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Questions / creative brainstorming for a mission scenario

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DocHoliday:
Greets to all!

So, I've decided to get back into the Orbiter game - as much as time will permit, which is mediocre at the moment.

BUT... I'm working on a mission scenario and I'd like input from the rest of you, especially with some background stuff. I SO wanted to use the Arrow Freighter and the full power of UCGO for this but I guess it'll have to wait and I'll use Deepstar and ICV for the time being.

So here are a few questions:
1) OrbiterSound - I seem to recal there being a utility in which you could have sequential sounds; where you would select a radio frequency, put in a series of sound clips and then trigger them at a specific time. Is it still there (and I'm just missing it) or was it cancelled in some previous OrbSnd version? Some of you forum whores... erm legends! even agreed to do voice acting for it back then.

2) Background story - now, the story is that the Cold war never ended (yeah, I took it straight from Battlezone 1, I know) and that the US and Soviet Union kept it up but in secret. Long story short, I'd like to put a space station around the Moon and I want to make it invisible from Earth or rather prevent it from ever entering the near side of the Moon. Sounds stupid, I know but I originally had two ideas for it:
   a) A Moon-synchronous orbit with the station on the far side. Now, I might be wrong, but the orbital altitude would have to be around 88.000 km, which as it turns out is outside of Moon's SOI, therefore useless.. Or is there a way to get away with it?
   b) The Earth-Moon L2 Lagrange point, which is again on the far side of the Moon and since it's L2, the station would be suspended there indefinitely. Again, sadly, it turns out L2 is unstable so you'd need to come up with something to "afix" the station there. Either constant correction burns (which I understand the Lagrange MFD *can* do, but it's tricky and buggy) or some sort of virtual orbit around the L2 point? I read about that but have no idea how to pull it off... Any ideas?
   c) Do a bit of cheating and define the space station as a natural satellite of Moon, through the sol.cfg file and all that? Possibly forcefully placing it in the L2 spot again and hoping it stays there just because of how Orbiter works... Again, not sure how to go around that either?

That's it so far. I'm going through some tutorials coz I forgot how to use TransX and Interplanetary MFD and this will all play a role later on...

DocHoliday:
Heh, lemme reply to my own question in case someone else wants to know.  :badsmile:

1) Found it! The Sequential editor is still there. It's in the [Orbiter]/Sound folder -> Sequential_Editor.exe

Was an awesome idea at the time, still is!  :wor:

antoo:
Objects "almost" stay for long in the L points. I tried it a few times, it works pretty well, but you will sometimes have to do some corrections :) (wich is funny to watch out!).

DocHoliday:
Thanks for the reply. I'd prefer not to have to do corrections - it's a space station AND there will be flights with time acceleration and I wouldn't want pilot to arrive at L2 only to find the station has drifted off into deep space meanwhile :D

I'll probably try to figure out how to fix the station as a planetary body....

reekchaa:
Interesting! Keep us Updated :wonder: And Welcome Back, Doc!  :beer:

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