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Quick_Nick a écrit:I assume French is like plenty of other languages where it is switched around and just pronounced a little different.
DanSteph wrote:I reworked already 15 time the model, sorry no, not yet.Dan
DanSteph wrote:I really thanks all testers that follow this adventure and help to bring a good addonto the community. Great work, great help Thanks much Dan
DanSteph wrote:Had an hard day, my wife's computer didn't booted anymore and as she need it for work I spent all my day on it. (graphic card out of service)
If Momma not is happy, then if happy avalanche which not is... by father not happy, then uneasiness no one
Well what I thought: “oapiMeshMaterial” with Ca I am almost certain that one can make the progressive ice. If ever ina few months you are bored, you will know what to make;) EDICT: YESSS!! I have just tested on the DGIV, Ca walks! The icewhich appears it very gradually is completely possible into 4 line of codes. (but is necessary to modify the meshes a little)With a parameter in more in the scenario one could launch the scenario with any degree of ice and which would go whileincreasing slowly according to time. (and would decrease quickly after launching) Me from there besides at will will add ofthis step the option of the pane opacifiable for the DGIV;) DaN
willy88 wrote:From what I can understand, I think Dan may be implementing ice or something similar on DGIV. Is this correct, Dan?
sunshine135 wrote:If Momma ain't happy, ain't nobody happy...