See site in english Voir le site en francais
Website skin:
home  download  forum  link  contact

Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

Author Topic: Gear dampers  (Read 1758 times)

0 Members and 1 Guest are viewing this topic.

Offline Matt50

  • Jr. Member
  • **
  • Posts: 27
  • Karma: 0
06 January 2007, 12:31:43
Dan,

me again. Found this at the orbiter homepage (forum) dated Nov 14th 2006:


David909 wrote:
Okay, so we all know that watching a DG crash into a ball of superheated flameage would be unsavory.

However, it occurs to me that the Landing Gear is a crucial component to the simulation experience.
Its one of things you just can't see, sense or feel in Orbiter.
So, how about if the next version of Orbiter,
or Orbiter SDK, comes with individual landing gear damage simulation coded in?
This way, people know if they are truly that good, or just an amateur who still needs to practice.


Well, you could make your own addon, as you need to mod the meshes - you split the landing gear into three extra
meshes (nose, left, right). This also has the advantage that you can remove the meshes from orbiters rendering
pipeline, when the landing gear doors are closed  (set the visibility to MESHVIS_NEVER).

Now, you can simulate the possible damage effects:
- too hard landing
- too fast landing
- too hard landing with bank
- nose first landing
- everything i did not think of because i have no experience with such things.

You can animate the landing gear even in a way, that the dampers can get compressed during landing and
even lock during to hard landings. Or let the landing gear get ripped away.


Hmmm? A shame that i cannot code... However it seems to be possible? As stated: if it is possible it would
dramaticily  increase the "feeling" during touch down (ahhh, compressing) and lift off (ahh, stretching)

Regards

Matt

« Last Edit: 06 January 2007, 15:02:04 by Matt50 »

Offline DanSteph

  • Administrator
  • Legend
  • *****
  • Posts: 15407
  • Karma: 256
  • Hein, quoi !?
    • FsPassengers
Reply #1 - 06 January 2007, 13:22:40
We already had a discussion about that lately ;)

http://orbiter.dansteph.com/forum/index.php?topic=11931.msg183390#msg183390

Yes it's possible but gear animation in DGIV is already complex and due to
rough way Orbiter switch from "orbiting" status to "landed" status give
a result that is not so appealing. If I had time and just that to code it could
be possible, but I bet it will not be as nice as you figure and I still have
a lot of work for the DGIV and no time left at all.

Dan

« Last Edit: 06 January 2007, 15:02:04 by DanSteph »

Offline Matt50

  • Jr. Member
  • **
  • Posts: 27
  • Karma: 0
Reply #2 - 06 January 2007, 15:02:04
Well,  I will shut up now concerning this feature :badsmile:
Improving the DG IV is the better invest :)

Matt

« Last Edit: 06 January 2007, 15:02:04 by Matt50 »