0 Members and 1 Guest are viewing this topic.
Ursus a écrit:Anyway, enough rambling for now. Does anyone have any thoughts on this idea? Has anyone else started working on this?
Example:LPAD2 POS 0 0 0 SCALE 0 0 0 TEX Lpad02 NAV 129.40END
DanSteph wrote:Doc page 23, it speak about shadow but it's exactly what you search for Dan
BASE-V2.0Name = Luna-AsimovLocation = -179.5625 +41.1184070Size = 500BEGIN_NAVBEACONVOR LWA -179.559499 +41.119601 124.10 500END_NAVBEACON; === List of visuals ===BEGIN_OBJECTLISTEND_OBJECTLIST
DocHoliday wrote:As you found out yourself Matt's solution is a fully functional landing pad without the visual mesh/texture and without anyother tradeoffs. Hence better than a VOR beacon. Or am I missing something?
I've been working on something like this, I'll probably also make a brand new LPAD texture based on Dan's Prelude pad, ofcourse without the nifty lights, but just so that the other pads are "in style" with the main pad.The "hidden pad" you noticed inside the dome is basically just the repeated ground texture and has no function at all.
Dan wrote:will write somes doc or upload an addon about that
picto a écrit:How do you obtain such shadows ?On my Orbiter, they are always like this, a deep and awful blak.Am i missing something with Orbiter's configuration ?
Ursus wrote:Actually, I'm wondering if a zero-sized pad would be fully functional. As far as the occupied/unoccupied statusgoes, I'd think it would always report "free", because the vessel would never be exactly centered over it, orreport "occupied", because there's a PreludeII "vessel" over it. Still, I'm starting to agree that it'sbetter to have a landing pad beacon defined as a pad.