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Author Topic: [Problème] D3D11  (Read 4341 times)

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Offline Orion

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08 February 2014, 23:50:29
Bonsoir à tous,

Comme le titre l'indique, j'ai un problème avec D3D11.
Je tiens à remercier Well, Fast_toche, Solar Liner, Pappy2, Joffrey pour leur aide :)
Quand je lance Orbiter_ng 111105 (scénario Cap Canaveral) la fenêtre de chargement s'affiche, charge puis après écran blanc et le traditionnel :



Ma configuration: Windows8 corei5 4Go RAM carte graphique intel 4000 compatible DirectX11
A+

« Last Edit: 09 February 2014, 00:08:29 by Orion »

Offline SolarLiner

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Reply #1 - 09 February 2014, 11:13:31
Sans Orbiter.log on ne pourra pas trop aller plus loin. Ni la liste des add-ons installés aussi.


Offline Orion

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Reply #2 - 09 February 2014, 11:33:44
Gloups  :trucdeouf: oublié
Pour les addons j'ai juste installé UCGO & OrbiterSound
Orbiter.log:
Spoiler  :
**** Orbiter.log****
Build Nov  5 2011 [v.111105]
Timer precision: 4.10529e-007 sec
Found 0 joystick(s)
Module AtlantisConfig.dll .... [Build 111105, API 111105]
Module AtmConfig.dll ......... [Build 111105, API 111105]
Module DGConfigurator.dll .... [Build 111105, API 111105]
Module Meshdebug.dll ......... [Build 111105, API 111105]
Module TrackIR.dll ........... [Build 111105, API 111105]
TrackIR module not found.
Module CustomMFD.dll ......... [Build 111105, API 111105]
Module LuaMFD.dll ............ [Build 111105, API 111105]
Module transx.dll ............ [Build 100905, API 100905]
Module LuaConsole.dll ........ [Build 111105, API 111105]
Module ScriptMFD.dll ......... [Build 111105, API 111105]
Module ExtMFD.dll ............ [Build 111105, API 111105]
Module FlightData.dll ........ [Build 111105, API 111105]
Module Framerate.dll ......... [Build 111105, API 111105]
Module Rcontrol.dll .......... [Build 111105, API 111105]
Module ScnEditor.dll ......... [Build 111105, API 111105]
Module OrbiterSound.dll ...... [Build 121120, API 100830]
Module D3D11Client.dll ....... [Build 121026, API 111105]

**** Creating simulation session
D3D11Client - Terrain - version 0.4.a.35, built Oct 26 2012 is starting up...
D3D11Client::clbkGetViewportSize
D3D11Client::clbkFullscreenMode
Texture not found: Fcd07_n.dds
Texture not found: Fcd07_n.dds
Texture not found: Fcd08_n.dds
Texture not found: Fcd08_n.dds
Texture not found: Fcd09_n.dds
Texture not found: Fcd09_n.dds
Texture not found: Fcd10_n.dds
Texture not found: Fcd10_n.dds
Texture not found: Fcd14_n.dds
Texture not found: Fcd14_n.dds
Texture not found: Fcd15_n.dds
Texture not found: Fcd15_n.dds
Texture not found: Roof01_n.dds
Texture not found: Roof01_n.dds
Texture not found: Roof02_n.dds
Texture not found: Roof02_n.dds
Texture not found: Wall01_n.dds
Texture not found: Wall01_n.dds
Texture not found: Door01_n.dds
Texture not found: Door01_n.dds
Texture not found: Solpanel_n.dds
Texture not found: Solpanel_n.dds
Texture not found: Runway2_n.dds
Texture not found: Runway2_n.dds
Texture not found: Ball_n.dds
Texture not found: Ball_n.dds
Texture not found: Cape17_n.dds
Texture not found: Cape17_n.dds
Texture not found: Cape18_n.dds
Texture not found: Cape18_n.dds
Texture not found: Cape19_n.dds
Texture not found: Cape19_n.dds
Texture not found: Cape20_n.dds
Texture not found: Cape20_n.dds
Texture not found: Cape21.dds
Texture not found: Cape21.dds
Texture not found: Cape21_n.dds
Texture not found: Cape21_n.dds
Texture not found: Cape22_n.dds
Texture not found: Cape22_n.dds
D3D11Client::clbkFullscreenMode
Module Sun.dll ............... [Build 111105, API 111105]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
Module Mercury.dll ........... [Build 111105, API 111105]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
Module Venus.dll ............. [Build 111105, API 111105]
Module VenusAtm2006.dll ...... [Build 111105, API 111105]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
Module Earth.dll ............. [Build 111105, API 111105]
Module EarthAtmJ71G.dll ...... [Build 111105, API 111105]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
Module Moon.dll .............. [Build 111105, API 111105]
ELP82: Precision 1e-005, Terms 116/829
Module Mars.dll .............. [Build 111105, API 111105]
Module MarsAtm2006.dll ....... [Build 111105, API 111105]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
Module Phobos.dll ............ [Build ******, API 060425]
Module Deimos.dll ............ [Build ******, API 060425]
Module Galsat.dll ............ [Build 111105, API 111105]
Module Jupiter.dll ........... [Build 111105, API 111105]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
Module Io.dll ................ [Build 111105, API 111105]
Module Europa.dll ............ [Build 111105, API 111105]
Module Ganymede.dll .......... [Build 111105, API 111105]
Module Callisto.dll .......... [Build 111105, API 111105]
Module Satsat.dll ............ [Build 100215, API 100212]
Module Saturn.dll ............ [Build 111105, API 111105]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
Module Mimas.dll ............. [Build 100215, API 100212]
SATSAT Mimas: Terms 113
Module Enceladus.dll ......... [Build 100215, API 100212]
SATSAT Enceladus: Terms 33
Module Tethys.dll ............ [Build 100215, API 100212]
SATSAT Tethys: Terms 101
Module Dione.dll ............. [Build 100215, API 100212]
SATSAT Dione: Terms 59
Module Rhea.dll .............. [Build 100215, API 100212]
SATSAT Rhea: Terms 68
Module Titan.dll ............. [Build 100215, API 100212]
SATSAT Titan: Terms 100
Module Iapetus.dll ........... [Build 100215, API 100212]
SATSAT Iapetus: Terms 605
Module Uranus.dll ............ [Build 111105, API 111105]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
Module Miranda.dll ........... [Build ******, API 060425]
Module Ariel.dll ............. [Build ******, API 060425]
Module Umbriel.dll ........... [Build ******, API 060425]
Module Titania.dll ........... [Build ******, API 060425]
Module Oberon.dll ............ [Build ******, API 060425]
Module Neptune.dll ........... [Build 111105, API 111105]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
Finished initialising world
Module DeltaGlider.dll ....... [Build 111105, API 111105]
Module LuaInline.dll ......... [Build 111105, API 111105]
Module ShuttleA.dll .......... [Build 111105, API 111105]
Finished initialising status
Finished initialising camera
D3D11Client::clbkGetViewportSize
D3D11Client::clbkGetViewportSize
Finished initialising panels
D3D11Client::clbkGetViewportSize
Finished setting up render state
D3D11Client::clbkPostCreation
Loading Sun...
Loading Jupiter...
Initializing atmosphere (type = 0)...
Initializing terrain...
Searching resources...
Loading Saturn...
Initializing atmosphere (type = 0)...
Initializing terrain...
Searching resources...
Loading Neptune...
Initializing atmosphere (type = 0)...
Initializing terrain...
Searching resources...
Loading Uranus...
Initializing atmosphere (type = 0)...
Initializing terrain...
Searching resources...
Loading Earth...
Initializing atmosphere (type = 2)...
Initializing terrain...
Searching resources...
Found texture file .\Textures2\Earth_tile.tex
Found specular file .\Textures2\Earth_tile_lmask.tex
Loading Alcantara...
Loading Al Anbar...
Loading Baikonur...
Loading Barent Sea...
Loading Cape Canaveral...
Texture not found: Earth_2_w0461_n0160.dds
Texture not found: Earth_2_w0462_n0161.dds
Texture not found: Earth_2_w0461_n0161.dds
Texture not found: Earth_2_w0462_n0162.dds
Texture not found: Earth_2_w0461_n0162.dds
Texture not found: Earth_2_w0462_n0163.dds
Texture not found: Earth_2_w0461_n0163.dds
Texture not found: Earth_2_w0460_n0164.dds
Texture not found: Earth_3_w0920_n0320.dds
Texture not found: Earth_3_w0919_n0320.dds
Texture not found: Earth_3_w0918_n0320.dds
Texture not found: Earth_3_w0917_n0320.dds
Texture not found: Earth_3_w0920_n0321.dds
Texture not found: Earth_3_w0919_n0321.dds
Texture not found: Earth_3_w0918_n0321.dds
Texture not found: Earth_3_w0920_n0322.dds
Texture not found: Earth_3_w0919_n0322.dds
Texture not found: Earth_3_w0918_n0322.dds
Texture not found: Earth_3_w0920_n0323.dds
Texture not found: Earth_3_w0919_n0323.dds
Texture not found: Earth_3_w0918_n0323.dds
Texture not found: Earth_3_w0917_n0323.dds
Texture not found: Earth_3_w0920_n0324.dds
Texture not found: Earth_3_w0919_n0324.dds
Texture not found: Earth_3_w0918_n0324.dds
Texture not found: Earth_3_w0917_n0324.dds
Texture not found: Earth_3_w0920_n0325.dds
Texture not found: Earth_3_w0917_n0325.dds
Texture not found: Earth_3_w0920_n0326.dds
Texture not found: Earth_3_w0919_n0326.dds
Texture not found: Earth_3_w0918_n0326.dds
Texture not found: Earth_3_w0920_n0327.dds
Texture not found: Earth_3_w0919_n0327.dds
Texture not found: Earth_4_w1838_n0650.dds
Texture not found: Earth_4_w1837_n0650.dds
Texture not found: Earth_4_w1836_n0650.dds
Texture not found: Earth_4_w1835_n0650.dds
Texture not found: Earth_4_w1838_n0651.dds
Texture not found: Earth_4_w1837_n0651.dds
Texture not found: Earth_4_w1836_n0651.dds
Texture not found: Earth_4_w1835_n0651.dds
Loading China Lake...
Loading Doberai...
Loading Edwards...
Loading Gran Canaria...
Loading Habana...
Texture not found: Taxiway1.dds
Texture not found: Concrete.dds
Loading Hammaguira...
Loading Inyokern...
Loading Jingyu...
Loading Jiuquan...
Loading Kagoshima...
Loading Kapustin Yar...
Loading Kourou...
Loading Matagorda...
Loading Musudan...
Loading Overberg...
Loading Palmachim...
Loading Peenemünde...
Loading Plesetsk...
Loading Salto di Quirra...
Loading San Marco...
Loading Sriharikota...
Loading Svobodniy...
Loading Taiyuan...
Loading Tanegashima...
Loading Vandenberg...
Loading Wallops Island...
Loading White Sands...
Loading Woomera...
Loading Wuzhai...
Loading Xichang...
Loading Venus...
Initializing atmosphere (type = 0)...
Initializing terrain...
Searching resources...
Loading Mars...
Initializing atmosphere (type = 2)...

OU

; === ORBITER Master Configuration File ===
EchoAllParams = FALSE
LPadRect = 0 1 633 733

; === Logical parameters ===
DamageModel = 1
MFDTransparent = TRUE

; === Visual parameters ===
EnableCloudShadows = TRUE
EnableSpecularRipples = TRUE
EnableLocalLights = TRUE
NightlightBrightness = 1

; === Physics engine ===
DistributedVesselMass = TRUE
NonsphericalGravitySources = TRUE
RadiationPressure = TRUE

; === Device settings ===
DeviceIndex = 0
ModeIndex = 0
DeviceForceEnum = FALSE
FullscreenPageflip = FALSE
WindowHeight = 1024

; === Active plugin list ===
ACTIVE_MODULES
  Meshdebug
  TrackIR
  CustomMFD
  LuaMFD
  transx
  LuaConsole
  ScriptMFD
  ExtMFD
  FlightData
  Framerate

« Last Edit: 09 February 2014, 15:41:09 by Orion »

Offline Fox-Terrier

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Reply #3 - 09 February 2014, 17:48:33
Je réponds ici à ton MP ;)
Quote
Bonjour Fox,

Je te contacte pour une explication sur D3D11 :)
J'ai contacté Solar mais sans réponse..
1/ Peut-on mettre D3D11 sur une version plus évolué de orbiter 111105?
2/ Pourquoi Orbiter 111105 de base est-il "vide"? (très peu de fichiers dans la racine)
3/ Pourquoi il y a t-il un CTD quand je fais marcher le _ng avec D3D11
Je pense que ce dernier est causé par le nombre restreint de fichiers..
Je suis sous win8 ma carte graphique est en DirectX11 j'ai 4go de RAM, processeur corei5
A+

tout d'abords, ton log est rempli Texture not found (Texture non trouvée), donc non, c'est pas normal d'avoir si peu de fichiers

Mais personnellement, je n'ai pas encore utilisé Orbiter bêta, donc je ne sais pas s'il y a des particularités à l'installation ...
Je peux juste te dire que D3D9 c'est pour orbiter 2010, D3D11 pour la bêta, mais comme c'est une bêta :zen: ... je suis désolé, je peux pas t'aider


Offline SolarLiner

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Reply #4 - 09 February 2014, 18:23:06
Mhhh, n'aurais tu pas par hasard installé le fichier "orbiter111105-100830.7z" dans un nouveau dossier?
Car si oui, eh bah tu t'es planté! Ces versions sont des archives différentielles (ou diff backup) qui ne prennent que les fichiers qui ont étés modifiés. Ici ces fichiers sont caractérisés par le style de nom de fichier: "orbiter <NouvelleVersion>-<AncienneVersion>", où la <NouvelleVersion> est à extraire par dessus une install d'Orbiter de version <AncienneVersion>.
En gros ici, tu dois extraire le contenu de l'archive sur une installation Orbiter 100830 (ou 2010 P1) en écrasant les fichiers si demandé. Et alors tu auras une installation complète en version 111105 (ou 2010 P2) !


Offline Orion

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Reply #5 - 09 February 2014, 18:34:45
J'ai bien mis les fichiers de la P2 dans dans orbiter 100830 en écrasant les fichiers.


Offline Orion

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Reply #6 - 10 February 2014, 21:28:33
Oula... Il y a du changement !
J'ai réussi à démarrer une session !
Mais après plus rien...
Ca a duré 30 sec...


Offline SolarLiner

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Reply #7 - 11 February 2014, 18:48:03
Après tout, P2 est seulement une beta qui date de 2011, beaucoup de bugs sont restés et certains problèmes persistent ...


Offline Orion

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Reply #8 - 12 February 2014, 11:37:25
Bon... Je vais ressayer sur un autre ordi.. Merci Solar :)