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Author Topic: UMMU and Prelude skin editing questions.  (Read 2420 times)

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Offline Balladeer

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05 September 2008, 15:14:46
Is it possible to edit the ummu suit skins?  And is there a way to work around it so that you can edit the hangars for
the prelude bases?  Thank you.


Offline Dig Gil

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Reply #1 - 05 September 2008, 19:50:16
Yes, it is possible. And also very simple, BUT! First make backup of the "Textures2" files:
-first get some image converter (from DDS to anything that your editing program reads; in your case I advice JPG or
BMP, for GIMP). At the original Orbiter Forum Ar81 indicated one program I was very keen on, it was the DDS
Converter 2 (http://www.civfanatics.net/uploads10/dds_converter_v21.zip) but it don't seems to run on Vista, BTW,
does anyone know an alternative to DDS Converter that runs on Vista? My XP is getting too old.
Notice: this is the original posts where I get information about AddOns if you need some more information:
http://orbiter.dansteph.com/forum/index.php?topic=10888.msg173440#msg173440 and
http://www.orbitersim.com/forum/Default.aspx?g=posts&t=4531 one more thing: the first link has another link that
goes to the second, but I made your life easier:baaa:...

-The second thing to do is found the right files on the orbiter directory, because each time there's a mesh about
something the orbiter's core looks for the corresponding texture following a given (predetermined) folder path with
specific filename. So how do we do it? I use to think in the following way: for this example (UMMU), since UMMU is not
a regular AddOn (don't ask me why) it's texture files should be at "Textures2" folder, and... what a suprise! there's a
folder called UMMU (Dan is very organized :top: ) go there and Voilą! There's all you need.
I discovered that the textures for UMMU inside DGIV and outside are different! At "Textures2" there's the folder ""this
is where the folder "SKINS" is but not inside "SKINS" there are the files you need if you want to change UMMU's
textures inside DGIV

-Third and last convert the orginal textures and edit them! As simple as that! Remeber what I said about how orbiter
handles textures; if you changed the files place in the directory or filename then you messed up. We talked about the
UMMU, but for PreludeII it's the same thing, the difference is on the where are the files (just look around the orbiter
directory for them in the same way I did to find UMMU's one) I think there's a SDK by Dan for PreludeII skining, but I'm not sure.
Good Luck!



Post Edited ( 09-05-08 19:52 )

At Light Speed and Beyond!!!

Offline Balladeer

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Reply #2 - 05 September 2008, 22:07:49
Thanks Dig Gil for the information.  Could you tell me where to find the prelude file that contains the actual Prelude
hangars?  I see that there is a prelude details, pad, and main.  I know the main contains the main dome area and
that the pad is the landing pad.  Details prelude seems to contain windows and such but I can't find where exactly
the structures that make up the two hangars are at.

Thanks again.


Offline Dig Gil

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Reply #3 - 06 September 2008, 20:43:17
It's better ask Dan for now, my DDS reader is out... :(


« Last Edit: 06 September 2008, 20:43:17 by Dig Gil »
At Light Speed and Beyond!!!