons is probably one of the reasons why I've actually barely played the new orbiter.


Offline DanSteph

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Reply #221 - 28 September 2020, 04:18:36
Much thanks for the kind words....  :beer:

HURRAY !!!!  :youpie:
I was blocked 5 days on a tricky  :wall: problem. It work now !  :eek:
New video coming tuesday, I bet you'll like it also (hint: see image above)



Offline PhantomFury

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Reply #222 - 28 September 2020, 05:28:26
I believe all? Last I tried it anyway...
Here's the picture of what it's showing me every time I try to load up a web radio btw https://cdn.discordapp.com/attachments/476687128009375746/759979268763025439/unknown.png

Much thanks for the kind words....  :beer:

HURRAY !!!!  :youpie:
I was blocked 5 days on a tricky  :wall: problem. It work now !  :eek:
New video coming tuesday, I bet you'll like it also (hint: see image above)
Woohoo can't wait!


Offline DanSteph

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Reply #223 - 28 September 2020, 10:47:27
Here's the picture of what it's showing me every time I try to load up a web radio btw https://cdn.discordapp.com/attachments/476687128009375746/759979268763025439/unknown.png

Unfortunately, this web radio is dead.

-Open the "webr" file with notepad and replace the link with one below:
http://146.185.18.251:7067/stream?type=http&nocache=84972
http://hydra.cdnstream.com/1822_128


Offline PhantomFury

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Reply #224 - 28 September 2020, 23:55:14
Unfortunately, this web radio is dead.

-Open the "webr" file with notepad and replace the link with one below:
http://146.185.18.251:7067/stream?type=http&nocache=84972
http://hydra.cdnstream.com/1822_128

That doesn't work either, same can be said for other web radio files unfortunately. But it's not the biggest deal, I'll just play my music in the meantime :)