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Etudiant spatial wrote:My orbiter turn at 180 FPS.
DanSteph wrote:QuoteEtudiant spatial a écrit:The speed of the artificial gravity is low in 10xCan someone reproduce this ?By design I force the rotation to be the same in every time acceleration. As Arrow is often used with it a wheel that wouldturn like a mad would not look good.Litle variation may be possible in rotation but not 1/5 difference.ThanksDan
Etudiant spatial a écrit:The speed of the artificial gravity is low in 10x
sunshine135 wrote:This is getting into Martin territory and those with Jovian brain-sizes compared to myhumble and modest Earth noggin.
sunshine135 a écrit:I sort of recall that the Vespucci D suffered the same issue, only it's wheel would spin like crazy at 10X and 100X, and then
the.punk a écrit:Short description: Lunar Rover shadow problem.Reproduce bug Climb abord a lunar rover with one UMMU and you will notice two.
DanSteph wrote:QuoteDanSteph a écrit:Quotegattico a écrit:I installed this on another PC and now it works great. I see the base she is in and Ummu worked. Also the scenario worked. I guess I need to install a fresh copy of orbiter.Can you please check that you have the file:...\Meshes\UMmu\BaseEpsilon.mshAnd that it does have a size of about 50kbCheck also if the following files exist:...\Textures2\UMmu\BaseMoonExt.dds...\Textures2\UMmu\BaseMoonRoof.dds...\Textures2\UMmu\BaseMoonFloor.dds...\Textures2\UMmu\BaseMoonSide.ddsAnd that they don't have a zero size.Much thanks !Dan
DanSteph a écrit:Quotegattico a écrit:I installed this on another PC and now it works great. I see the base she is in and Ummu worked. Also the scenario worked. I guess I need to install a fresh copy of orbiter.
gattico a écrit:I installed this on another PC and now it works great. I see the base she is in and Ummu worked. Also the scenario worked. I guess I need to install a fresh copy of orbiter.
DanSteph wrote:Quotesunshine135 a écrit:I sort of recall that the Vespucci D suffered the same issue, only it's wheel would spin like crazy at 10X and 100X, and thenIt's not the same problem because I have a specifical code that is supposed to maintain exactly the same rotation at any timewarp speed. At least it work for me. Strobe also should not blink like crazy (can you confirm?)So it seem we have a bug here with the rotation wheel.ThanksDan
gattico a écrit:the mesh and texture files are present and are not zeroNot sure how to uninstall this but reinstalled and got the same CTD
BASE-V2.0Name = UMMU DemoLocation = 33.4375 +5.125Size = 500BEGIN_NAVBEACONVOR UMMU 33.4375 +5.125 115.30 500END_NAVBEACON; === List of visuals ===BEGIN_OBJECTLISTMESH FILE UMmu\BaseEpsilon OWNMATERIAL POS 20 0 40 SCALE 1 1 1 SHADOW PRELOADENDEND_OBJECTLIST
sunshine135 a écrit:Interesting. The light too seems to slow down at the higher time accelerations. I agree that this is a bug.
sunshine135 wrote:UCGO BUGBug with: UmmuShort description: Ummu has difficulty turning on lunar surfaceSeverity moderateComplete description In the Mother ship- Arrow Freighter 18 scenario when you move the surface Ummu around, it is very difficult to get the Ummuto turn. Forward and Back motions are fine. Turning is overly difficult to the point of annoying and reduces playability.Reproduce bug Run the Mother ship- Arrow Freighter 18 scenario, focus on the Ummu and attempt left or right turns on the ground. Granted,movement on the moon should be a bit more cumbersome, but turning should not be that hard.Miscallenous I believe we have seen this before in previous Ummu versions and it needed a tweak to make it better. Perhaps you used someof that earlier code Dan?
tl8roy a écrit:Hi DanNot really a bug report, more just feature request:
DanSteph wrote:Quotegattico a écrit:the mesh and texture files are present and are not zeroNot sure how to uninstall this but reinstalled and got the same CTDokay thanks, still investigating so sorry for questions.Can you open the file:config/moon/bases/UMMUBaseMoon.cfg with notepad and replace ALL the existing text by this one below:Code: [Select]BASE-V2.0Name = UMMU DemoLocation = 33.4375 +5.125Size = 500BEGIN_NAVBEACONVOR UMMU 33.4375 +5.125 115.30 500END_NAVBEACON; === List of visuals ===BEGIN_OBJECTLISTMESH FILE UMmu\BaseEpsilon OWNMATERIAL POS 20 0 40 SCALE 1 1 1 SHADOW PRELOADENDEND_OBJECTLISTThen open the UMMU 2.0 scenario "humain gallery" and see if you have the baseMuch thanksDan
gattico a écrit:Made the changes. ran the scenario but no ummu are seen. I see them load but not in the scenario.
DanSteph wrote:Quotegattico a écrit:Made the changes. ran the scenario but no ummu are seen. I see them load but not in the scenario. Seem you forgot to reenter your password after the reinstall..Can you try again with the password ?Much thanksDan
DanSteph wrote:Mhhh and I suppose you still have the "base error" in the log file right ?I'm puzzled... with access to your computer/Orbiter install I'm sure I would be able to diagnose the problem quickly but by forum it's hard.I don't know what's your expertise level with orbiter files/config.I would now personnaly try to delete the file "Orbiter.cfg" then launch orbitertouch just the video tab (choose gfx card etc) then launch the same scenario.Sound good for you ? let me know.Dan
DanSteph wrote:What is exactly the status of this Orbiter install ?An old one full of many addon ? empty ? clean ? old ? new ? stable ?Did you tried UCGO on another Orbiter install but on the same computer ?Dan