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orbitermat a écrit:And I have a question: The spotlight will function with the option "Local light source"?
DanSteph wrote:Quoteorbitermat a écrit:And I have a question: The spotlight will function with the option "Local light source"?Yep, with nosecone and outter door open you have a local light emitted from airlock.Nice to illuminate the ISS while aproaching.I planned to add a lot of other local light (landing gear, thrusters) but yet they don't illuminateground and they are per vertex illumination so the bad result really doesn't worth the cpu cycle imho.Dan
orbitermat a écrit:And I have a question: The spotlight will function with the option "Local light source"?
asmi a écrit:P.S. Sorry for the off-topic
DanSteph wrote:Quoteasmi a écrit:P.S. Sorry for the off-topicNo problemes, only the 1st post is important so the thread is free for off topic.Great video !
asmi a écrit: will dock with open airlock So I'd rather prefer a light that can be turned on/off with a button somewhere on the panel.
DanSteph wrote:Yep, but that was the faster way of doing it Else I should rework the model, rework the panel, add code and more code.I'll see , I have plenty of dll to rework (ISS, ISRU, Prelude II, Shuttla... other ?)Dan
asmi a écrit:OK, so how about enabling it when you open nosecone? It won't require any buttons and yet still be much more useful