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Ah, quand même ! Avec les micro textures de Jarmonik je commence à l'aimer le 2016
Right now the "cubic" gives a better terrain quality but it fails on terrain collisions, so, objects those are landed may be floating above the terrain or sink into it. The "linear" mode should have very accurate terrain collisions but the quality is little less.
Here are some things that I've found helpful regarding the terrain in Orbiter2016.
Wouuuhouuu ! le retour du Prophète ! Je me suis remis a Orbiter au bon moment moi !
Comment y fait ça ?
(le module, la moto c'est de môa...
Y a un afflux là ou c'est moi ? Charlotman, Djowin
Howewer I tried linear on the Moon with default mesh resolution and the framerate was horrible during 40 seconds (I have a powerfull gaming PC). I lowered the mesh resolution to minimum and it was okay since the start. Is this expected ?
The mesh resolution seems to do very little visually (but a lot in memory usage), so I always keep it at the default setting. Perhaps Jarmonik can help with the D3D9 stuff much better than I can.
QuoteY a un afflux là ou c'est moi ? Charlotman, Djowin Manquerait plus qu'on voie Mustard débarqué...
Quote from: jacquesmomo on 04 May 2020, 12:08:30(le module, la moto c'est de môa... Ouuuuh pinaise ! Beau boulot !
effectivement, vraiment déclassée cette moto !félicitations !J'ose même pas imaginer le temps nécessaire pour faire ça ^^
Mhhhh Bon, je ne crois pas que ce soit un problème que les cargo restent vertical, si ?(peut-ont avoir l'inclinaison du sol sans faire des hack?)En tout cas, ils ne bougent pas... (contrairement au shuttlePB qui descend)
This was adapted for lua by me, using the code in Fred18's GeneralVehicle.
Salut Dan ! Heureux d'avoir de tes nouvelles !
Much better, thanks again, I'll contact Fred18 to thanks him also and ask how he want to be credited.