See site in english Voir le site en francais
Website skin:
home  download  forum  link  contact

Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

Author Topic: Satellite  (Read 8306 times)

0 Members and 1 Guest are viewing this topic.

Offline Stinger

  • Newbie
  • *
  • Posts: 12
  • Karma: 0
07 April 2007, 01:57:38
I just did a mesh (TUG SAT-1 on orbithangar.com), and wonder if
contact-points or grapling-points will be necessary, to put it into DG-IV? :wonder:
-It's my first mesh, and I have no idea yet how to add such points. I tried it with MeshWizzard1.9b, but it freezes as soon
as I open the mesh...
-Another question is how to get the Specular values from Anim 8 or to Orbiter? (used 3ds2msh to convert)
-It looks a lot better with reflections (in Anim 8 or)!

I'm looking forward to any suggestions! :)



Post Edited ( 04-07-07 02:12 )


Offline Stinger

  • Newbie
  • *
  • Posts: 12
  • Karma: 0
Reply #1 - 07 April 2007, 02:06:02




Post Edited ( 04-07-07 02:12 )


Offline Quantum Burrito Meal

  • Jr. Member
  • **
  • Posts: 75
  • Karma: 0
Reply #2 - 07 April 2007, 02:09:34
Just so you know, at the bottom right hand corner of every post you make is an 'Edit this post' link. Forumites generally
prefer that to double-posting.


------------------------------------------
Proud creator of two (2) addons

One of which is soon to be out of date, and one is not yet useable. Great Success!

Offline DanSteph

  • Administrator
  • Legend
  • *****
  • Posts: 15410
  • Karma: 266
  • Hein, quoi !?
    • FsPassengers
Reply #3 - 07 April 2007, 02:09:45
You'll need config file:

; === Configuration file for DGIV payload ===
; Container payload for DGIV copyright by dansteph, visit http://orbiter.dansteph.com
; see doc in doc/dgIV for use.
ClassName = DGIVCargoB37
MeshName = ../config/DGIVPayload/Meshes/DGIVCargoB37
MeshInBayName = ../config/DGIVPayload/Meshes/DGIVCargoB37InBay
DGIVCARGODESC = B37 Misc and tools
DGIVBAYPOSITION = 0.00 0.90 -1.70
Size = 3.00
Mass = 1800; empty mass [kg]
MaxFuel = 40  ; max fuel mass [kg]
Isp = 0        ; fuel specific impulse [m/s]
MaxMainThrust = 0
MaxRetroThrust = 0
MaxHoverThrust = 0
MaxAttitudeThrust = 0
CameraOffset = 0.0 .0 0.0
CW = 0.3 0.3 0.3
LiftFactor = 0.0
CrossSections = 0.21 0.21 0.43
EnableFocus = true
TouchdownPoints = 0 -0.68 1 -1 -0.68 -1 1 -0.68 -1

; === Docking ports ===
BEGIN_DOCKLIST
0.00 -0.70 0.00 0 -1 0 0 0 1 542
END_DOCKLIST

; === Attachment specs ===
BEGIN_ATTACHMENT
P 0.0 0.9 0.0  0 1 0  0 0 1  DGIVCPL
END_ATTACHMENT


Dan


Offline Stinger

  • Newbie
  • *
  • Posts: 12
  • Karma: 0
Reply #4 - 07 April 2007, 02:21:21
Thanks Quantum Burrito Meal! -I just tested... ;)


Thank you for the quick answer Dan!
-This forum is great as well as the Deltaglider-IV of course! ;) :wor:


Offline Quantum Burrito Meal

  • Jr. Member
  • **
  • Posts: 75
  • Karma: 0
Reply #5 - 07 April 2007, 03:24:04
Dan, I'm making a reskin for the container (I have no actual skill, I just like the pretty colours :)) how would I change
that .cfg to make it use my texture? I see the description and class name and mesh name etc. just not a texture name.

EDIT: Figured it out. Will post complete guide when finished to save Dan's time.



Post Edited ( 04-07-07 04:12 )

------------------------------------------
Proud creator of two (2) addons

One of which is soon to be out of date, and one is not yet useable. Great Success!

Offline DanSteph

  • Administrator
  • Legend
  • *****
  • Posts: 15410
  • Karma: 266
  • Hein, quoi !?
    • FsPassengers
Reply #6 - 07 April 2007, 03:32:57
Well, that's a doc stuff, would be a waste of time wo write here but it's simple if you know how...

Have a look at config/vessel/DGIVCargoB37.cfg
Then look into folder config/DGIVPAYLOAD to see how are organized files,
last , copy a mesh model for example DgIVCargoB37.msh
Rename it and edit at the end of file the path to your texture.

at the end you must have (say you choose "DgIVCargoMine" as name)

1x DgIVCargoMine.cfg  (with all name as "DGIVCargoB37" changed to "DgIVCargoMine"
1x DgIVCargoMine.msh with texture name changed at the end for DgIVCargoMine.dds
1x DgIVCargoMine.dds in DGIVPAYLOAD/texture
1x Jpg image otherwise it will not be selectable.

Dan


Offline Quantum Burrito Meal

  • Jr. Member
  • **
  • Posts: 75
  • Karma: 0
Reply #7 - 07 April 2007, 04:14:19
Looks like Dan doesn't want his time saving. Well, if that wasn't clear enough for anyone, I'll make a graphical guide.


------------------------------------------
Proud creator of two (2) addons

One of which is soon to be out of date, and one is not yet useable. Great Success!

Offline DanSteph

  • Administrator
  • Legend
  • *****
  • Posts: 15410
  • Karma: 266
  • Hein, quoi !?
    • FsPassengers
Reply #8 - 07 April 2007, 04:17:49
Writing two time the doc doesn't save specially my time ;)

One time for each things, I'm on Ummu stuff and DGIV crew yet.

Dan


Offline Quantum Burrito Meal

  • Jr. Member
  • **
  • Posts: 75
  • Karma: 0
Reply #9 - 07 April 2007, 04:46:14
Okay then, Mr. Awkward, have it your way :P

Also, although this may be slightly hijacking the thread, what do you all think of this payload?




------------------------------------------
Proud creator of two (2) addons

One of which is soon to be out of date, and one is not yet useable. Great Success!

Offline DanSteph

  • Administrator
  • Legend
  • *****
  • Posts: 15410
  • Karma: 266
  • Hein, quoi !?
    • FsPassengers
Reply #10 - 07 April 2007, 04:49:41
Look very good I would says from here, nice design, did you used the psd SDK ?

Dan


Offline Quantum Burrito Meal

  • Jr. Member
  • **
  • Posts: 75
  • Karma: 0
Reply #11 - 07 April 2007, 04:53:20
Yes, easiest to understand SDK yet!

Implementation, however, was a little confusing. But that was only due to absence of documenation.
Next step: Adding a trivial animation, because I can :badsmile:


------------------------------------------
Proud creator of two (2) addons

One of which is soon to be out of date, and one is not yet useable. Great Success!

Offline DanSteph

  • Administrator
  • Legend
  • *****
  • Posts: 15410
  • Karma: 266
  • Hein, quoi !?
    • FsPassengers
Reply #12 - 07 April 2007, 05:21:19
You sigi doesn't look right anymore then :

Proud creator of one (1) addon :badsmile:

Dan


Offline willy88

  • Sr. Member
  • ****
  • Posts: 332
  • Karma: 0
Reply #13 - 07 April 2007, 06:22:30
Continue further hijacking of thread! :badsmile:



GA-26 Compressed Gas (not methane ;) )


_________

Offline DanSteph

  • Administrator
  • Legend
  • *****
  • Posts: 15410
  • Karma: 266
  • Hein, quoi !?
    • FsPassengers
Reply #14 - 07 April 2007, 08:56:34
love this one ;)

Dan


Offline Quantum Burrito Meal

  • Jr. Member
  • **
  • Posts: 75
  • Karma: 0
Reply #15 - 07 April 2007, 11:09:26
Dan, do you have an SDK for the DGIV? I was just going to use the DGIII one, but some of the bits have change place, and
there's no hover doors.


------------------------------------------
Proud creator of two (2) addons

One of which is soon to be out of date, and one is not yet useable. Great Success!

Offline Stinger

  • Newbie
  • *
  • Posts: 12
  • Karma: 0
Reply #16 - 07 April 2007, 12:36:31
Hey Quantum 'Hijacker' Burrito Meal! ;)

BTT please!

-> Specular effects from 'Anim 8 or' to Orbiter. (3ds2msh-converter changes ambient with diffuse color, which is not a
problem because you can enter the  colors changed in 'Anim 8 or' first. -But 3ds2msh-converter takes specular-values away,
which takes the 'life' out of the mesh. -MeshWizzard freezes unfortunately.)

Any ideas?


Offline Quantum Burrito Meal

  • Jr. Member
  • **
  • Posts: 75
  • Karma: 0
Reply #17 - 07 April 2007, 13:00:11
You could manually enter the vertex co-ordinates etc. into a mesh file. Its just plain text.

Or, if you don't have a year to waste, you could try http://217.10.196.198/Orbiter/Msh_MakerV2.zip


------------------------------------------
Proud creator of two (2) addons

One of which is soon to be out of date, and one is not yet useable. Great Success!

Offline Stinger

  • Newbie
  • *
  • Posts: 12
  • Karma: 0
Reply #18 - 10 April 2007, 16:29:16
Quote
Quantum Burrito Meal wrote:
You could manually enter the vertex co-ordinates etc. into a mesh file. Its just plain text.
I know. -But I don't know yet how to do this.
Quote
or, if you don't have a year to waste,...
Thats right! ;)
Quote
...you could try
http://217.10.196.198/Orbiter/Msh_MakerV2.zip
Sounds great! 8) I'm gonna try this! Thanks a lot for the link QBM!


Offline DanSteph

  • Administrator
  • Legend
  • *****
  • Posts: 15410
  • Karma: 266
  • Hein, quoi !?
    • FsPassengers
Reply #19 - 10 April 2007, 17:09:42
Quote
Quantum Burrito Meal a écrit:
Dan, do you have an SDK for the DGIV? I was just going to use the DGIII one, but some of the bits have change
place, and
there's no hover doors.

You mean for DGIV skin ? will post them in the meaning time, sorry too much work I
must rework the PSD before releasing them.

Dan


Offline 4weeksholiday

  • Jr. Member
  • **
  • Posts: 77
  • Karma: 0
Reply #20 - 11 April 2007, 11:34:08
Quote
Stinger wrote:
I just did a mesh (TUG SAT-1 on orbithangar.com), and wonder if
contact-points or grapling-points will be necessary, to put it into DG-IV? :wonder:
-It's my first mesh, and I have no idea yet how to add such points. I tried it with MeshWizzard1.9b, but it freezes as
soon
as I open the mesh...
-Another question is how to get the Specular values from Anim 8 or to Orbiter? (used 3ds2msh to convert)
-It looks a lot better with reflections (in Anim 8 or)!

I'm looking forward to any suggestions! :)
how did you dg1v?


Offline Stinger

  • Newbie
  • *
  • Posts: 12
  • Karma: 0
Reply #21 - 11 April 2007, 21:22:31
Quote
4weeksholiday wrote:

how did you dg1v?

Hi 4weeksholiday!

dg1v :???: I didn't do a dg1v!

-My only addons are here:
http://www.orbithangar.com/advsearch.php?search=author&text=stinger&OrbVer=default&name=default&author=default&category=default&subcat=default
:-)

Greets!
Stinger

« Last Edit: 11 April 2007, 21:28:57 by Stinger »

Offline Stinger

  • Newbie
  • *
  • Posts: 12
  • Karma: 0
Reply #22 - 11 April 2007, 21:28:57
TUG-Sat-1 v1.1 is ready and available here:

http://www.orbithangar.com/searchid.php?ID=2871

-I finally got the 'specular-thing' working by editing the mesh-file! -Simply improved the apropriate values in the
Materials-List! ;-) -Detailed description can be found in the docs!

Happy orbiting! :turning:
Stinger

« Last Edit: 11 April 2007, 21:28:57 by Stinger »