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Quantum Burrito Meal wrote:You could manually enter the vertex co-ordinates etc. into a mesh file. Its just plain text.
or, if you don't have a year to waste,...
...you could tryhttp://217.10.196.198/Orbiter/Msh_MakerV2.zip
Quantum Burrito Meal a écrit:Dan, do you have an SDK for the DGIV? I was just going to use the DGIII one, but some of the bits have change place, andthere's no hover doors.
Stinger wrote:I just did a mesh (TUG SAT-1 on orbithangar.com), and wonder if contact-points or grapling-points will be necessary, to put it into DG-IV? -It's my first mesh, and I have no idea yet how to add such points. I tried it with MeshWizzard1.9b, but it freezes as soonas I open the mesh... -Another question is how to get the Specular values from Anim 8 or to Orbiter? (used 3ds2msh to convert)-It looks a lot better with reflections (in Anim 8 or)!I'm looking forward to any suggestions!
4weeksholiday wrote:how did you dg1v?