Dan,
me again. Found this at the orbiter homepage (forum) dated Nov 14th 2006:
David909 wrote:
Okay, so we all know that watching a DG crash into a ball of superheated flameage would be unsavory.
However, it occurs to me that the Landing Gear is a crucial component to the simulation experience.
Its one of things you just can't see, sense or feel in Orbiter.
So, how about if the next version of Orbiter,
or Orbiter SDK, comes with individual landing gear damage simulation coded in?
This way, people know if they are truly that good, or just an amateur who still needs to practice.
Well, you could make your own addon, as you need to mod the meshes - you split the landing gear into three extra
meshes (nose, left, right). This also has the advantage that you can remove the meshes from orbiters rendering
pipeline, when the landing gear doors are closed (set the visibility to MESHVIS_NEVER).
Now, you can simulate the possible damage effects:
- too hard landing
- too fast landing
- too hard landing with bank
- nose first landing
- everything i did not think of because i have no experience with such things.
You can animate the landing gear even in a way, that the dampers can get compressed during landing and
even lock during to hard landings. Or let the landing gear get ripped away.
Hmmm? A shame that i cannot code... However it seems to be possible? As stated: if it is possible it would
dramaticily increase the "feeling" during touch down (ahhh, compressing) and lift off (ahh, stretching)
Regards
Matt