See site in english Voir le site en francais
Website skin:
home  download  forum  link  contact

Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

Author Topic: Thrust produced  (Read 2604 times)

0 Members and 1 Guest are viewing this topic.

Offline aviatordave

  • Newbie
  • *
  • Posts: 4
  • Karma: 0
15 July 2007, 22:02:29
Does anybody know how many newtons are produced by the retro engines at full power in the different engine configuration in
the DGIV?

Thanks,
aviatordave


Offline Madeeks

  • Newbie
  • *
  • Posts: 3
  • Karma: 0
Reply #1 - 16 July 2007, 00:18:46
The dry powers of the engine configurations are written in the pop-up menu in the DGIV configuration panel/window where you
select the engine type and so they should go as follows:

Mark I - 50'000 N
Mark II - 200'000 N
Mark IV - 260'000 N
Mark V - 320'000 N

I hope this is what you were talking about. ;)


------------------------------
Crisis Aerospace
Vice-President and Main Developer ^_^

Offline aviatordave

  • Newbie
  • *
  • Posts: 4
  • Karma: 0
Reply #2 - 16 July 2007, 05:29:32
But do you know what the dry power of the retro engines are?  Is it some percentage of the main engine?

-aviatordave


Offline tl8roy

  • Full Member
  • ***
  • Posts: 113
  • Karma: 0
Reply #3 - 16 July 2007, 08:22:29
F=ma,

go to .1x time, burst fire (only enough time to see the value) the retros and look for value at m/s2 (acceleration). Find the
mass and sub in the numbers to work it out.

TL8


TL8

"To Learn Programming you need not know the language but how to copy and paste."

Offline DanSteph

  • Administrator
  • Legend
  • *****
  • Posts: 15407
  • Karma: 256
  • Hein, quoi !?
    • FsPassengers
Reply #4 - 16 July 2007, 12:31:35
Or look in the main panel the "engine display" while firing retro = -54Kn

Dan


Offline Ursus

  • Jr. Member
  • **
  • Posts: 68
  • Karma: 0
Reply #5 - 18 July 2007, 10:42:18
Quote
Mark I - 50'000 N

Quote
DanSteph wrote:
Or look in the main panel the "engine display" while firing retro = -54Kn

Dan

Does that mean that, using the Mark I engines, the retro thrusters produce 4kN more thrust than the main engines?

[Performs quick test.]


Yup... but the retros are still quieter, and the engine bar graph still only goes up 25% of the scale when the retros are fired. :badsmile:



Post Edited ( 07-18-07 10:57 )

-----
Occasionally-visiting Grumpy Old Bear

Offline Krytom

  • Legend
  • ******
  • Posts: 1058
  • Karma: 0
Reply #6 - 18 July 2007, 17:31:55
Isn't there a feature of Orbiter to show all forces acting on a vessel as arrows? F9 or something, can't remember.



Offline aviatordave

  • Newbie
  • *
  • Posts: 4
  • Karma: 0
Reply #7 - 19 July 2007, 05:00:09
Thanks for your help!

-aviatordave

« Last Edit: 19 July 2007, 05:00:09 by aviatordave »