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Artlav a écrit:Any Moon-landed scenario.Start The Art of EVA scenario, where you are on the Moon in MMU already, open scenario editor->propellants.Exact point is 66.3724%66.3724% - runs around fine, 66.3723% - stands still.
sunshine135 wrote:I found a bug:-Start your UMmu off with a turbopack on the Earth.-Max thrust, straight up until you are out of fuel-Press B and then G in quick succession to release the turbopack from your back and grab it with your hands (so you don'tfoul your chute of course).-Deploy your chute at 500m-Press G and then B to swing the turbopack back to your back before you touch down-When you land, your parachute stays attached in the verticle, and doesn't disappear.I was able to duplicate the issue.
Artlav a écrit:TurboPack infinite fuel bug:Start The Art Of EVA scenario (or anyone on the Moon), get the MMU mated with turbopack, get off the ground for a while, makesure the fuel is below 40kg, exit the sim, start current state, the fuel will be 40kg.I thought that one was cleared...And it doesn't work that way on Earth, as well as the ground mode-RCS fuel relation bug..
DanSteph a écrit:Not a bug but an Orbiter feature: when you are on a pad fuel tank are filledautomatically.Dan
Artlav a écrit:TurboPack infinite fuel bug:TurboPack thrust level bug:
n122vu a écrit:Bug Report - Scenario ConfigurationIn the Mission Scenario "The Art of EVA" - when you EVA the crew of the crippled ship, their suits have 0% RCS fuel. This makes the EVA and rescue next to impossible, as when the crew EVA, they are also rotating out of control along with the ship.
Artlav a écrit:Update on the weight/control bug:UMMU weight bug (?):What about WeightKg parameter of UMMU? I can't see where it is saved in the scenario file.If you exit the MMU from the vessel, exit the sim, start it again and get into the vessel, the weightKg parameter will bediffirent.
DanSteph wrote:Was the famous "mother ship copied fuel" bug, cleared.
DanSteph wrote]QuoteArtlav a écrit:EVA RCS/control bug:UMMU RCS fuel are often set to some apparently random value when it egresses.Futher research shows, that the RCS fuel is set to the amount of fuel in one of the host vessed (DGIV) tanks.DanSolved !!!No buffer overflow of course but a copy of the "mother" vessel status applied to child.GetVesselStatus(vs)vs.Fuel=1.0; <--- forgot this one Eva (vs)So the "child" had simply same setting than mother ship. The fact that it didn't happened all timecome from orbiter I think, difference in timing. (when I was debuging step by step for exampleI didn't had it)May thanks for your help and for catching this one. I "close" your problem, can you please watch about the other problem with "rot" setting "changing"other vessel around and open another post if you can reproduce it ? (so I can "yellow" it as it's a different problem than "fuel")Dan
Artlav a écrit:EVA RCS/control bug:UMMU RCS fuel are often set to some apparently random value when it egresses.Futher research shows, that the RCS fuel is set to the amount of fuel in one of the host vessed (DGIV) tanks.Dan