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sunshine135 wrote:When you put it back on the platform, it has to be near what it was like when you offloaded it. I believe for the sake ofrealism, you would want it like this. You would also have a Ummu at the base of the platform marshaling you back on to it.I don't believe that changing the tolerances here is the answer, Dan. Maybe some markings on the lift so you know where thefront tire should be lined up. If the Azure is centered, then it should lift. Otherwise, the rover would jam in between thelift and the frame.
gattico wrote:UCGO BUGBug with: Short description: Orbiter appears to CTD on the "Construct a base by unpacking cargos" Scenario.Severity CTD Complete description (Orbiter appears to CTD on the "Construct a base by unpacking cargos" Scenario.)Reproduce bug (Load the "_UniversalCarsandCargos (UCGO) \ Features demonstrations - Learning \ Construct a base by unpacking cargos.scn " it should CTD)Miscallenous (If you have comments or something to add)
the.punk a écrit:Short description: Cars driving into each other if in AI mode.
DanSteph wrote:QuoteShadow Addict a écrit:Short description: Unlimited fuelThe problem is that the Probe must work in a lot of very differents situations. The guy that release it very far from anheavy planet (requering A HUGE fuel) as well as someone that release it close to a light moon.This is why I've set a very low fuel consumpution..Maybe I've exagerated a bit ? I may lower a bit the number but still on normal release it will only use a few fuel to prevent extreme situation.what y a think ?Dam
Shadow Addict a écrit:Short description: Unlimited fuel
DanSteph wrote:Quotethe.punk a écrit:Short description: Cars driving into each other if in AI mode.This would require complete collide/position check with a complexe avoiding AI code that can lead to other bugs. (whileavoiding a car enter in collision with a building, vessel, cargos etc) As orbiter doesn't manage collision it would take too much time, subject to bugs etc.So noted as "solved"ThanksDan
gattico wrote:UCGO BUGBug with: (Ummu)Short description: (Which base is she in and Ummu movement)Severity (minor)Complete description (On the base construction scenario. Which base is Ummu-Lola in? but in the Ummu movement I use 1/3 keypad for the rotation that works fine. but if I use 8 forward and 2 reverse I get odd effects. I pressed 8 for forward nothing happened then it moved but backwards away from the objects. Same for #2 but I move toward the object. I also started tilting, as seen in the image.)Reproduce bug (I started the base construct scenario. Ummu movement was good at first in any direction. I switch to Ummu-lola and moved her if seem ok. Switched back to UMmu_Capt-Peter_John and then when I pressed 8 for forward he moved backward)Miscallenous ()
gattico a écrit:I installed this on another PC and now it works great. I see the base she is in and Ummu worked. Also the scenario worked. I guess I need to install a fresh copy of orbiter.
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564[glow=yellow,2,300]BaseObject: Parse error 1[/glow]Module Moon.dll [API v.041022]
DanSteph a écrit:Quotegattico a écrit:I installed this on another PC and now it works great. I see the base she is in and Ummu worked. Also the scenario worked. I guess I need to install a fresh copy of orbiter.
DanSteph wrote:-What OS do you use ? (XP, vista other)-In wich folder is Orbiter installed ? (complete path)-Are you certain you use a normal version of Orbiter/060929/P1 (not a patched one ?)-Any addon really special that you use ? Something special with this install ?-Base not appearing is not normal at all, I saw a line in your configCode: [Select]VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564[glow=yellow,2,300]BaseObject: Parse error 1[/glow]Module Moon.dll [API v.041022]This is why base doesn't appear but I have no idea why it doesn't work on your PC.-Did the UCGO install went fine ? no problem, error message ?-Much thanksDanPS: I think the CTD came from the Shuttla because it was landed at "UMmu base" and this base wasn't declared, soall seem to relate to this base problem.
sunshine135 a écrit:onto the lift, and thought I would be cute- trying to store the rover with two of the three Ummus inside. The lift respondedby saying- closing, but it never closed. I tried closing it as an action area and from inside as well.
DanSteph wrote:Quotesunshine135 a écrit:onto the lift, and thought I would be cute- trying to store the rover with two of the three Ummus inside. The lift respondedby saying- closing, but it never closed. I tried closing it as an action area and from inside as well.You tried with action area right ?Yes this is a safety measure because UMmu inside rover would be lost. There is no way for Arrow to know who's inside andtransfert them once stowed. But it's also realist, I don't think safety would allow stowing operation with someone inside thecars.Message inside Arrow tell that it can't operate with a full rovers.There is a bug anyway, action area should not respond "stowing" but an error message. But I don't think I canchange thatbecause when the check is done it's too late to change the action area. Well, I suppose we would have to live with this one CheersDan
Etudiant spatial a écrit:The speed of the artificial gravity is low in 10x