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Author Topic: [closed DGIV BLOG] News about developpment of DGIV  (Read 46341 times)

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Offline DanSteph

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Reply #75 - 04 April 2007, 01:26:38
Quote
sunshine135 a écrit:
:off:  BTW how is he leg?

Growing :badsmile:  don't know exactly word but all blood goes in the foot when I sit and stay here... almost doubled
volume... I had to wait three day before operation (surgery bloc was busy) with enormous leg, this may explain.

But I can walk without cane and work... almost all what I ask for now :beer:

Releasing beta right now... up in few mn

Dan


Offline willy88

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Reply #76 - 04 April 2007, 07:29:33
Just a little idea, how about having the DGIV (or V :damn: ) have an escape crew capsule
( http://en.wikipedia.org/wiki/Escape_crew_capsule ) instead of having the pilot eject and the crew jump out the doors?

The area highlighted in red could shoot off.



Just an idea...



Post Edited ( 04-04-07 09:45 )

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Offline Quick_Nick

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Reply #77 - 04 April 2007, 14:14:15
That's a pretty good idea. Maybe combine the it with jumping out later. ;)
Well, parachutes work too.


-Nick

Offline DanSteph

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Reply #78 - 04 April 2007, 14:32:13
Quote
Quick_Nick a écrit:
That's a pretty good idea.


That's a pretty bad idea... :badsmile: (also already submitted several time)

With cabin, crew eject space, dock, cargo bay there is already almost no room
left for system that I've heard are needed in vessel, engine, tanks etc etc...

Eject of cabin system are very heavy and take a lot of place because each system must
be backuped to work in the ejected cabin, one would ask also a chute (were to put it ?)
Plus What one would want to do with the ejected cabin ? no thrusters, no engine, hours
of work and hundred line of code to change all behaviour of panel to work with ejected
cabin only.

I know in some maner DGIV is not very realistic due mainly about space to put
systems, but there is a limit. so I don't want to spend hundred hours of work for
something that don't add much, is rarely used and would be completely unrealistic.

(Cargo Bay even unrealistic have the imense avantage to add a lot of fun for
missions, you don't fly anymore "useless" but to bring something somewhere)

Dan



Message modifié ( 04-04-2007 14:34 )



Message modifié ( 04-04-2007 14:36 )


Offline sunshine135

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Reply #79 - 04 April 2007, 16:13:05
Quote
DanSteph wrote:
Quote
Quick_Nick a écrit:
That's a pretty good idea.

I know in some maner DGIV is not very realistic due mainly about space to put
systems, but there is a limit. so I don't want to spend hundred hours of work for
something that don't add much, is rarely used and would be completely unrealistic.

(Cargo Bay even unrealistic have the imense avantage to add a lot of fun for
missions, you don't fly anymore "useless" but to bring something somewhere)



Besides, the crew jumping out of the doors is really cool animation!

I'm working on a scenario right now where the crew doesn't quite make it to orbit, so they eject, grab a crew member, and
have to strap the turbopack on and boost to an acceptable orbit before they burn up in the atmosphere.

So far, I burn to a crisp every time.  :hot:

Cheers,


"Sun Dog"

Offline Spence

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Reply #80 - 04 April 2007, 18:11:19
Would it be possible in future versions to eject the crew from the doors without having the pilot eject? I know its s
strange concept, but it'd be a nice idea to be able to do a 'paramilitary drop'.


'To See A World In A Grain Of Sand'

Offline Quantum Burrito Meal

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Reply #81 - 04 April 2007, 18:21:06
When the DGIV et al go gold, will you be giving out the source for the code input function that the MTKS uses (the
[F12]...[F11] thing)?


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Proud creator of two (2) addons

One of which is soon to be out of date, and one is not yet useable. Great Success!

Offline willy88

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Reply #82 - 07 April 2007, 04:25:02
Yes! Finally got it right!:



A seed bank for those martian greenhouses. ;)


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Offline Quick_Nick

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Reply #83 - 07 April 2007, 04:38:46
Quote
Spence wrote:
Would it be possible in future versions to eject the crew from the doors without having the pilot eject? I know its s
strange concept, but it'd be a nice idea to be able to do a 'paramilitary drop'.

I can think of some cool scenarios besides dropping soldiers.
But usually landing works better than throwing your friends out while moving, lol...
Oh, well, quicker and works well if you need to get them to an area with no runway.


-Nick

Offline DanSteph

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Reply #84 - 07 April 2007, 05:01:04
Quote
Spence a écrit:
Would it be possible in future versions to eject the crew from the doors without having the pilot eject? I know its s
strange concept, but it'd be a nice idea to be able to do a 'paramilitary drop'.


Done,



Work only if you EVA at more than 30m from ground, this to avoid that chute are armed
and that trigger when you fly with Turbopack.


Notice the DGIV fall in image because the idiot captain dropped also :lol:

Dan



Message modifié ( 07-04-2007 05:01 )


Offline DanSteph

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Reply #85 - 07 April 2007, 09:47:49
Work in progress, as said test of different skin for spacesuit...




Dan


Offline sunshine135

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Reply #86 - 07 April 2007, 16:00:02
Quote
DanSteph wrote:
Done,

Work only if you EVA at more than 30m from ground, this to avoid that chute are armed
and that trigger when you fly with Turbopack.

Neat. Now we can sneak up on those invading forces on Titan and Mars.  :badfinger:


"Sun Dog"

Offline Spence

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Reply #87 - 07 April 2007, 17:25:46
Looks brilliant! Thanks very much.


'To See A World In A Grain Of Sand'

Offline DanSteph

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Reply #88 - 07 April 2007, 18:55:31
Ok, new texture 512 (by default Ummu will be installed with low version 256 but 512 will be available)

Notice the fingers blue and the fact that we can put text and logos on each pocket and on helmet. :hot:



Dan


Offline picto

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Reply #89 - 07 April 2007, 19:18:31
Pourquoi :hot;?  C'est un minimum, je trouve. :doubt:
Môssieur avait il la flemme d'éditer sa map ?
Nannn ... j'rigoleeeuuuuxx .... c'est vachement bien !



Message modifié ( 07-04-2007 19:19 )

Pic

Offline DanSteph

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Reply #90 - 07 April 2007, 20:30:58
One more, orbiter rendering



Or maybe with white pocket ? wich one is better ?




Dan



Message modifié ( 07-04-2007 20:35 )


Offline Delta Glider3 lover

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Reply #91 - 07 April 2007, 20:34:04
Quote
DanSteph wrote:
Quote
willy88 a écrit:
That would be nice. :)

Here you are:
http://www.dansteph.com/publie/DGIVCargoSDK.zip

Dan
May I please get that in a bitmap format that can be used in paint? I really want to make new cargo.


Offline Quantum Burrito Meal

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Reply #92 - 07 April 2007, 20:37:07
Dont be lazy, get the GIMP! It's free, and can edit images like photoshop. Besides, using paint would make your tetures look
like crap and be about 100x harder.


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One of which is soon to be out of date, and one is not yet useable. Great Success!

Offline Heywood

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Reply #93 - 07 April 2007, 20:38:42
It has a magnificent aspect. For me is better with orange pocket.   :top:



Post Edited ( 04-07-07 20:42 )


Offline Delta Glider3 lover

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Reply #94 - 07 April 2007, 20:42:19
Quote
Quantum Burrito Meal wrote:
Dont be lazy, get the GIMP! It's free, and can edit images like photoshop. Besides, using paint would make your tetures look
like crap and be about 100x harder.

May I please have a link to the download? And there is no need to call me lazy.


Offline reekchaa

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Reply #95 - 07 April 2007, 21:55:08
I'm too lazy too.  I'm sure it's a very difficult and long link... one that requires hours of searching.  Oh, wait.. here it is:  
http://www.gimp.org/   (click download from main page, if you have the energy)  :badsmile:

  :google: is your friend ...despite his cranky demeanor.

~ the Reekchaa

Offline willy88

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Reply #96 - 10 April 2007, 02:34:25
Could some smoke be added to the retro thrusters?



Post Edited ( 04-10-07 02:34 )

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Offline Quick_Nick

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Reply #97 - 10 April 2007, 03:08:56
Quote
willy88 wrote:
Could some smoke be added to the retro thrusters?
Well, retros shouldn't be used except for when landed, but it's an idea.


-Nick

Offline DanSteph

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Reply #98 - 10 April 2007, 03:18:03
Work in progress: loading directly pax from scenery editor of Orbiter:




Old way by external dg4config.exe will be disabled.
Also old way in scenery.scn disabled also replaced by a new way more simple:


 ;--------Crew parameters  UMMUCREW Function-Name-Age-CardiacPulse-WeightKg (fonction of Pilot must be: Capt)
  NoOneOnBoard 0
  NoPilotOnBoard 0
  UMMUCREW Capt-John_Doe-38-74-79
  UMMUCREW Exo-Daniel_Whats-45-60-89
  UMMUCREW Tech-Michael_Proud-34-69-80
  UMMUCREW Miss-Chiken_Have-43-63-66
  UMMUCREW Geo-Joe_Cook-54-83-66


Dan



Message modifié ( 10-04-2007 03:22 )


Offline Delta Glider3 lover

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Reply #99 - 10 April 2007, 03:20:39
Quote
DanSteph wrote:
Work in progress: loading directly pax from scenery editor of Orbiter:



Dan
Look's good, when will it be done? I would like to put scientists in my crew.