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Author Topic: [News] Update of OrbiterSound - UMmu - UCGO for Orbiter 2016  (Read 27364 times)

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Offline reekchaa

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Reply #125 - 23 August 2020, 07:32:07
Yaayyyy!  Dan is BACK!  :beer:  :wor:

~ the Reekchaa

Offline DanSteph

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Reply #126 - 23 August 2020, 14:53:33
Yaayyyy!  Dan is BACK!  :beer:  :wor:

How ya reekchaa ? :friend:


Offline reekchaa

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Reply #127 - 23 August 2020, 22:25:29
Doing Well, Dan!  :beer:
You inspired me to Admin for a Facebook group of 300,000 peeps now covering SpaceX, got Janez helping me out along with about 10 other mods, enjoying all technical developments and staying a loyal futurist. :)  I'm watching Starship SN6 venting for StaticFire live right now.
facebook.com/groups/spaceXverse/

~ the Reekchaa

Offline DanSteph

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Reply #128 - 24 August 2020, 10:29:03
You inspired me to Admin for a Facebook group of 300,000 peeps now covering SpaceX, got Janez helping me

Great news,
Once Orbiter revived with many addon up again for 2016 you'll be able to make some pub for it in facebook   :badsmile:

Janez did a short visit some month ago, as Tex and many others.
I wait that all my addons are up and I'll try to contact the good doctor.

Cheers

Dan


Offline DanSteph

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Reply #129 - 24 August 2020, 10:30:32
NEWS 24 august - OrbiterSound 5.1 in public beta

Download and information here:
http://orbiter.dansteph.com/forum/index.php?topic=14574.msg221458


Offline DanSteph

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Reply #130 - 25 August 2020, 03:09:44
NEWS UMmu

Okay, Orbiter 2016 is really NOT designed for UMmu on ground: legs cut, levitation, lightspeed bug, whatewere hack I can do the result IS horrible.
Cars will cause less problem because they can't fly at all, still you'll have wheel cut and levitation in some place.

So, given the small return I had for OrbiterSound for three month of work, if I continue, I'll do a fast and minimal work for UMmu. Other (Car, DGIV, Arrow) will probably be also just a porting so everything work fine in Orbiter 2016 but without any new feature.
The problem is that I cannot work for free during months.




« Last Edit: 25 August 2020, 03:20:07 by DanSteph »

Offline yitianetie

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Reply #131 - 25 August 2020, 09:18:33
Hi,

Anyway, we surely and greatly appreciated your hard work. If i could help you in code, i would do it. Have you contacted woo462 for oMmu ? He seems to have some clues to manage elevation problems in Orbiter 2016.

Moreover, would you want some financial help, through donating ?

Your addons are a must-have for Orbiter  :)


Offline DanSteph

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Reply #132 - 25 August 2020, 11:02:24
Yes, send me at least $2000 per month, thanks  :)

I just reviewed ommu code trough github, we all do the same: glue things to the ground using DefSetStateEx and the elevation problem is hard-coded, no way to solve it unless Martin change the code. (I don't know if D3D9 client can "hack" it and create elevation data based on polygons?)

Now the second problem of UMmu is that he can fly also with the turbopack, I can switch the "glue" off when the turbopack is activated but then you get all sort of problems. Ground handling is really not done to handle characters, that's it.

Anyway, it will be usable but not "right out of the box", the user should carefully choose a flatland with a goods elevation to create a base.
The "welcome" scenario will show all those problems and give the user some indications to get a... err "good" result.  :sick:


Offline yitianetie

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Reply #133 - 25 August 2020, 12:14:32
Indeed.

But GeneralVehicle from Fred18 works fine on slopes, except maybe for the wheels which can be cut a little bit by ground elevation.


Offline DanSteph

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Reply #134 - 25 August 2020, 12:42:42
But GeneralVehicle from Fred18 works fine on slopes, except maybe for the wheels which can be cut a little bit by ground elevation.

He use also DefSetStateEx and a little cut of wheel is less visible than a half "guillotined" man...


Offline Milouse

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Reply #135 - 25 August 2020, 15:48:29
Hello,

It should be a pain to make roller skates for UMmus. :ptdr:


Milouse


Offline gattico

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Reply #136 - 25 August 2020, 16:37:11
Yes.  I have made a vessel of a guy.  And you right it is not perfect.  The guy sometimes sink in a bit and then sink in more. 

I followed Freds ground vehicle code.  But Icouldn't get the guy to exit at certain spots like airlocks.  I think OMMo might be dead as I haven't seen any more about it


Offline yitianetie

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Reply #137 - 25 August 2020, 18:08:03
Yes.  I have made a vessel of a guy.  And you right it is not perfect.  The guy sometimes sink in a bit and then sink in more. 

I followed Freds ground vehicle code.  But Icouldn't get the guy to exit at certain spots like airlocks.  I think OMMo might be dead as I haven't seen any more about it


Sometimes, i even wonder whether Martin is passed away (i don't hope so). There isn't any update for orbiter beta since last september.


Offline StarLost

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Reply #138 - 25 August 2020, 19:37:39
Might not need it. Take a look at what dgatsoulis has been doing with his dancers.

Hello,

It should be a pain to make roller skates for UMmus. :ptdr:


Milouse


Offline DanSteph

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Reply #139 - 28 August 2020, 03:19:21



« Last Edit: 28 August 2020, 03:27:18 by DanSteph »

Offline Milouse

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Reply #140 - 28 August 2020, 11:40:05
Hello,

Aaaaaaaaaaaaahhhhhhhhhh !... :eek:


Milouse


Offline Pappy2

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Reply #141 - 28 August 2020, 14:36:05
Mais quel est donc cet étrange vaisseau ?  :wonder:
Il ressemble à un vaisseau que je n'ai pas vu en orbite depuis longtemps..........  :love:

@+ Pappy2_________
Citation célèbre:
Lorsque la trajectoire Képlérienne du mobile coupe la sphère du géoïde de l'astre de capture, ce n'est généralement pas très bon pour l'avenir du beau vaisseau et de son équipage
"Nulentout"

Offline Milouse

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Reply #142 - 29 August 2020, 13:18:07
Hello,

This last years, the Arrow have still traveling in Orbiter 2010. I'm more friendly (not master) with space travels now, and not only for Earth - Moon and Earth - Mars. :)
Last manned mission, destination : Pluto system. Vessels fully loaded, 2 x DGIV and one Shuttle-ACV (piggy-backed).




Milouse


Offline DanSteph

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Reply #143 - 29 August 2020, 16:30:56
This last years, the Arrow have still traveling in Orbiter 2010. I'm more friendly (not master) with space travels now, and not only for Earth - Moon and Earth - Mars. :)
Last manned mission, destination : Pluto system. Vessels fully loaded, 2 x DGIV and one Shuttle-ACV (piggy-backed).

Wow, nice image ! Nice setup !  :eek:

« Last Edit: 29 August 2020, 16:54:15 by DanSteph »

Offline DanSteph

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Reply #144 - 29 August 2020, 16:52:54
NEWS Arrow Freighter

Reworking a bit the VC to make screens hi-res

old (click on image else you will not see much difference)



New:


« Last Edit: 01 September 2020, 02:52:48 by DanSteph »

Offline DanSteph

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Reply #145 - 29 August 2020, 17:23:56
Outdated graphics in 2020 !???  :worry:

NOT with the D3D9 clients !!!!  :explique:  :eek:
http://orbiter.dansteph.com/forum/index.php?topic=14577.0




Offline jacquesmomo

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Reply #146 - 29 August 2020, 17:27:43
Outdated graphics in 2020 !???  :worry:
NOT with the D3D9 clients !!!!  :explique:  :eek:
I agree with you...   ma qué yé souis d'accord :expliquechapo:

Mes add-ons sont là !

Offline WolfAngriff

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Reply #147 - 30 August 2020, 16:02:06
This teasing...  :peur:

C'est pas parce qu'on a mis le pied dedans qu'il faut y mettre les mains (HFT)

Offline DanSteph

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Reply #148 - 01 September 2020, 10:33:43
NEWS - The crew panel of Arrow Freighter

Old version: for comparison




New version:

-HD screen and panel (resolution doubled)
-Graphic display of selected exits and docks location with status.
-A new buttons "Add Rand(om)" allow you to enter a full crew in one click. You enter a number from 1 to 20 and a random crew will be added with name choosen randomly in a list of 700 names (futurist, german, french, italian, english modern and from 1800)

The list of names is a text file that you can edit if you want only special name.





Another crew, selected exit, dock:



Offline yitianetie

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Reply #149 - 01 September 2020, 10:55:49
Wow, so great.

Thanks for your hard work, Dan. I have a question : i have always looked for the joke or the joystick. Even it is purely comestic, i wonder where the joystick could be located in the arrow freighter.  :badsmile: