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Tachyon wrote:Hmmm - okay - 174 reads and 0 replies is either really cool - or sucks. Either ya all are ignoring me or I've stumped everyone so does anyone know *where* they are? Maybe I'll putz with them myself .....
Tachyon a écrit:without bothering you Dan. I don't even know where those panels are stored.... much less the format.... (DDS??) At any rate.... I'll get out my sledge hammer and start looking around for myself.... thanks for the nod though.. I was beginning to think I was typing in invisible pixels.
DanSteph wrote:You may use "hack" and replace ressources (bmp) in dll but that would not fit codeand all dynamic stuff (buttons display) would be at wrong place. No way sorry.Maybe a gray stickers glued on screen to hide side ? For DGV I may do it (two version) but this request is so rare that I'm not sure I'll.Dan
woo482 a écrit:dan I may be bug you by saying this but will ther be a dg5 and if thear is a chute for the dg wold be nice?
woo482 wrote:dan I may be bug you by saying this but will their be a dg5 and if there is a chute for the dg wold be nice?
woo482 meant to say:Dan, I may be bugging you by saying this, but will there be a DG5? If there is, a chute for the DG would be nice.
DanSteph wrote:Thanks for translation Krytom DG5 yes it's mentionned in the "If you ever make a DGV" two thread below this one,a chute for DGIV no way, why should it have one ? Crew can eject.Dan
sunshine135 wrote:If the issue simply isthat at the higher resolution, you can see out of the sides of the control panel, I would just take the panel .bmp, and open it in paint.net or paint, and just add some extra "grey" onto the sides. It wouldn't be difficult to make it look professional. Thus, no modification needed to the poisition of the instruments, switches, or other gizmos, and the panel looks full across the screen.
oapiRegisterPanelArea (AID_ATTITUDEMODE, _R(1089, 69, 1129, 113), PANEL_REDRAW_MOUSE, PANEL_MOUSE_DOWN);
As you can see, the area's panel coordinates [ _R(1089, 69, 1129, 113) ] are specified as absolute values andwill be painted at those coordinates over the background panel.Let's say you widen the background panel bitmap by 320 pixels (making it 1600 pixels wide) by adding 160 pixels ofgray to the left and the rightsides -- now the background panel bitmap will no longer match the controls because all the controls will appear 160pixels "off to the left" of where they should be on the new (wider) panel.
With that being said, you could offset all of the panel settings by 160 pixels to the right if you added pixels to the left. I didn't say it would be easy. If Tachyon wants the panel bad enough, he could spend the time to do it versus waiting on Dan to do it. Would it not take Dan just as much time?
Tachyon wrote:I don't want to start a "poll" thread (can this forum software even do that?? ) and I'm not bragging then I say this ... and I do realize that I am on the upper end of the curve here. But *I* think that most users (>50%) have current technology hardware. The present run of FPS games demands it. Heck FSX is worthless without it. As for me ... I'm sporting dual 8800GTX's SLI'd on a eVGA 680i mobo, 6600 Dual core CPU, and 4gb of 8500DDR2. So when I install something and config's its screen settings.... I pretty much set everything I can find to MAX. (<-- sry- just had to) Anyone with a >2ghz P4 (or AMD equivalent), 512mb-1gb main system memory and either of the current cards from ATI or nVidia can do this..... specially in Orbiter ... it isn’t doing that much graphically. My cooling fans don't even spool up.
sunshine135 wrote:QuoteDanSteph wrote:Thanks for translation Krytom DG5 yes it's mentionned in the "If you ever make a DGV" two thread below this one,a chute for DGIV no way, why should it have one ? Crew can eject.DanI think he means a drag chute to slow the DGIV down upon landing Dan.