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Dan's add-ons
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Angle of reentry.
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Topic: Angle of reentry. (Read 3049 times)
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apokliptico
Newbie
Posts: 9
Karma: 0
01 March 2009, 06:17:00
Hi!
I just wanted to ask for the formula that is used to calculate the angle of reentry in DGIV.
Thanks!
APOKLIPTICO
apokliptico
Newbie
Posts: 9
Karma: 0
Reply #1
- 09 March 2009, 03:00:53
Please!! does anyone know??
Dan?
apokliptico
Newbie
Posts: 9
Karma: 0
Reply #2
- 10 March 2009, 16:14:34
Cmon!, no answers at all???
markl316
Jr. Member
Posts: 55
Karma: 0
Reply #3
- 06 April 2009, 05:57:45
Depending on how far you do your deorbit burn, it could be anywhere from 35-45. If you do your deorbit burn from
about 18.00M from the base from a 300k x 300k orbit, 40 degrees should do it.
MarkL
apokliptico
Newbie
Posts: 9
Karma: 0
Reply #4
- 06 April 2009, 12:35:03
Thanks for answering, but I meant the angle in which the glider touches the atmosphere. In earth normally its between 1 and 2
degrees...
Does anyone know that formula?
ar81
Hero Member
Posts: 561
Karma: 0
Reply #5
- 01 June 2009, 16:27:47
Vertical velocity ^2 + Horizontal velocity ^2 = Velocity
Sine(Angle of descent) = Vertical velocity/Velocity
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Last Edit: 01 June 2009, 16:27:47 by ar81
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Angle of reentry.