Hi all! Really looking forward to UCGO - I think I've found a new use for vessel based breathable areas.
Code wise it's a UCGO cargo, with 2 meshes for deployed and undeployed. Visually it's a building with big doors, maybe a
landing pad inside or a garage. When undeployed the mesh shows the doors open, when deployed the mesh swaps to doors closed
AND a breathable area will be created.
Here's the thread on orbiter forum:
http://www.orbiter-forum.com/showthread.php?p=137029(with pictures)