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sunshine135 a écrit: BTW how is he leg?
Quick_Nick a écrit:That's a pretty good idea.
DanSteph wrote:QuoteQuick_Nick a écrit:That's a pretty good idea. I know in some maner DGIV is not very realistic due mainly about space to putsystems, but there is a limit. so I don't want to spend hundred hours of work for something that don't add much, is rarely used and would be completely unrealistic.(Cargo Bay even unrealistic have the imense avantage to add a lot of fun for missions, you don't fly anymore "useless" but to bring something somewhere)
Spence wrote:Would it be possible in future versions to eject the crew from the doors without having the pilot eject? I know its s strange concept, but it'd be a nice idea to be able to do a 'paramilitary drop'.
Spence a écrit:Would it be possible in future versions to eject the crew from the doors without having the pilot eject? I know its s strange concept, but it'd be a nice idea to be able to do a 'paramilitary drop'.
DanSteph wrote:Done,Work only if you EVA at more than 30m from ground, this to avoid that chute are armedand that trigger when you fly with Turbopack.
DanSteph wrote:Quotewilly88 a écrit:That would be nice. Here you are:http://www.dansteph.com/publie/DGIVCargoSDK.zipDan
willy88 a écrit:That would be nice.
Quantum Burrito Meal wrote:Dont be lazy, get the GIMP! It's free, and can edit images like photoshop. Besides, using paint would make your tetures looklike crap and be about 100x harder.
willy88 wrote:Could some smoke be added to the retro thrusters?
DanSteph wrote:Work in progress: loading directly pax from scenery editor of Orbiter:Dan