0 Members and 1 Guest are viewing this topic.
Cras a écrit:and that is the only panel where if I press the left and right arrow key, it pans. The other panels do not present either of these behaviours.
Cras a écrit:No, its not a problem. I just thought it was worth a mention in case the two were related somehow.
SolarLiner a écrit:Complete description Orbiter CTD when DGIV crashesReproduce bug Load a DGIV scenario, and crashes it on the ground, or on a reentry.
Cras a écrit:Short description: Antenna Animation Broken
Cras wrote:DGIV BUGShort description: Antenna Animation BrokenSeverity minorComplete description The antenna animation ends up causing the object to move apart.Reproduce bug Deploy antenna, have it track something in orbit. rotate the attitude and have the antenna continue to track the object in orbit to points where it reaches pitch limits. The antenna well end up looking like it is not connected to its other parts. Retracting the antenna does put the antenna back together.Miscallenous The attitude that best showed the issue resulted in my ship being belly up to the sun. So I added an adjustment layer to brighten it up, but left the edges alone so you can see what the adjustment did.
Cras a écrit:Dan, that new version fixed the lower panel issue! It is looking beautiful again.I will try to replicate that animation bug again, and update D3D11 and test the auto ascent bug I kept seeing later today.And for that bug report where Orbiter CTDs when the DGIV crashes and breaks into little pieces, I do not see this either. I have it set up for the 40 piece (power setting) debris, and it crashed just fine, and broke into a bunch of little pieces, no CTD.
Cras wrote:DGIV BUGShort description: Ship visually falls apart.Severity SeriousComplete description Under D3D11, the ships animations are all off. Opening the antenna causes the hull to rotate off the frame, open the radiator caues other shapes to rotate around the ship, apply throttle and more shapes start to move. Reproduce bug D3D11, Orbiter 2010p2 beta, just toggle an animation, be it radiator, antenna, nose cone, or engage throttle, or an auto ascent program.Miscallenous The ship itself works fine now. I notice it when running the Mars safemode scenario and running the Mars auto ascent auto pilot, to see if I got the CTD I was seeing in earlier versions of D3D11 and the DG4 beta. the ship got into orbit just fine, but when I switched to exterior view, I saw the ship was a total wreck in terms of placement of the meshes. I tried it on Earth, the Moon, Mars, same results. Watching an auto ascent program run from exterior view is quite a sight, as each animation triggers further oddity to the vehicle, until it eventually represents this:http://dl.dropbox.com/u/68333863/D3D9-DGIV-002.jpg
Page created in 0.187 seconds with 24 queries.