I have run into issue not sure how to fix. I am making a cargo on a probe. That the crate is the same as the vessel mesh so no visible change occurs. I can unload it no problem. But If I restart the scenario now the probe is orbiting the sun. I am unloading and attaching to a vessel in space.
; === Configuration file for UCGO cargo ===
ucForceName = cPROBE ; Force object name when cargo is released max 6 char.
Module = UCGODynamicCargo ; if this cargo is active (chute,unpack, module etc)
Mass = 356 ; mass of content in kg
MeshName = UniversalCars/LEOPROBE1b ; Box mesh name (packed cargo)
UcDescription = LEONOVO Probe (0s) ; description
ucSpawnModule = UCGO\Bin\leoprobe1 ; name of vessel config to spawn once cargo released.
ucSpawnDelay = 0 ; delay in seconds of module spawning after cargo release (max 600)
ucSpawnCondition= 2 ; 0=Landed 1=Not landed 2=Always 3=unpack by UMmu
ImageBmp = Images\UniversalCars\crgAutoProbe.bmp ;image for scenery editor
; === NOTE ON UCGO Cargos ===
; This cargo demonstrate the ability of cargos to spawn active module
; once released, you can set a timer delay and/or determine condition of
; spawning. See doc in "Doc/UniversalCars".
; === MANDATORY NO NEED TO EDIT THIS BELOW ===
Size = 20.0 ; size is 1.3 meter but this is to avoid LOD uggly switch
AlbedoRGB = 0.6 0.6 0.6
TouchdownPoints = 0.0 -0.005 3.0 -4.0 -0.005 -3.00 4.0 -0.005 -3.00
EditorCreate=true
EnableFocus = true ; One of the rare case where one want focus available on cargo
BEGIN_ATTACHMENT
P 0.0 1.0 0.70 0 0 1 0 1 0 UCGOCG
END_ATTACHMENT
Leoprobe1.cfg
; === Configuration file for UCGO Cargo by Dansteph ===
Module = leoprobe2
EditorCreate=false
EnableFocus =true
; One of the rare case where one want focus available on cargo