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Author Topic: UCGO 'GO' TEAM  (Read 8007 times)

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Offline DanSteph

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12 January 2010, 16:27:29
"GO" team Member:

Member.............. status

manwe..........................GO
NLS le pingouin..............GO
the.punk........................GO
earthorbit......................GO
Logifech.........................GO
cslevine..........................GO
ptimatth........................GO
woo482..........................GO
TonyZ2525.....................x
Xyon..............................GO
Buzz313th.................... GO
Dambuster....................GO
insanity.........................GO
JackJL............................GO



Message modifié ( 12-01-2010 18:53 )


Offline DanSteph

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Reply #1 - 12 January 2010, 17:00:10
Downloading yet to test integrity of file...

Dan


Offline DanSteph

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Reply #2 - 12 January 2010, 17:08:06
Ready... you have a pm

Dan


Offline DanSteph

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Reply #3 - 12 January 2010, 17:11:55
OOOPS I forgot to mention...

If you have already the DGIV the UCGO install will automatically
update it to DGIV-2 that is able to carry UCGO cargo.

You can test it, cargo can be added by scenario editor
as previous DGIV.

Much thanks

Dan


Offline earthorbit

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Reply #4 - 12 January 2010, 17:31:33
I tested it all.
I say GO


Offline Logifech

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Reply #5 - 12 January 2010, 17:36:57
I have Tested all and you have a
GO


Offline manwe

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Reply #6 - 12 January 2010, 17:40:08
all right
it's OK for me!!

GO



Message modifié ( 12-01-2010 17:40 )


Offline DanSteph

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Reply #7 - 12 January 2010, 17:49:02
Much thanks, take your time.

(It's tuedsay until midnight ;) )

Dan


Offline NLS le pingouin

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Reply #8 - 12 January 2010, 17:50:58
I've test on a clean Orbiter installation : Orbiter + Orbiter sound.

*Cars don't move when the time is speeded up.
*Cannot refuel when time is speeded up.

But I think it is normal. Seems OK for me. So GO!



Message modifié ( 12-01-2010 17:51 )


Offline ptimatth

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Reply #9 - 12 January 2010, 17:55:31
it's OK for me!!
tanks !!!


______________________________________________________________
sérénity®

Offline Xyon

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Reply #10 - 12 January 2010, 18:01:45
Minor thing; the old VC thing is still around, that if you use [CTRL] + [UP] to go over to the window, then [CTRL] +

or
, the animation plays twice. Other than that, GO.



Offline DanSteph

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Reply #11 - 12 January 2010, 18:03:56
Much thanks, yes I don't have the "control" of this "bug"
one solution wold be to hack the Orbiter window pump message
to intercept keystroke but this is to much hack for a minor annoyment.

Dan


Offline NLS le pingouin

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Reply #12 - 12 January 2010, 18:06:06
Quote
Xyon a écrit:
Minor thing; the old VC thing is still around, that if you use [CTRL] + [UP] to go over to the window, then [CTRL] +

or
, the animation plays twice. Other than that, GO.
Something strange : I have this bug when I was trying CTRL+ALT+RIGHT when I was front of the window. But trying a
second time with CTRL+ALT+LEFT and the animation havn't play twice.



Offline the.punk

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Reply #13 - 12 January 2010, 18:13:36
So tested it and I for me I would say
GO

PS: I also have the older VC bug but I think it's minor.




Offline Buzz313th

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Reply #14 - 12 January 2010, 18:19:14
Looks good on the documentation, unfortunately thats all I can test since I'm at work...  ;)

Although I would love to run orbiter at work, but I might piss off my co-workers...

Docs look excellent...  I say a "Go" on the Docs..

JB


Offline Dambuster

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Reply #15 - 12 January 2010, 18:32:51
GO.

One minor thing is that in the UMMU 2.0 demos, if you press 'm' to add a crew member, but then decide not to, and use
'escape' to close the text box that opens, a crew member is ejected - not serious, but a little bit annoying.


Offline cslevine

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Reply #16 - 12 January 2010, 18:42:17
i am not so fast as other here. i am looking all the scenaries one by one.
But i think i can say the magic word : GO !



Offline insanity

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Reply #17 - 12 January 2010, 18:44:59
We're go for launch here! The patching utility does not work well with JSGME, so UCGO had to be installed in the Orbiter root
directory and the JSGME directory (deleting the UCGO files from root afterwords). Everything else looks good, I like the documentation and it all reads well. Great work all around, Dan

On edit: an easier way to patch is to activate UCGO in JSGME, open the documentation and follow through to the patch link and run the patching program.



Post Edited ( 01-12-10 19:57 )


Offline DanSteph

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Reply #18 - 12 January 2010, 18:49:03
Okay, much thanks all, I think we are go, so I'll start for public release.

Dan


Offline woo482

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Reply #19 - 12 January 2010, 18:52:27
Seems good here :)



Offline JackJL

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Reply #20 - 12 January 2010, 18:54:24
All seems OK to me

GO! :applause:



Offline gattico

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Reply #21 - 12 January 2010, 19:02:18

UCGO BUG


Bug with:

(UMMU and Fuel truck


Short description:

(Wrong position")


Severity

(minor,)


Complete description

(when you eva from fuel truck at first they are in the rear. I entered the fuel truck and eva and it eva out to the side.
Also on truck eva position is good but you must move forward to enter
)


Reproduce bug

(Run all cars and eva from fuel truck.)


Miscallenous


Offline sunshine135

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Reply #22 - 13 January 2010, 00:40:24
Late as always- but gooooooo!!!!


"Sun Dog"

Offline DanSteph

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Reply #23 - 13 January 2010, 01:30:26
Don't be sorry Matt, It's not your fault if you live on the wrong side of the
planet where the sun doesn't follow the true hours (GMT)

:lol:

Late is always better than not at all :beer:

Dan


Offline sunshine135

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Reply #24 - 13 January 2010, 03:38:53
Quote
DanSteph wrote:
Don't be sorry Matt, It's not your fault if you live on the wrong side of the
planet where the sun doesn't follow the true hours (GMT)

:lol:

Late is always better than not at all :beer:

Dan

Ah yes! If only Columbus had not sailed across the pond, the whole world might still be flat....     :badsmile:


"Sun Dog"