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JackJL wrote:UCGO BUGBug with: CarsShort description: Vehicle specific help not showingSeverity MinorComplete description No vehicle specific help is shown when pressing 'h' in cars which have files for vessel specific help. In the AuthorNotefolder inside Meshes several txt files are defined. According to the readme there, these should be shown in car, when pressing H.Tested with all the cars which should have it (Azure, Chrysler, Landspeeder, Flatbed and fuel.Reproduce bug Open scenario "Drive all cars". Enter one of the cars mentioned above. Pressing h only shows default help.Miscallenous Tried Shift-H which does nothing
Murdock wrote:QuoteDanSteph wrote:QuoteMurdock wrote:Bug with: carsShort description: No car meshSeverity unable to determineWow !-Try to disable any other modules that will get ride of eventual third party problem.-Did you used the installer or any other way (copy/JSGME)-Do you use custom scenario ?-What's your install path and OS ? (Vista , XP ?)There is no logic in this one, if Orbiter can't find a mesh it CTD usually. If you can selectcars it mean that the module is correct and meshes are loaded. So !!????An OS or Gfx card problem ? but why Arrow & other display ok !???Can you also post the orbiter.log ?DanEnabled modules: OrbiterSound, Rcontrol, ScnEditor, transx.Video card detected by Orbiter: Direct3D HAL (intel(R) 82852/82855 GM/GME Graphics Controller).Resolution: 1024x768 16bpp (I know it's shity but it's an old laptop).Standard Installer used.Cars don't work in any scenario but I used only the UCGO package ones.Install path: C:\Documents and Settings\VIRGILIO\Desktop\BETA.OS: WIN XP PRO SP2.I include orbiter.log and orbitersound_log**** Orbiter.logBuild Sep 29 2006 [v.060929]Devices enumerated: 4Devices accepted: 3==> RGB Emulation==> Direct3D HAL==> Direct3D HAL (Intel(R) 82852/82855 GM/GME Graphics Controller)Found 0 joystick(s)Module DGConfig.dll [API v.060425]Module AtlantisConfig.dll [API v.060425]Module Rcontrol.dll [API v.050206]Module ScnEditor.dll [API v.060425]Module OrbiterSound.dll [API v.060425]OrbiterSound 3.5 ver. May 13 2007 Log Started***********************************************Vessel AR01 requested an ID, returned= 0 OK attempting focus change...Focus not ready bypassing focus change - OkAttempting RenderViewport initialisation...Attempting GetStartValue initialisation...Passed GetStartValue - OkInitialising directsound...directsound initialised - OKPassed RenderViewport - OkAttempting Mp3 initialisation...MP3 found in playlist = 1Mp3 initialised - OkFocus changed attempting to load vessel waveFocus changed load vessel wave - OKattempting focus change...Attempting GetStartValue initialisation...Passed GetStartValue - OkFocus changed attempting to load vessel waveFocus changed load vessel wave - OKfocus changed - OkAttempting to close viewport...Attempting to kill DirectSound...DirectSound killed - OKPassed CloseRenderViewport - OkExited to Orbiter Launchpad - OKPassed ExitModule - OkPassed initModule - OkPassed ExitModule - OkPassed initModule - OkPassed ExitModule - OkPassed initModule - OkPassed ExitModule - OkThe only thing I can think is that I used a brand new install with only Orbiter and Orbitersound 3.5NO DGIV or UMMU was installed before UCGO.I don't know if this might be an issue. I will try a new install with DGIV firstBy the way, tomorrow I'm supposed to fly a French aircraft: ** MIRAGE 2000 **
DanSteph wrote:QuoteMurdock wrote:Bug with: carsShort description: No car meshSeverity unable to determineWow !-Try to disable any other modules that will get ride of eventual third party problem.-Did you used the installer or any other way (copy/JSGME)-Do you use custom scenario ?-What's your install path and OS ? (Vista , XP ?)There is no logic in this one, if Orbiter can't find a mesh it CTD usually. If you can selectcars it mean that the module is correct and meshes are loaded. So !!????An OS or Gfx card problem ? but why Arrow & other display ok !???Can you also post the orbiter.log ?Dan
Murdock wrote:Bug with: carsShort description: No car meshSeverity unable to determine
JackJL a écrit:In the event of an emergency the UMMU's could board the car, load some survival supplies in the cargo (inflatable hab etc.).They would undock, use the other vessel's engines to deorbit and fall through re-entry. They would then undock and jettisonthe cargo, then bail out themselves. They could gather on the ground, set up a base and await rescue!
the.punk a écrit:That's nice. If it's in the packed cargo mode can you drive i when unpacked?
Nemoricus a écrit:Dan, what exactly does the "not landed" unpack condition do for Cargo? I'm going to have to check it out.It and the "Landed" condition appear to do nothing. What are they supposed to do?Also, if you hit Alt-X repeatedly in a UMmu, the analyzing message will play over itself.
sunshine135 a écrit:UCGO BUGBug with: Arrow Freighter and Ships with a modified (2D or Virtual) CockpitShort description: Any ship with a modified cockpit attempting to dock to the Arrow will change to the Orbit Hud if F8 is pressed.
DanSteph wrote:Quotesunshine135 a écrit:UCGO BUGBug with: Arrow Freighter and Ships with a modified (2D or Virtual) CockpitShort description: Any ship with a modified cockpit attempting to dock to the Arrow will change to the Orbit Hud if F8 is pressed. Sorry I'm lost with this one. I think there is a problem but I'm new to VC and It seem to me that Orbiter doesn't save VC/cockpit setting per vessel basis.Open DG Mk4 in orbit.scn (stock dg) switch to VC with F8, switch to ISS then back-> Bam ! Orbit Hud.Any thought ?Dan
Nemoricus wrote:Dan, the ISOTAP needs more emergency thrust. I edited away Earth's atmosphere, flicked an ISOTAP at nearly escape velocity atit, and watched the results. It smacked into the Earth twice. Hard. The first time it bounced off at somewhat lower but stillhigh velocity. Then it adjusted its orbit and hit again, this time tumbling for a good distance before coming to a stop.Also, the ISOTAP needs to allow the user to use time acceleration above 100x under certain circumstances. I released theISOTAP at just under 150 Mm up and it took quite some time to reach Earth under 100x.Also, a countdown for payloads that autorelease would be a good thing.