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Quantum Burrito Meal a écrit:The MFDs reset everytime the panel is changes with [CTRL]+[up]/[down]This means that they turn on when they are off, and some important values are lost.
Quantum Burrito Meal a écrit:EDIT: Also, ejecting when the canopy is broken near ground level kills the pilot.
Quantum Burrito Meal a écrit:EDIT: Also, D61 does not check the oxygen valve.
Quantum Burrito Meal a écrit:EDIT: Also, can you please put a 'Done' button on the repaint centre?
Artlav a écrit:Unexpected pressure bug: Get a fuel container (any other vessel) docked to the DGIV with uncompressed airlock, save, restore,undock the container, BAM. The state of airlock pressure is not saved in the scenario. Minor, but annoying.
Artlav a écrit:Antenna pointed at UMMU bug: Get an MMU near the DGIV,
Artlav a écrit:The voices doesn't always correspond to the action, i think that was reported already.,
Artlav a écrit:UMMU&turbopack&Moon bug: Get an mmu out while landed on the moon, attach a turbopack, take-off and do some flying-around,land, take-off and do some flying, land near the ship, disconnect the TP. MMU will no longer be controllable.
Artlav a écrit:Flying up-side-down bug: Get the DGIV off the runway, turn it upside-down, and land that way with some 4-5m/s. It will report gear collapse instead of canopy broken off.
Quantum Burrito Meal a écrit:3 hours to add a done button O.o wow. Didn't realise it was that complex.
Quantum Burrito Meal a écrit:With the MFD problem, it's not when they're off, but when they're on. Having them turn on is odd, but losing my BurnTime settings everytime I change panels is frustrating.
Quantum Burrito Meal a écrit:To reproduce bug with eject: Start on runway, and go forward so that the canopy breaks before it opens fully. while still moving tap [esc] three times.
DanSteph wrote:Shaked as much as I can, tried exactly what you told, no bug. Still controllable ? maybe no fuel anymore ?
Artlav a écrit:It has something to do with descent autopilot and controls - if you land the ummu with descent autopilot, while stillrotating it, then take-off and land again is the only time i got it twice.It feels a bit random - one time the mmu wasn't working the moment it egressed, other times it was working perfectly for an hour in a row. I'll post if i get a clear shot at it.
Artlav a écrit:One more minor bug - it is impossible to disable the alarm if something is broken - like cockpit temperature is too high or gears are torn off, it just keep going, without reacting to the alarm reset button. Feature?
Quantum Burrito Meal a écrit: use BurnTime MFD a lot for interplanetary transfers (although it doesn't work too well with DGIV for some reason) and if I change panels (ctrl+up/down) it resets all the values in it.
Quantum Burrito Meal a écrit:EDIT: Silly me! Bug had nothing to do with canopy. procedure: on runway, put engines on full, when gear collapses eject. Pilot hits the ground and dies.
picto a écrit:Je ne sais pas si c'est un bug, sur les Mmu, deux heures d'oxygène si EVA20 heures et plus si éjection dans l'espace.