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You recommend using either the DX9 or DX11 clients for your addons so I'm curious: how do you go about getting the client working in Orbiter 2012?
When it comes to Orbiter, the D3D9 client has to be considered standard at this point.
Oh yeah, don't get me wrong: DX9 for Orbiter is great now I got it working, I just tried to get DX11 working first, and that doesn't work on Orbiter 2010P1.