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Author Topic: CTD avec Orbiter 2016 (C++ runtime blablabla)  (Read 1156 times)

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Offline antoo

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    • Forum de mon Asso d'Echasses Urbaines
16 September 2016, 16:02:35
Bon, c'est systématique et ça me  :wall: :wall: :wall: :wall: :worry: :worry: :worry: :worry: . Pour rester poli.



Voici un log, si ça vous aide :

Code: [Select]
**** Orbiter.log
000000.000: Build Aug 28 2016 [v.160828]
000000.000: Timer precision: 3.01177e-007 sec
000000.000: Found 1 joystick(s)
000000.000: Module AtlantisConfig.dll .... [Build 160828, API 160828]
000000.000: Module AtmConfig.dll ......... [Build 160828, API 160828]
000000.000: Module DGConfigurator.dll .... [Build 160828, API 160828]
000000.000: Module Meshdebug.dll ......... [Build 160828, API 160828]
000000.000: Module LuaMFD.dll ............ [Build 160828, API 160828]
000000.000: Module transx.dll ............ [Build 160216, API 160214]
000000.000: Module CustomMFD.dll ......... [Build 160828, API 160828]
000000.000: Module LuaConsole.dll ........ [Build 160828, API 160828]
000000.000: Module ScriptMFD.dll ......... [Build 160828, API 160828]
============================ ERROR: ===========================
Failed loading module Modules\Plugin\BaseSyncMFD.dll (code 126)
[Orbiter::LoadModule | .\Orbiter.cpp | 600]
===============================================================
000000.000: Module InterMFD56.dll ........ [Build 160829, API 160815]
000000.000: ---------------------------------------------------------------
000000.000: >>> WARNING: Obsolete API function used: oapiRegisterMFDMode
000000.000: At least one active module is accessing an obsolete interface function.
000000.000: Addons which rely on obsolete functions may not be compatible with
000000.000: future versions of Orbiter.
000000.000: ---------------------------------------------------------------
000000.000: Module LunarTransferMFD.dll .. [Build 160829, API 160815]
000000.000: Module ReFuelMFD.dll ......... [Build ******, API 060425]
000000.000: Module DX9ExtMFD.dll ......... [Build 150812, API 100830]
000000.000: Module ExtMFD.dll ............ [Build 160828, API 160828]
000000.000: Module FlightData.dll ........ [Build 160828, API 160828]
000000.000: Module Framerate.dll ......... [Build 160828, API 160828]
000000.000: Module Rcontrol.dll .......... [Build 160828, API 160828]
000000.000: Module ScnEditor.dll ......... [Build 160828, API 160828]
000000.000: Module D3D9Client.dll ........ [Build 160830, API 160828]
000000.000: Module TrackIR.dll ........... [Build 160828, API 160828]
000000.000: TrackIR module found: C:\Program Files (x86)\NaturalPoint\TrackIR5\
000000.000: TrackIR initialised
000000.000: NaturalPoint software version 5.00
000000.000: Module OrbiterSound.dll ...... [Build 121120, API 100830]
000000.000:
000000.000: **** Creating simulation session
000000.000: D3D9: [DirectX 9 Initialized]
000000.000: D3D9: 3D-Adapter = NVIDIA GeForce GTX 970
000000.000: D3D9: MaxTextureWidth........: 16384
000000.000: D3D9: MaxTextureHeight.......: 16384
000000.000: D3D9: MaxTextureRepeat.......: 8192
000000.000: D3D9: VolTexAddressCaps......: 0x3F
000000.000: D3D9: NumSimultaneousRTs.....: 4
000000.000: D3D9: VertexDeclCaps.........: 0x30F
000000.000: D3D9: XNA Math Support.......: Yes
000000.000: D3D9: Vertex Texture.........: Yes
000000.000: D3D9: Shadow Mapping.........: Yes
000000.000: D3D9: D3DFMT_A16B16G16R16F...: Yes
000000.000: D3D9: D3DFMT_A32B32G32R32F...: Yes
000000.000: D3D9: D3DFMT_D32F_LOCKABLE...: Yes
000000.000: D3D9: D3DFMT_A2R10G10B10.....: Yes
000000.000: D3D9: D3DDTCAPS_DEC3N........: No
000000.000: D3D9: D3DDTCAPS_FLOAT16_2....: Yes
000000.000: D3D9: D3DDTCAPS_FLOAT16_4....: Yes
000000.000: D3D9: Available Texture Memory = 4080 MB
000000.000: D3D9: [3DDevice Initialized]
000000.000: D3D9: [Loading Constellations]
000000.000: D3D9: [D3D9Client Initialized]
000000.000: Joystick throttle: Z-AXIS
000000.000: Joystick throttle control detected
000000.000: Module Sun.dll ............... [Build 160828, API 160828]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
000000.000: Module Mercury.dll ........... [Build 160828, API 160828]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
000000.000: Module Venus.dll ............. [Build 160828, API 160828]
000000.000: Module VenusAtm2006.dll ...... [Build 160828, API 160828]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
000000.000: Module Earth.dll ............. [Build 160828, API 160828]
000000.000: Module EarthAtmJ71G.dll ...... [Build 160828, API 160828]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
000000.000: Module Moon.dll .............. [Build 160828, API 160828]
ELP82: Precision 1e-005, Terms 116/829
000000.000: Module Mars.dll .............. [Build 160828, API 160828]
000000.000: Module MarsAtm2006.dll ....... [Build 160828, API 160828]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
000000.000: Module Phobos.dll ............ [Build ******, API 060425]
000000.000: Module Deimos.dll ............ [Build ******, API 060425]
000000.000: Module Galsat.dll ............ [Build 160828, API 160828]
000000.000: Module Jupiter.dll ........... [Build 160828, API 160828]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
000000.000: Module Io.dll ................ [Build 160828, API 160828]
000000.000: Module Europa.dll ............ [Build 160828, API 160828]
000000.000: Module Ganymede.dll .......... [Build 160828, API 160828]
000000.000: Module Callisto.dll .......... [Build 160828, API 160828]
000000.000: Module Satsat.dll ............ [Build 160828, API 160828]
000000.000: Module Saturn.dll ............ [Build 160828, API 160828]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
000000.000: Module Mimas.dll ............. [Build 160828, API 160828]
SATSAT Mimas: Terms 113
000000.000: Module Enceladus.dll ......... [Build 160828, API 160828]
SATSAT Enceladus: Terms 33
000000.000: Module Tethys.dll ............ [Build 160828, API 160828]
SATSAT Tethys: Terms 101
000000.000: Module Dione.dll ............. [Build 160828, API 160828]
SATSAT Dione: Terms 59
000000.000: Module Rhea.dll .............. [Build 160828, API 160828]
SATSAT Rhea: Terms 68
000000.000: Module Titan.dll ............. [Build 160828, API 160828]
SATSAT Titan: Terms 100
000000.000: Module Iapetus.dll ........... [Build 160828, API 160828]
SATSAT Iapetus: Terms 605
000000.000: Module Uranus.dll ............ [Build 160828, API 160828]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
000000.000: Module Miranda.dll ........... [Build ******, API 060425]
000000.000: Module Ariel.dll ............. [Build ******, API 060425]
000000.000: Module Umbriel.dll ........... [Build ******, API 060425]
000000.000: Module Titania.dll ........... [Build ******, API 060425]
000000.000: Module Oberon.dll ............ [Build ******, API 060425]
000000.000: Module Neptune.dll ........... [Build 160828, API 160828]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
000000.000: Finished initialising world
000000.000: Module XR2Ravenstar.dll ...... [Build 160825, API 160815]
000000.000: Module ShuttleA.dll .......... [Build 160828, API 160828]
000000.000: Module ShuttlePB.dll ......... [Build 160828, API 160828]
000000.000: Module DeltaGlider.dll ....... [Build 160828, API 160828]
000000.000: Module LuaInline.dll ......... [Build 160828, API 160828]
000000.000: Finished initialising status
000000.000: Finished initialising camera
000000.000: Finished setting up render state
000000.000: D3D9: [Scene Initialized]
000000.000: NPClient: Simulation window registered.
000000.000: NPClient: Cursor stopped
000000.000: NPClient: Data transmission started
000000.000: ---------------------------------------------------------------
000000.000: >>> WARNING: Obsolete API function used: oapiBlt
000000.000: Colour key argument not supported by graphics client
000000.000: ---------------------------------------------------------------
000000.000: Finished initialising panels
000000.000: ---------------------------------------------------------------
000000.000: >>> WARNING: Obsolete API function used: VESSEL::GetHorizonAirspeedVector
000000.000: At least one active module is accessing an obsolete interface function.
000000.000: Addons which rely on obsolete functions may not be compatible with
000000.000: future versions of Orbiter.
000000.000: ---------------------------------------------------------------
000077.945: D3D9: [Session Closed. Scene deleted.]
000077.945: D3D9: [Destroy Render Window Called]
000077.945: **** Closing simulation session
000077.945: D3D9: ERROR: Invalid Window !! RenderWndProc() called after calling clbkDestroyRenderWindow() uMsg=0x4A62A0
000077.945:
000077.945: **** Creating simulation session
000077.945: D3D9: [DirectX 9 Initialized]
000077.945: D3D9: 3D-Adapter = NVIDIA GeForce GTX 970
000077.945: D3D9: MaxTextureWidth........: 16384
000077.945: D3D9: MaxTextureHeight.......: 16384
000077.945: D3D9: MaxTextureRepeat.......: 8192
000077.945: D3D9: VolTexAddressCaps......: 0x3F
000077.945: D3D9: NumSimultaneousRTs.....: 4
000077.945: D3D9: VertexDeclCaps.........: 0x30F
000077.945: D3D9: XNA Math Support.......: Yes
000077.945: D3D9: Vertex Texture.........: Yes
000077.945: D3D9: Shadow Mapping.........: Yes
000077.945: D3D9: D3DFMT_A16B16G16R16F...: Yes
000077.945: D3D9: D3DFMT_A32B32G32R32F...: Yes
000077.945: D3D9: D3DFMT_D32F_LOCKABLE...: Yes
000077.945: D3D9: D3DFMT_A2R10G10B10.....: Yes
000077.945: D3D9: D3DDTCAPS_DEC3N........: No
000077.945: D3D9: D3DDTCAPS_FLOAT16_2....: Yes
000077.945: D3D9: D3DDTCAPS_FLOAT16_4....: Yes
000077.945: D3D9: Available Texture Memory = 4080 MB
000077.945: D3D9: [3DDevice Initialized]
000077.945: D3D9: [Loading Constellations]
000077.945: D3D9: [D3D9Client Initialized]
000077.945: Joystick throttle: Z-AXIS
000077.945: Joystick throttle control detected
000000.000: Module Sun.dll ............... [Build 160828, API 160828]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
000000.000: Module Mercury.dll ........... [Build 160828, API 160828]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
000000.000: Module Venus.dll ............. [Build 160828, API 160828]
000000.000: Module VenusAtm2006.dll ...... [Build 160828, API 160828]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
000000.000: Module Earth.dll ............. [Build 160828, API 160828]
000000.000: Module EarthAtmJ71G.dll ...... [Build 160828, API 160828]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
000000.000: Module Moon.dll .............. [Build 160828, API 160828]
ELP82: Precision 1e-005, Terms 116/829
000000.000: Module Mars.dll .............. [Build 160828, API 160828]
000000.000: Module MarsAtm2006.dll ....... [Build 160828, API 160828]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
000000.000: Module Phobos.dll ............ [Build ******, API 060425]
000000.000: Module Deimos.dll ............ [Build ******, API 060425]
000000.000: Module Galsat.dll ............ [Build 160828, API 160828]
000000.000: Module Jupiter.dll ........... [Build 160828, API 160828]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
000000.000: Module Io.dll ................ [Build 160828, API 160828]
000000.000: Module Europa.dll ............ [Build 160828, API 160828]
000000.000: Module Ganymede.dll .......... [Build 160828, API 160828]
000000.000: Module Callisto.dll .......... [Build 160828, API 160828]
000000.000: Module Satsat.dll ............ [Build 160828, API 160828]
000000.000: Module Saturn.dll ............ [Build 160828, API 160828]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
000000.000: Module Mimas.dll ............. [Build 160828, API 160828]
SATSAT Mimas: Terms 113
000000.000: Module Enceladus.dll ......... [Build 160828, API 160828]
SATSAT Enceladus: Terms 33
000000.000: Module Tethys.dll ............ [Build 160828, API 160828]
SATSAT Tethys: Terms 101
000000.000: Module Dione.dll ............. [Build 160828, API 160828]
SATSAT Dione: Terms 59
000000.000: Module Rhea.dll .............. [Build 160828, API 160828]
SATSAT Rhea: Terms 68
000000.000: Module Titan.dll ............. [Build 160828, API 160828]
SATSAT Titan: Terms 100
000000.000: Module Iapetus.dll ........... [Build 160828, API 160828]
SATSAT Iapetus: Terms 605
000000.000: Module Uranus.dll ............ [Build 160828, API 160828]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
000000.000: Module Miranda.dll ........... [Build ******, API 060425]
000000.000: Module Ariel.dll ............. [Build ******, API 060425]
000000.000: Module Umbriel.dll ........... [Build ******, API 060425]
000000.000: Module Titania.dll ........... [Build ******, API 060425]
000000.000: Module Oberon.dll ............ [Build ******, API 060425]
000000.000: Module Neptune.dll ........... [Build 160828, API 160828]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
000000.000: Finished initialising world
000000.000: Module XR2Ravenstar.dll ...... [Build 160825, API 160815]
000000.000: Module ShuttleA.dll .......... [Build 160828, API 160828]
000000.000: Module ShuttlePB.dll ......... [Build 160828, API 160828]
000000.000: Module DeltaGlider.dll ....... [Build 160828, API 160828]
000000.000: Finished initialising status
000000.000: Finished initialising camera
000000.000: Finished setting up render state
000000.000: D3D9: [Scene Initialized]
000000.000: NPClient: Simulation window registered.
000000.000: NPClient: Cursor stopped
000000.000: NPClient: Data transmission started
000000.000: Finished initialising panels
000114.680: D3D9: [Session Closed. Scene deleted.]
000114.680: D3D9: [Destroy Render Window Called]
000114.680: **** Closing simulation session
000114.680: D3D9: ERROR: Invalid Window !! RenderWndProc() called after calling clbkDestroyRenderWindow() uMsg=0x4A62A0
000114.680:
000114.680: **** Creating simulation session
000114.680: D3D9: [DirectX 9 Initialized]
000114.680: D3D9: 3D-Adapter = NVIDIA GeForce GTX 970
000114.680: D3D9: MaxTextureWidth........: 16384
000114.680: D3D9: MaxTextureHeight.......: 16384
000114.680: D3D9: MaxTextureRepeat.......: 8192
000114.680: D3D9: VolTexAddressCaps......: 0x3F
000114.680: D3D9: NumSimultaneousRTs.....: 4
000114.680: D3D9: VertexDeclCaps.........: 0x30F
000114.680: D3D9: XNA Math Support.......: Yes
000114.680: D3D9: Vertex Texture.........: Yes
000114.680: D3D9: Shadow Mapping.........: Yes
000114.680: D3D9: D3DFMT_A16B16G16R16F...: Yes
000114.680: D3D9: D3DFMT_A32B32G32R32F...: Yes
000114.680: D3D9: D3DFMT_D32F_LOCKABLE...: Yes
000114.680: D3D9: D3DFMT_A2R10G10B10.....: Yes
000114.680: D3D9: D3DDTCAPS_DEC3N........: No
000114.680: D3D9: D3DDTCAPS_FLOAT16_2....: Yes
000114.680: D3D9: D3DDTCAPS_FLOAT16_4....: Yes
000114.680: D3D9: Available Texture Memory = 4080 MB
000114.680: D3D9: [3DDevice Initialized]
000114.680: D3D9: [Loading Constellations]
000114.680: D3D9: [D3D9Client Initialized]
000114.680: Joystick throttle: Z-AXIS
000114.680: Joystick throttle control detected
000000.000: Module Sun.dll ............... [Build 160828, API 160828]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
000000.000: Module Mercury.dll ........... [Build 160828, API 160828]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
000000.000: Module Venus.dll ............. [Build 160828, API 160828]
000000.000: Module VenusAtm2006.dll ...... [Build 160828, API 160828]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
000000.000: Module Earth.dll ............. [Build 160828, API 160828]
000000.000: Module EarthAtmJ71G.dll ...... [Build 160828, API 160828]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
000000.000: Module Moon.dll .............. [Build 160828, API 160828]
ELP82: Precision 1e-005, Terms 116/829
000000.000: Module Mars.dll .............. [Build 160828, API 160828]
000000.000: Module MarsAtm2006.dll ....... [Build 160828, API 160828]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
000000.000: Module Phobos.dll ............ [Build ******, API 060425]
000000.000: Module Deimos.dll ............ [Build ******, API 060425]
000000.000: Module Galsat.dll ............ [Build 160828, API 160828]
000000.000: Module Jupiter.dll ........... [Build 160828, API 160828]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
000000.000: Module Io.dll ................ [Build 160828, API 160828]
000000.000: Module Europa.dll ............ [Build 160828, API 160828]
000000.000: Module Ganymede.dll .......... [Build 160828, API 160828]
000000.000: Module Callisto.dll .......... [Build 160828, API 160828]
000000.000: Module Satsat.dll ............ [Build 160828, API 160828]
000000.000: Module Saturn.dll ............ [Build 160828, API 160828]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
000000.000: Module Mimas.dll ............. [Build 160828, API 160828]
SATSAT Mimas: Terms 113
000000.000: Module Enceladus.dll ......... [Build 160828, API 160828]
SATSAT Enceladus: Terms 33
000000.000: Module Tethys.dll ............ [Build 160828, API 160828]
SATSAT Tethys: Terms 101
000000.000: Module Dione.dll ............. [Build 160828, API 160828]
SATSAT Dione: Terms 59
000000.000: Module Rhea.dll .............. [Build 160828, API 160828]
SATSAT Rhea: Terms 68
000000.000: Module Titan.dll ............. [Build 160828, API 160828]
SATSAT Titan: Terms 100
000000.000: Module Iapetus.dll ........... [Build 160828, API 160828]
SATSAT Iapetus: Terms 605
000000.000: Module Uranus.dll ............ [Build 160828, API 160828]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
000000.000: Module Miranda.dll ........... [Build ******, API 060425]
000000.000: Module Ariel.dll ............. [Build ******, API 060425]
000000.000: Module Umbriel.dll ........... [Build ******, API 060425]
000000.000: Module Titania.dll ........... [Build ******, API 060425]
000000.000: Module Oberon.dll ............ [Build ******, API 060425]
000000.000: Module Neptune.dll ........... [Build 160828, API 160828]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
000000.000: Finished initialising world
000000.000: Module XR2Ravenstar.dll ...... [Build 160825, API 160815]
000000.000: Module ShuttleA.dll .......... [Build 160828, API 160828]
000000.000: Module ShuttlePB.dll ......... [Build 160828, API 160828]
000000.000: Module DeltaGlider.dll ....... [Build 160828, API 160828]
000000.000: Finished initialising status
000000.000: Finished initialising camera
000000.000: Finished setting up render state
000000.000: D3D9: [Scene Initialized]
000000.000: NPClient: Simulation window registered.
000000.000: NPClient: Cursor stopped
000000.000: NPClient: Data transmission started
000000.000: Finished initialising panels
000013.047: ---------------------------------------------------------------
000013.047: >>> WARNING: Obsolete API function used: VESSEL::GetShipAirspeedVector
000013.047: At least one active module is accessing an obsolete interface function.
000013.047: Addons which rely on obsolete functions may not be compatible with
000013.047: future versions of Orbiter.
000013.047: ---------------------------------------------------------------


Donc si l'un d'entre vous voit ce qui cloche...

A+

---------------------------------------------------------------------------------------------------
"ET C´EST PARTI!!" Youri Gagarine au lancement de vostok 1 le 12 avril 1961
Ma chaîne Youtube : Airsoft, FPS, Simulation : http://www.youtube.com/channel/UCrzIPMeULZU6lR4M6DVsH2g

Offline Bigbobo

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Reply #1 - 16 September 2016, 16:32:50
Je crois qu'on va tous passer par là :wall: voir message de papyref du 13/09.
Télécharger Visual C++ pour Visual Studio 2015 puis exécuter les 2 fichiers créés, vc_redist.x64 et vc_redist.x86 et ça devrait fonctionner avec le nouveau basesyncmfd 3.1 en espérant que c'est cela le problème.


Offline antoo

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Reply #2 - 16 September 2016, 16:39:57
Je fonce tester, merci.

---------------------------------------------------------------------------------------------------
"ET C´EST PARTI!!" Youri Gagarine au lancement de vostok 1 le 12 avril 1961
Ma chaîne Youtube : Airsoft, FPS, Simulation : http://www.youtube.com/channel/UCrzIPMeULZU6lR4M6DVsH2g

Offline antoo

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Reply #3 - 16 September 2016, 16:58:16
Nope :( ... Même avec Basesync désactivé et les vc++ installés, ça plante encore à) chaque fois au bout de 5-6 min de jeu.

---------------------------------------------------------------------------------------------------
"ET C´EST PARTI!!" Youri Gagarine au lancement de vostok 1 le 12 avril 1961
Ma chaîne Youtube : Airsoft, FPS, Simulation : http://www.youtube.com/channel/UCrzIPMeULZU6lR4M6DVsH2g

Offline Bigbobo

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Reply #4 - 16 September 2016, 18:54:03
La dernière version des XR du 25.08.2016 a-t-elle été téléchargée ? Si oui, je cède ma place aux experts en informatique  :wor: :wor: :wor:


Offline jacquesmomo

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Reply #5 - 16 September 2016, 19:48:12
Quelque chose me dit que Orbiter 2010 a encore sa place....

:sage: ça me rappelle FlightSimulator 2004 et X   :badsmile:

Mes add-ons sont là !

Offline Manu-RT

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Reply #6 - 16 September 2016, 20:57:10
Je ne fait que passer :badsmile:


Offline jacquesmomo

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Reply #7 - 16 September 2016, 23:14:38

Mes add-ons sont là !

Offline Ripley

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Reply #8 - 17 September 2016, 02:05:54
Tu a dejà installè "ModuleMessagingExt for Orbiter 2016"
http://www.orbithangar.com/searchid.php?ID=6966

et "vcredist_x86.exe" (dans le folder \Install) ?


Offline Chrival

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Offline antoo

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Reply #10 - 17 September 2016, 18:35:34
J'ai installé vcredist_x86 que j'ai téléchargé sur le site de microsoft... et je connaissais pas ce "moduleMessagingExt", je testerai dimanche soir, là je ne suis pas chez moi avant...

Merci,
A+

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"ET C´EST PARTI!!" Youri Gagarine au lancement de vostok 1 le 12 avril 1961
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Offline Charlotman

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Reply #11 - 18 September 2016, 08:37:03
Quelque chose me dit que Orbiter 2010 a encore sa place....

:sage: ça me rappelle FlightSimulator 2004 et X   :badsmile:

J'ai les 2 d'installés, mais en l'état je n'utilise que le 2010


Offline antoo

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Reply #12 - 18 September 2016, 22:40:28
Encore ce pu*%!@n de crash...

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"ET C´EST PARTI!!" Youri Gagarine au lancement de vostok 1 le 12 avril 1961
Ma chaîne Youtube : Airsoft, FPS, Simulation : http://www.youtube.com/channel/UCrzIPMeULZU6lR4M6DVsH2g

Offline antoo

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Reply #13 - 19 September 2016, 23:37:09
J'ai testé en vanilla +d3d9 et ça a encore crashé... Je teste le vanilla sans d3d9 demain...

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"ET C´EST PARTI!!" Youri Gagarine au lancement de vostok 1 le 12 avril 1961
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Offline jacquesmomo

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Reply #14 - 19 September 2016, 23:59:02
Erreur de jeunesse de Orbiter 2016... ou de D3D9 ?

:zen: Patience

Mes add-ons sont là !

Offline antoo

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Reply #15 - 20 September 2016, 15:09:18
Je confirme :  c'est bien le client D3D9 le problème. Mais vous, vous avez pas de CTD ??

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Reply #16 - 20 September 2016, 16:02:25
Je confirme :  c'est bien le client D3D9 le problème. Mais vous, vous avez pas de CTD ??
J'ai un problème avec les ombres avec D3D9, mais je n'ai pas eu le temps de tester, car je suis occupé avec la base de Kourou....

Mes add-ons sont là !

Offline SCEtoAUX

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Reply #17 - 15 January 2017, 17:17:11
t'as réussis à résoudre ton problème antoo ?

j'ai exactement le même problème.  :worry:

Conrad: I got three fuel cell lights, an AC bus light, a fuel cell disconnect, ACbus overload 1 & 2, Main Bus A & B out.
Carr: 12, Houston. Try SCE to auxiliary. Over.
Conrad: Try FCE to Auxiliary? What the hell is that? NCE to auxiliary..?
Carr: SCE ! SCE to Auxiliary!

Offline Carcharodon

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Reply #18 - 15 January 2017, 19:38:25
Vous êtes vous bien assuré que vous avez installé ces deux choses là :

vc_redist.x86.exe
et
__64-vcruntime140.dll14.0.22816.0.zip

?

De plus, pas mal de addons ont été remis a jour, comme basesync et imfd, spécifiquement pour orbiter 2016.

je te dis ça SCEtoAUX, car ces deux trucs que je met au début du topic ne figurent pas dans ta superbe liste de addons qui est ici : http://orbiter.dansteph.com/forum/index.php?topic=13881.0#quickreply

or, si je n'ai pas ces deux trucs la, ça plante chez moi aussi.
Alors que ça ne plante plus du tout, en particulier avec le XR2 qui est totalement stable, si ces deux trucs sont installés.
... en tout cas chez moi.




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Reply #19 - 16 January 2017, 02:25:19
J'ai essayer les deux liens Carcharodon, le premier était déjà installer mais j'ai fait la fonction réparer et l'opération s'est déroulé avec succès.Ensuite le 2e lien, le fichier était déjà présent mais n'avait pas la même taille.Du coup, j'ai écrasé celui que j'avais.

Les CTD était toujours présent.
J'ai réinstaller un nouveau Orbiter encore plus catholique que le pape en installant même Orbiter Sound et le DG-IV sous JSGME. Tous les autres addons passent automatiquement par JSGME... eh bah merde, non seulement il n'y a plus de Runtime Error mais les FPS ont carrément explosé passant de 120 FPS à plus de 900FPS en vol atmosphérique en vue extérieure et plus de 400 FPS en cockpit 2D!!  :badsmile:



Conrad: I got three fuel cell lights, an AC bus light, a fuel cell disconnect, ACbus overload 1 & 2, Main Bus A & B out.
Carr: 12, Houston. Try SCE to auxiliary. Over.
Conrad: Try FCE to Auxiliary? What the hell is that? NCE to auxiliary..?
Carr: SCE ! SCE to Auxiliary!

Offline solfra

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Reply #20 - 16 January 2017, 07:59:07
As tu vérifier le hash d'Orbiter2016 ?
Chez moi, en téléchargent plusieurs fichiers à la fois j'ai eu les textures corrompue.