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Author Topic: Nassp 7.0 struggling to get it to work.  (Read 465 times)

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Offline Spaceballs

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12 August 2017, 12:22:56
Hi, I'm a complete idiot when it comes to computers.  Been playing orbiter for a few weeks, used dgiv, amso, sound and ssu, with no problems at all. However I only downloaded orbiter because of nassp (big Apollo fan) after seeing a video on YouTube (texfilms), I was introduced to orbiter. So, the problem is... I have downloaded c++ 2015 both x86 and x64 Plus other years (see pic), and have installed as per instructed. I open orbiter (2010 p1), I activate projectapollomfd and apollortccmfd in modules tab, I go to extras and click vessel configuration and Apollo configurator is missing. If I load Apollo mission it says in bottom left hand corner 'please enable projectapollomfd in modules tab', If I close the Apollo mission and reopen another, without closing orbiter launch pad, it then says in bottom left corner 'telecom: bind() failed:10048'. I have just done a fresh install of orbiter 2010 p1 to try again with nassp. Still no joy. Will add pics or orbiter log and the problems I'm having. It will load the Apollo mission and I can get inside virtual cockpit and the switches do press, but mfd's are missing. So not a lot I can do. Hopefully can sort this lol. Orbiter log gives error code 193. How do I post pics?

Post Merge: 12 August 2017, 12:24:00


Post Merge: 12 August 2017, 12:28:11


Post Merge: 12 August 2017, 12:37:23
**** Orbiter.log
Build Aug 30 2010 [v.100830]
Timer precision: 4.66502e-007 sec
Found 0 joystick(s)
Module AtlantisConfig.dll .... [Build 100830, API 100830]
Module AtmConfig.dll ......... [Build 100830, API 100830]
Module DGConfigurator.dll .... [Build 100830, API 100830]
Error loading module Modules\Startup\ProjectApolloConfigurator.dll (code 193)
Error loading module Modules\Plugin\ProjectApolloMFD.dll (code 193)
Error loading module Modules\Plugin\ApolloRTCCMFD.dll (code 193)
Module D3D9Client.dll ........ [Build 140930, API 100830]

**** Creating simulation session
D3D9Client: [DirectX 9 Initialized]
D3D9Client: Sytem has XNA math support
D3D9Client: [3DDevice Initialized]
D3D9Client: [Compiling Effects for Shader Model 3.0]
D3D9Client: [Loading Stars]
D3D9Client: [Loading Constellations]
D3D9Client: [D3D9Client Initialized]
Module Sun.dll ............... [Build 100830, API 100830]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
Module Mercury.dll ........... [Build 100830, API 100830]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
Module Venus.dll ............. [Build 100830, API 100830]
Module VenusAtm2006.dll ...... [Build 100830, API 100830]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
Module Earth.dll ............. [Build 100830, API 100830]
Module EarthAtmJ71G.dll ...... [Build 100830, API 100830]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
Module Moon.dll .............. [Build 100830, API 100830]
ELP82: Precision 1e-005, Terms 116/829
Module Mars.dll .............. [Build 100830, API 100830]
Module MarsAtm2006.dll ....... [Build 100830, API 100830]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
Module Phobos.dll ............ [Build ******, API 060425]
Module Deimos.dll ............ [Build ******, API 060425]
Module Galsat.dll ............ [Build 100217, API 100215]
Module Jupiter.dll ........... [Build 100830, API 100830]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
Module Io.dll ................ [Build 100217, API 100215]
Module Europa.dll ............ [Build 100217, API 100215]
Module Ganymede.dll .......... [Build 100217, API 100215]
Module Callisto.dll .......... [Build 100217, API 100215]
Module Satsat.dll ............ [Build 100215, API 100212]
Module Saturn.dll ............ [Build 100830, API 100830]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
Module Mimas.dll ............. [Build 100215, API 100212]
SATSAT Mimas: Terms 113
Module Enceladus.dll ......... [Build 100215, API 100212]
SATSAT Enceladus: Terms 33
Module Tethys.dll ............ [Build 100215, API 100212]
SATSAT Tethys: Terms 101
Module Dione.dll ............. [Build 100215, API 100212]
SATSAT Dione: Terms 59
Module Rhea.dll .............. [Build 100215, API 100212]
SATSAT Rhea: Terms 68
Module Titan.dll ............. [Build 100215, API 100212]
SATSAT Titan: Terms 100
Module Uranus.dll ............ [Build 100830, API 100830]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
Module Miranda.dll ........... [Build ******, API 060425]
Module Ariel.dll ............. [Build ******, API 060425]
Module Umbriel.dll ........... [Build ******, API 060425]
Module Titania.dll ........... [Build ******, API 060425]
Module Oberon.dll ............ [Build ******, API 060425]
Module Neptune.dll ........... [Build 100830, API 100830]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
Finished initialising world
---------------------------------------------------------------
>>> WARNING: Obsolete API function used: VESSEL::SetBankMomentScale
At least one active module is accessing an obsolete interface function.
Addons which rely on obsolete functions may not be compatible with
future versions of Orbiter.
---------------------------------------------------------------
Module LC34.dll .............. [Build 170222, API 100830]
Module VAB.dll ............... [Build 170222, API 100830]
Finished initialising status
Finished initialising camera
---------------------------------------------------------------
>>> WARNING: Obsolete API function used: oapiBlt
Colour key argument not supported by graphics client
---------------------------------------------------------------
Finished initialising panels
Finished setting up render state
D3D9Client: [Scene Initialized]
D3D9Client: [Session Closed. Scene deleted.]
**** Closing simulation session

**** Creating simulation session
D3D9Client: [DirectX 9 Initialized]
D3D9Client: Sytem has XNA math support
D3D9Client: [3DDevice Initialized]
D3D9Client: [Compiling Effects for Shader Model 3.0]
D3D9Client: [Loading Stars]
D3D9Client: [Loading Constellations]
D3D9Client: [D3D9Client Initialized]
Module Sun.dll ............... [Build 100830, API 100830]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
Module Mercury.dll ........... [Build 100830, API 100830]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
Module Venus.dll ............. [Build 100830, API 100830]
Module VenusAtm2006.dll ...... [Build 100830, API 100830]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
Module Earth.dll ............. [Build 100830, API 100830]
Module EarthAtmJ71G.dll ...... [Build 100830, API 100830]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
Module Moon.dll .............. [Build 100830, API 100830]
ELP82: Precision 1e-005, Terms 116/829
Module Mars.dll .............. [Build 100830, API 100830]
Module MarsAtm2006.dll ....... [Build 100830, API 100830]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
Module Phobos.dll ............ [Build ******, API 060425]
Module Deimos.dll ............ [Build ******, API 060425]
Module Galsat.dll ............ [Build 100217, API 100215]
Module Jupiter.dll ........... [Build 100830, API 100830]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
Module Io.dll ................ [Build 100217, API 100215]
Module Europa.dll ............ [Build 100217, API 100215]
Module Ganymede.dll .......... [Build 100217, API 100215]
Module Callisto.dll .......... [Build 100217, API 100215]
Module Satsat.dll ............ [Build 100215, API 100212]
Module Saturn.dll ............ [Build 100830, API 100830]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
Module Mimas.dll ............. [Build 100215, API 100212]
SATSAT Mimas: Terms 113
Module Enceladus.dll ......... [Build 100215, API 100212]
SATSAT Enceladus: Terms 33
Module Tethys.dll ............ [Build 100215, API 100212]
SATSAT Tethys: Terms 101
Module Dione.dll ............. [Build 100215, API 100212]
SATSAT Dione: Terms 59
Module Rhea.dll .............. [Build 100215, API 100212]
SATSAT Rhea: Terms 68
Module Titan.dll ............. [Build 100215, API 100212]
SATSAT Titan: Terms 100
Module Uranus.dll ............ [Build 100830, API 100830]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
Module Miranda.dll ........... [Build ******, API 060425]
Module Ariel.dll ............. [Build ******, API 060425]
Module Umbriel.dll ........... [Build ******, API 060425]
Module Titania.dll ........... [Build ******, API 060425]
Module Oberon.dll ............ [Build ******, API 060425]
Module Neptune.dll ........... [Build 100830, API 100830]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
Finished initialising world
Module LC34.dll .............. [Build 170222, API 100830]
Module VAB.dll ............... [Build 170222, API 100830]
Finished initialising status
Finished initialising camera
Finished initialising panels
Finished setting up render state
D3D9Client: [Scene Initialized]


Post Merge: 12 August 2017, 12:46:14
its a fresh install of 2010 p1. with only d3d9 installed thus far. i have c++ x64 and x86 for 2008, 2013 and 2015. also have visual studio 2012 x64 and x86 redistrubutable.... ive had the same problem since first downloading nassp and orbiter. i didnt have c++ 2015 at that point. but installing c++ 2015 hasnt changed anything, exact same problem. it seems to be a straight forward add on for everyone else.... cant see where im going wrong  :wall:

Post Merge: 12 August 2017, 13:07:05
It's on a laptop by the way. Specs are. Windows 7 home premium, service pack 1, processor Intel Pentium cpu b960 @ 2.20ghz. Installed memory (ram) 6.00gb. System type 64 bit operating system. If any more info needed. Let me know. I'm baffled.

« Last Edit: 12 August 2017, 13:07:05 by Spaceballs »

Offline indy91

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Reply #1 - 13 August 2017, 00:22:24
Quote
Error loading module Modules\Startup\ProjectApolloConfigurator.dll (code 193)

Is the interesting line. Code 193 means you still have a Visual C++ Redistributable Package issue. What you should need for the NASSP 7.0 release is the 2015 one for x86. Just as it says on this page: http://nassp.sourceforge.net/wiki/Installation So my first suggestion is to follow the link on that page and install exactly that redistributable package (again). If that doesn't work, then we need to think again. But installing the correct version has solved your exact problem for others: http://www.ibiblio.org/mscorbit/mscforum/index.php?topic=2898.0


Offline Spaceballs

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Reply #2 - 13 August 2017, 07:53:47
Hi, thanks for replying. When I go to uninstall programs (when I uninstalled orbiter to do a fresh install) the 2015 c++ package is in the list. Should I uninstall all c++ 2008, 2013 and 2015 and do a fresh install of 2015 only? I've seen other threads having similar problems. Hence why I also downloaded previous years of c++.. I'll give it another go and post results.

Post Merge: 13 August 2017, 08:04:58
Ok, just downloaded c++ 2015 again, it has (3) at the end of file name, indicating its the 3rd time I've downloaded It, and when you click run program, it has the options to repair and uninstall... not install. So I definitely already have it. I clicked repair, then tried nassp.... and still the same problem. I'll try uninstalling all c++ and visual studio, and reinstall the one in the link only, but that is what I did originally. I have noticed if I open nassp in normal orbiter, the screen goes white, have sound just no picture, open orbiter_ng and we have picture and sound, just missing the mfd's..

Post Merge: 13 August 2017, 08:44:05
Uninstalled all c++, and only installed c++ 2015 x64 and x86 from the link provided on nassp installation page. The problem remains  :wall:

Post Merge: 13 August 2017, 08:58:38
Uninstalled all c++. Problem remains. Deleted all c++ and downloaded and reinstalled c++ (from the link). Problem remains. Kinda out of ideas, besides taking a sledgehammer to it. It's not something as anal as installing c++ before installing orbiter? Can't see why that would be the case but I've tried everything else regarding c++.... It does say US in website name on c++ link provided, unless I need GB (being from uk)?? Other than that I'm stumped. Like I say I'm no computer guru. I'm a mechanic lol and a shit one at that.

Post Merge: 13 August 2017, 09:01:51
**** Orbiter.log
Build Aug 30 2010 [v.100830]
Timer precision: 4.66494e-007 sec
Found 0 joystick(s)
Module AtlantisConfig.dll .... [Build 100830, API 100830]
Module AtmConfig.dll ......... [Build 100830, API 100830]
Module DGConfigurator.dll .... [Build 100830, API 100830]
Error loading module Modules\Startup\ProjectApolloConfigurator.dll (code 193)
Module D3D9Client.dll ........ [Build 140930, API 100830]
Error loading module Modules\Plugin\ProjectApolloMFD.dll (code 193)
Error loading module Modules\Plugin\ApolloRTCCMFD.dll (code 193)
Error loading module Modules\Plugin\ApolloRTCCMFD.dll (code 193)
Error loading module Modules\Plugin\ProjectApolloMFD.dll (code 193)
Error loading module Modules\Plugin\ProjectApolloMFD.dll (code 193)
Error loading module Modules\Plugin\ApolloRTCCMFD.dll (code 193)


Post Merge: 13 August 2017, 09:02:30
todays log

Post Merge: 13 August 2017, 09:55:00
Just installed ssu 4.2 again (bored) and that's not working now either. It comes up with msvcp120.dll is missing, and won't load a scenario. Is that down to the older versions of c++ now missing from my computer. I've just read a thread, someone had similar problem. He downloaded an all in one c++ installer and problem went away. He thinks he may of had corrupted c++ runtime files or something... think this is worth me doing? Downloading an all in one c++ runtime installer? As I also read that you shouldnt uninstall c++ runtime (dr martin schweiger wrote this particular post), but to just reinstall again, as it could mess up things on computer.... Well I deleted mine lol, although problem was there prior to deleting... just wondering if files are corrupted or something??

Post Merge: 13 August 2017, 10:00:35
Just noticed I have a file in my downloaded list which is directx_feb2010_redist..... I'm guessing this is the latest version I have (it's right in the middle of a list of orbiter downloads) is this too old? Can I download a newer version of this? Is this my problem? I used to play rogue spear years ago. Had tonnes of add ons.... was so simple compared to this lol.

« Last Edit: 13 August 2017, 10:00:35 by Spaceballs »

Offline Pappy2

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Reply #3 - 13 August 2017, 18:58:40
Hello "Spaceballs"
Sometimes in computer science do not hesitate to start all over again!  :bug:  :worry:

If you have the courage I advise you to completely remove your Orbiter2010 P1 and restart the installation of the set for NASSP v7.  :badfinger:

I advise you to start with a basic "clean" ORBITER 2010P1 to download here:
http://orbiter.dansteph.com/index.php

Download and install in your brand new Orbiter 2010P1: Installation is automatic.
ORBITER SOUND 40 from "Dansteph" here:
http://orbiter.dansteph.com/forum/index.php?page=download
DG IV and UMMU of "Dansteph" here:
http://orbiter.dansteph.com/forum/index.php?page=download

As you will spend time in orbit you have to install the ADDONS below to have a superb planet.

Basic ADDONS for a beautiful Blue Planet
Earth High definition "Earth L11, L14" here:
http://orbitersimulator.com/orbiter-2010-downloads/
Simply install the contents of the downloaded directory in the "Textures2" directory of your ORBITER 2010 P1 manually with a simple [Copy / Paste] dedicated to this mission.

To download and to put in place: By modifying the file Earth.cfg of your Orbiter.
A beautiful terrestrial atmosphere "More Realistic Earth Atmosphere V3.5" of "axel" here:
https://www.orbithangar.com/searchid.php?ID=4665

And here the VS C ++ 2015 Redistributable (x86)
https://www.microsoft.com/en-us/download/details.aspx?id=48145
The version that corresponds to your "Windows" (but in x86) that you install directly from the "desktop" of your computer.

Then download NASSP for Orbiter 2010P1 here:
http://nassp.sourceforge.net/wiki/Installation



If you want the D3D9 ClientR15
http://d3d9client.codeplex.com/releases/view/598601
Enables to win in (FPS) and in addition makes it benefit from visual improvements.

And now you have more than to test ...
"Normally" this should work.

Sorry for my bad English

« Last Edit: 13 August 2017, 19:14:39 by Pappy2 »
@+ Pappy2_________
Citation célèbre:
Lorsque la trajectoire Képlérienne du mobile coupe la sphère du géoïde de l'astre de capture, ce n'est généralement pas très bon pour l'avenir du beau vaisseau et de son équipage
"Nulentout"

Offline Spaceballs

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Reply #4 - 13 August 2017, 22:03:39
I already have those add one. I've saved them in a separate folder and can just unzip them into orbiter directory to install them. But alas, it is a fresh install. I uninstalled the game and reinstalled from orbited zip file I had saved. Should I uninstall and delete the file... then redownload and install? I did download all the software from the links you have provided too... I'll try deleting all tomorrow morning (UK time) and reinstalling it in that order you have provided. Fingers crossed. Too tired tonight, so getting an early one.