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Author Topic: [News] Update of OrbiterSound - UMmu - UCGO for Orbiter 2016  (Read 172673 times)

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Offline jacquesmomo

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Reply #100 - 18 July 2020, 23:56:36
So that's really great !!! :hot:

I had been waiting for this for many many years !!!  :doubt: really ?

thank you dan  :beer:  :wor:

Mes add-ons sont là !

Offline DanSteph

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Reply #101 - 19 July 2020, 01:57:04
You welcome  :badsmile:

Any other wish ?


Offline DanSteph

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Reply #102 - 22 July 2020, 07:36:49
NEWS - a utility to create sound config file


In Orbiter the key SHIFT+CTRL+S will now open a small utility to create a vessel sound configuration file and folder without headache.
This utility allow you also to dump useful information as animation number or sound position in a txt file.





When you dump the animation it also set on the runtime debug that show the camera position in real time.







A sound configuration file allow you to add/replace sound and modify sound option for any vessel without any coding:



Offline jacquesmomo

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Reply #103 - 23 July 2020, 00:09:42


:damn:  il est très fort!!!

Mes add-ons sont là !

Offline Papyref

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Reply #104 - 23 July 2020, 16:46:26
Plus que très fort, super fort  :wor: :wor: :wor:


Joffrey

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Reply #105 - 23 July 2020, 20:41:40
top :top:


Offline DanSteph

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Reply #106 - 23 July 2020, 22:43:44
Thanks mate  :beer:


Offline DanSteph

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Reply #107 - 07 August 2020, 02:14:35
NEWS: OrbiterSound 5.0 will be released Tuesday 11 august

I really need you help for the last test and English text correction, please see here:
http://orbiter.dansteph.com/forum/index.php?topic=14553.0

Much thanks

Dan


Offline Thinker55

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Reply #108 - 08 August 2020, 19:53:02
Do you still need a translator?  I can try to get it out today or tomorrow, if you send me whatever needs looking at.  I doubt that it will take much time.


Offline DanSteph

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Reply #109 - 09 August 2020, 01:21:42
Sure with you aboard the team count 1 people...  :)


Offline jacquesmomo

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Reply #110 - 09 August 2020, 15:35:47
Sure with you aboard the team count 1 people...  :)
:badsmile:

Mes add-ons sont là !

Offline DanSteph

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Reply #111 - 11 August 2020, 11:23:02
OrbiterSound 5.0 for Orbiter 2016 is released  :flower: see here for dedicated thread:
http://orbiter.dansteph.com/forum/index.php?topic=14556.msg221264


Offline jacquesmomo

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Reply #112 - 11 August 2020, 14:27:13
Development timeline

1-OrbiterSound 5.0 - Released 11 august 2020
2-UMmu - in queue
3-UCGO Cargo & cars - in queue
4-DeltaGliderIV & co - in queue
5-Arrow Freighter - in queue

UCGO UMmu and DeltaGlider are dependent of each other, so the release will be in same time.

C'est pas tous les jours facile...  

Mes add-ons sont là !

Offline DCubeMiner

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Reply #113 - 11 August 2020, 15:36:10
Congratulations on the release of OrbiterSound 5.0!

I'm so excited to fly the DeltaGliderIV and use those autopilots again on Orbiter 2016.

Oh, and rescue Joe Drank from dying in Europa orbit. (dammit Joe)

DanSteph, You rock!  :beer:


Offline DanSteph

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Reply #114 - 12 August 2020, 00:48:33
Oh, and rescue Joe Drank from dying in Europa orbit. (dammit Joe)

Ah yes...  :ptdr:

C'est pas tous les jours facile...  

Okay, okay... what a life...  :sad:


Offline DanSteph

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Reply #115 - 20 August 2020, 08:30:14
NEWS 20 august

I finished the update of the website with new tutorials "welcome & install" in french and various update.
http://orbiter.dansteph.com/forum/index.php?page=bienvenue

I'll now resume operation as in the first post, starting with UMmu.


Offline asasnatlol

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Reply #116 - 20 August 2020, 14:17:15
FINALLY!  :) I've always thought i would have to stick with XRSound (or use the incompatible OrbiterSound 4.0 addon) for sound in Orbiter 2016! Also can't wait for you to implement your other addons!
BTW, I'm new to the forums, hi!

Am I underrated or overrated? Who knows!

Offline n72.75

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Reply #117 - 20 August 2020, 15:58:57
Oh I can't wait for UMMU and UCGO in orbiter 2016, it will be glorious.


Offline DanSteph

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Reply #118 - 20 August 2020, 16:40:50
Welcome and welcome back :beer:

Well "glorious" for the UMmu might be a bit too much.
Orbiter's ground relief is really not designed for such things, you'll have UMmu "levitating" or with leg "cut" in some place but if you don't mind loosing one leg or two it will work at least...  ;)


Offline n72.75

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Reply #119 - 20 August 2020, 16:56:37
We have the same issue in NASSP from one of our newer members, ggalfi. He and kuddle discuss it later in this thread: https://www.orbiter-forum.com/threads/apollo-11-tranquility-base-scenery-for-orbiter-2016.38022/

The Good Doctor can probably solve it.


Offline DanSteph

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Reply #120 - 20 August 2020, 23:52:14
Much thanks, I'll follow the evolution of this thread.


Offline Thinker55

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Reply #121 - 22 August 2020, 14:13:11
So many things rely upon UMMU.  Moonbase Alpha is virtually useless without it.  That's just one example.  I'm thinking 2016 add-on development has been hamstrung without it!

Post Merge: 22 August 2020, 14:31:56
Welcome and welcome back :beer:

Well "glorious" for the UMmu might be a bit too much.
Orbiter's ground relief is really not designed for such things, you'll have UMmu "levitating" or with leg "cut" in some place but if you don't mind loosing one leg or two it will work at least...  ;)

That's what 2 is for - to get you above something.  Who did that running animation?  That was awesome!

« Last Edit: 22 August 2020, 14:31:56 by Thinker55 »

Offline n72.75

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Reply #122 - 22 August 2020, 14:55:46
Looking forward to using DGIV and UMMU with kulch's Mir2 again.


Offline Thinker55

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Reply #123 - 22 August 2020, 14:57:22
A comment on demos.  The Shuttle PB demo is a pain.  I STILL do not know where the airlock is.  The vessel is extremely poorly documented.  Also, a mention of F3 to change UMMUs somewhere in the docs would be nice.  Trying to figure that out was VERY frustrating!  Demos tend to have little or nothing in the way of description (a general comment, not pointing fingers at you specifically).  I have started many a demo and ended up wondering why I was in the scenario and what I was supposed to do.


Offline DanSteph

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Reply #124 - 22 August 2020, 15:12:33
I have started many a demo and ended up wondering why I was in the scenario and what I was supposed to do.

Okay, thanks, with your help we'll change all that and make it clear as a river for the next version.
Also I'll see if I can show the airlock's shape or at least an indication in the "hud".