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Author Topic: Dan`s Addon in new orbiter  (Read 3131 times)

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Offline softmaster

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04 July 2015, 10:38:44
Hi!
Dan`s addon not work in new Orbiter?


Offline antoo

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Reply #1 - 04 July 2015, 15:12:28
It appears that they are not working :sad: ... Same with other addons.

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Offline softmaster

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Reply #2 - 04 July 2015, 18:20:12
 :sad: :sad: :sad: :sad: :sad: :sad:


Offline StarLost

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Reply #3 - 08 July 2015, 19:00:50
In time perhaps. The newest rendition of Orbiter is still beta software, not yet released as generally available. Perhaps, in order to be most effiecient with his valuable time, Dan is waiting for the final version to be released. Just guessing.


Offline softmaster

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Reply #4 - 13 July 2015, 20:52:36
Thank!


Offline Cras

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Reply #5 - 09 August 2015, 23:30:18
I would keep Dr Martin informed of when an add-on doesnt work.  I believe he had expressed his intention to not have the new version break existing add-ons so maybe some legacy modes still need to be implemented.

Orbiter | SSMS2007 | FSX

Offline sunshine135

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Reply #6 - 11 November 2015, 16:26:25
In time perhaps. The newest rendition of Orbiter is still beta software, not yet released as generally available. Perhaps, in order to be most effiecient with his valuable time, Dan is waiting for the final version to be released. Just guessing.

This is why. Dan doesn't release add-ons for Beta copies.


"Sun Dog"

Offline StarLost

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Reply #7 - 17 November 2015, 05:40:57
Also, when you consider that we are up to, what? rev 42 of the Orbiter Beta ... and counting. What version would you have Dan write for? If you expect him to rewrite for every version, what would be a fair price for his excellent software?

I, for one, can wait. Good things come to those who wait.


Offline gattico

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Reply #8 - 29 December 2016, 14:40:39
UCGO works.  I can add cargo in 2016.  You can't drive cars,....

« Last Edit: 02 January 2017, 23:33:59 by gattico »