See site in english Voir le site en francais
Website skin:
home  download  forum  link  contact

Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

Author Topic: [closed] OrbiterSound 4.0 - version 28 oct 2012 beta test  (Read 12499 times)

0 Members and 1 Guest are viewing this topic.

Offline sunshine135

  • Hero Member
  • *****
  • Posts: 547
  • Country: United States us
  • Karma: 3
  • I fly by the seat of my pants!
Reply #25 - 29 October 2012, 13:47:46


ORBITERSOUND BUG


Short description:

Main Engines sound too soft for two speaker setup when looking ahead.


Severity

Detail


Complete description
This may be a personal preference, but when you face straight ahead on any vessel leaving Earth, you don't hear hardly any of the main engine sound and/or rumble. Turning your head in the VC results in strong engine sounds in the left ear and right ear. It does not seem realistic to me. If my head were straight forward, I would hear the engines in both ears at a "slightly reduced volume".


Reproduce bug

Start the 01- Per vessel sound environment scenario
Go into the DG
Fully throttle the main engines in the VC
Turn head left and right and see major difference in engine sound intensity


Miscellaneous

I'm not sure if this detail presents itself in surround sound or not. I will say that most Orbinauts likely have a cheap sound card and a two speaker setup or two speakers and a mid-range. Changing the main engine volume does not appear to "fix" this internally, but this would be a nagging issue for me. The answer would be to either quiet the sound a bit more for the head pan or make it louder for the straight ahead.


"Sun Dog"

Offline DanSteph

  • Administrator
  • Legend
  • *****
  • Posts: 15407
  • Karma: 256
  • Hein, quoi !?
    • FsPassengers
Reply #26 - 29 October 2012, 13:56:38
Quote
sunshine135 a écrit:


ORBITERSOUND BUG


Short description:

Main Engines sound too soft for two speaker setup when looking ahead.

Funny for me it's exactly the inverse: Straight in the middle the sound is much more louder than when I turn head left right.
I doubt I can solve that as it sound more like a speaker/sound system/DX setting issue but I mark it as problem so other can give their feeling.

Maybe your speakers phases are inverted ? This sound like a typically +- problem (+ wave and - wave joined in the middle = 0 signal or much attenuated) But I doubt it's the case, commercial sound system are wired in factory.

Check anyway that in window your sound system is correctly set (see doc)

Dan



Message modifié ( 29-10-2012 14:02 )


Offline marvin42

  • Newbie
  • *
  • Posts: 5
  • Karma: 1
Reply #27 - 29 October 2012, 14:19:41
For me is like this: I position myself in one of the left backseats and turn the head to the right - the sound comes form the right but from somewhere in the back, turn the head to the left - the sound comes from the back and is somehow stronger, turn head straight front - the sound is coming from both sides almost equally and i can't pinpoint exactly where is coming from, but is obviously stronger than all head positions.
@sunshine135 Can you please play a small mp3 in windows and check if one of the speakers has a volume problem?


Offline sunshine135

  • Hero Member
  • *****
  • Posts: 547
  • Country: United States us
  • Karma: 3
  • I fly by the seat of my pants!
Reply #28 - 29 October 2012, 14:24:17
Quote
DanSteph wrote:
Quote
sunshine135 a écrit:


ORBITERSOUND BUG


Short description:

Main Engines sound too soft for two speaker setup when looking ahead.

Funny for me it's exactly the inverse: Straight in the middle the sound is much more louder than when I turn head left right.
I doubt I can solve that as it sound more like a speaker/sound system/DX setting issue but I mark it as problem so other can give their feeling.

Maybe your speakers phases are inverted ? This sound like a typically +- problem (+ wave and - wave joined in the middle = 0 signal or much attenuated) But I doubt it's the case, commercial sound system are wired in factory.

Check anyway that in window your sound system is correctly set (see doc)

Dan


    :beer:   Good catch mon ami!
The settings on my audio were to quadrophonic versus stereo with the two speaker setup.
This issue is resolved. It was an audio card setting.

Cheers,


"Sun Dog"

Offline DanSteph

  • Administrator
  • Legend
  • *****
  • Posts: 15407
  • Karma: 256
  • Hein, quoi !?
    • FsPassengers
Reply #29 - 29 October 2012, 14:37:37
Quote
sunshine135 a écrit:
:beer:   Good catch mon ami!
The settings on my audio were to quadrophonic versus stereo with the two speaker setup.

----> FAQ :badsmile:
http://orbiter.dansteph.com/forum/index.php?topic=12448.msg190501#msg190501

I'll do that when I'll be back home. (must go right now)

Dan


Offline sunshine135

  • Hero Member
  • *****
  • Posts: 547
  • Country: United States us
  • Karma: 3
  • I fly by the seat of my pants!
Reply #30 - 29 October 2012, 16:22:11

ORBITERSOUND BUG


Short description:

Sequential radio sound editor reads: for Orbiter Sound 3.0 in title bar


Severity

typo


Complete description
If you open the sequential radio sound editor, the title bar for the window reads Sequential radio sound editor for OrbiterSound 3.0. Whilst in itself, this does not impact the functioning of the sound editor, it can lead to confusion where earlier versions of Orbiter Sound are in use on other Orbiter applications.


Reproduce bug
Open the sequential radio sound editor.


Miscallenous

My thoughts are Dan decided to also remove the sequential radio sound editor button from the configuration menu due to lack of use by the Orbiter Community.


"Sun Dog"

Offline DanSteph

  • Administrator
  • Legend
  • *****
  • Posts: 15407
  • Karma: 256
  • Hein, quoi !?
    • FsPassengers
Reply #31 - 29 October 2012, 16:51:11
Quote
sunshine135 a écrit:
Miscallenous
My thoughts are Dan decided to also remove the sequential radio sound editor button from the configuration menu due to lack of use by the Orbiter Community.

Yep, at one time I even removed the program but I saw finally that there is some sequential radio stuff on OrbitHangar.
I'll correct the typo.


Offline sunshine135

  • Hero Member
  • *****
  • Posts: 547
  • Country: United States us
  • Karma: 3
  • I fly by the seat of my pants!
Reply #32 - 29 October 2012, 17:36:52
Quote
DanSteph wrote:
Yep, at one time I even removed the program but I saw finally that there is some sequential radio stuff on OrbitHangar.
I'll correct the typo.

Don't do that, because it can still be useful. I've been thinking about doing tutorials.


"Sun Dog"

Offline sunshine135

  • Hero Member
  • *****
  • Posts: 547
  • Country: United States us
  • Karma: 3
  • I fly by the seat of my pants!
Reply #33 - 29 October 2012, 22:37:18
Dan,

I haven't found any other issues that stand out. The work is superb as always :wor:


« Last Edit: 30 October 2012, 00:55:05 by sunshine135 »
"Sun Dog"

Offline cipher169

  • Newbie
  • *
  • Posts: 5
  • Karma: 0
Reply #34 - 29 October 2012, 22:42:30
As of now, there are no major problems on my end. Great job by the way, this addon really enhances the orbiter experience.

« Last Edit: 30 October 2012, 00:55:05 by cipher169 »

Offline cslevine

  • Legend
  • ******
  • Posts: 3621
  • Karma: 17
Reply #35 - 30 October 2012, 00:25:28
Woah, the FAQ is very interesting to read  :top:


« Last Edit: 30 October 2012, 00:55:05 by cslevine »

Offline dgatsoulis

  • Jr. Member
  • **
  • Posts: 32
  • Karma: 15
Reply #36 - 30 October 2012, 00:43:18
Just finished testing with a bunch of different addons, from the XRs to Soyuz and from the James Cook to World of 2001. Nothing I can report as a bug.
Next I'm creating custom sounds for a spaceship and see how that works. The sounds are going to be just random sound-bites, to check the functionality and ease of use of the config file.


« Last Edit: 30 October 2012, 00:55:05 by dgatsoulis »
“The trouble with quotes on the internet is that it’s difficult to discern if they are genuine.”
-Winston Churchill

Offline DanSteph

  • Administrator
  • Legend
  • *****
  • Posts: 15407
  • Karma: 256
  • Hein, quoi !?
    • FsPassengers
Reply #37 - 30 October 2012, 00:55:05
Quote
dgatsoulis a écrit:
Just finished testing with a bunch of different addons, from the XRs to Soyuz and from the James Cook to World of 2001. Nothing I can report as a bug.
Next I'm creating custom sounds for a spaceship and see how that works. The sounds are going to be just random sound-bites, to check the functionality and ease of use of the config file.

Great :top:

Waiting for the result.
I'll check some code on my side during this time but any big change is dangerous at this point as it almost reset the beta counter to zero. (Big chance to introduce new bugs or untested code with potential bad effect)



Message modifié ( 30-10-2012 01:00 )

« Last Edit: 30 October 2012, 00:55:05 by DanSteph »