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Author Topic: [New addon] SymphonyIV - An advanced base for Orbiter  (Read 39879 times)

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Offline DanSteph

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05 November 2006, 15:24:19
I start a new thread to not polluate anymore the Deltaglider "thread"

Well, let me introduce the "SymphonyIV" base a advanced base that is in fact
a vessel. This open a whole set of new possibilities for Orbiter base.

-Virtual cockpit with base control airlock, solar panel etc etc (not decided yet but perhaps with ressources control,
energ, crew managment etc etc)
-Sound, ambiance and voice of controller.)
-Skin support (personnalisated top)
-Animated solar panel that follow the sun
-Animated Airlock
-Animated pad light that change if a vessel is in approach or landed
-Possibility of entering in base with U-Mmu and EVA from base.
-3d radar that work.
-Can be spawn everywhere with the Orbiter editor. (must be on a surface anyway)

Well!... ton of new feature... I'll write here regulary to show new
screenshots and give news.

Release time ? bah don't know... tuesday ? ;)
Alpha and beta within some week.


Some screenshots to introduce SYMPHONY IV: (take care some are old)

Some external view:








A Mmu spying the bar from outside:




Top Skin support: (show alos the solar panel that follow the sun)




A close view of the main airlock door with the new UMmu (also in work)




Open day and night (lighting)




A view of the virtual cockpit... secondary controller screen display will change just for eyes candy,
the right bigger screen will be your screen where all your base control will be displayed (for now
all screen show garbage just for testing, they don't work yet)




Can be put everywhere here on phobos:




Dan


Offline DanSteph

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Reply #1 - 05 November 2006, 15:24:34
Here's the last feature never seen in Orbiter:

A 3d Radar that work really and show ship around base... I plan to give
control of range with the VC and I plan to add sound like
"new contact designated RED ONE in approach"
You screen will show details of contacts...

One can power the radar on/off when off the green sphere is not displayed.



Dan



Post Edited ( 11-05-06 15:37 )


Offline StarLost

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Reply #2 - 05 November 2006, 19:18:40
Dan, you're a bloody tease with this one.  Looking forward to the release ... as well as source code, too, please.


Offline DanSteph

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Reply #3 - 05 November 2006, 21:51:16
1000 meter range.... DGIII on autodescent it's fun to see it on the radar also :)




Dan


Offline NBH

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Reply #4 - 06 November 2006, 04:09:10
why is everything in french



Offline DanSteph

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Reply #5 - 06 November 2006, 04:24:13
Quote
NBH a écrit:
why is everything in french

:wonder: ???

Sorry ?

Dan


Offline NBH

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Reply #6 - 06 November 2006, 05:14:53
All the words are in french I cant read it .



Offline DocHoliday

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Reply #7 - 06 November 2006, 08:46:08
Hm.. Click the English flag, top right corner?

This radar looks awesome, Dan!


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"Mood is a matter of choice. I choose to have fun!" -Vidmarism No 15

Offline DanSteph

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Reply #8 - 06 November 2006, 13:54:05
Ready to make some sound doc ?

I need some radio voice for AI traffic... ;)

Basically when ship called SY01-TP or SY02-TP exist at scenery start and they are less then 60km away
the Symphony base will take care of them and pilot them constantly from base to misc location and
return. Those ship can be any ship given they have enough hover thrust to take off.

Those ship will be deleted if in flight and time acceleration more than 10x because no autopilot
can handle this situation, when back to 1 time they are respawned at the misc location and
return to base.

Inside base there will be some radio communication beetween "zero one TP", "Zero two TP"
and base to announce take off, return to base etc etc....

I can use TTS to make voice but a real voice is better immo...

Let me know if you can do that...

AI traffic taking off:




Dan



Message modifié ( 06-11-2006 14:00 )


Offline DocHoliday

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Reply #9 - 06 November 2006, 14:18:52
Can do.

I'll wait for my girlfriend to go out sometime, so I don't feel stupid doing it :siffle:


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"Mood is a matter of choice. I choose to have fun!" -Vidmarism No 15

Offline DanSteph

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Reply #10 - 06 November 2006, 15:01:24
Last sound you made (was a sound adventure) it sounded amazing...

What would be neat is a kind of "dialog" beetween base and ship...
something generic... 3-5 differents dialog for each situation would add some changes...
We would need take off dialog, cruise dialog when they return to base and landing take off.

Example for take off dialog from base:

(20 seconds before take off)

(male) Zero one TP ready to take off
(female) Base here I copy you... your authorized for take off...
(male) Copy, thanks take off in ten seconds... Zero one TP over.
...

(male) Zero one TP taking off, see you later
(female) Base here, have a nice trip
(male) thanks you maam...

Well this one is barrely english but you see the point...
What me must avoid is precise information, destination, hours, planet etc etc

What you think ?

Dan


Offline Xianus

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Reply #11 - 06 November 2006, 15:36:58
Hmm... I've recently got an interesting tool that may be useful: a program that changes the pitch and tembre of your voice
during recording. Gimme a few days and i will see what can i do. I'm only aware about the sound quality. (i've got only a
crude microphone)


________________________________________
Xianus

Offline DocHoliday

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Reply #12 - 06 November 2006, 15:52:03
I have that too. I can do all sorts of things with the sound. But it must remain understandable, or it's no use. :)


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"Mood is a matter of choice. I choose to have fun!" -Vidmarism No 15

Offline DanSteph

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Reply #13 - 06 November 2006, 16:04:19
you can still use TTS to make the female voice (or earn your girlfriend :) )

this one is down yet ?!! but I used it this morning again so it should come back soon...
http://www.research.att.com/projects/tts/demo.html

Dan


Offline DocHoliday

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Reply #14 - 06 November 2006, 18:47:05
I also use that one, will probably use the American girl voice - made some tests earlier.

Unless Michi would like to volunteer ;)

Then I'll use Goldwave to reduce bass levels, add a bit of noise to make it sound more realistic and a tad less recognizable.


~~~

"Mood is a matter of choice. I choose to have fun!" -Vidmarism No 15

Offline StarLost

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Reply #15 - 06 November 2006, 20:07:00
Gotta script in mind?  Do you want .wav or .mp3?  Fire off a sample and I'll see what I can do. That should let you have choices.


Offline Strogoff

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Reply #16 - 06 November 2006, 23:55:05
Et on pourrait peut être y mettre aussi un peu de français non ? en clin'd'oeil ? ^^

(And you may put a few french word in it too.. just to expect our language survived to space exploration? )



Offline DocHoliday

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Reply #17 - 06 November 2006, 23:58:01
Indeed! Good idea.

I have a few ideas about a script, nothing fancy for starters, I'll put it down tommorrow and we can start spitting out samples.


~~~

"Mood is a matter of choice. I choose to have fun!" -Vidmarism No 15

Offline DanSteph

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Reply #18 - 07 November 2006, 00:59:37
Quote
Strogoff a écrit:
Et on pourrait peut être y mettre aussi un peu de français non ? en clin'd'oeil ? ^^
(And you may put a few french word in it too.. just to expect our language survived to space exploration? )

Si il ce trouve un francais avec une bonne voix et une bonne diction
de vieux routard de l'espace c'est tout a fait possible...

Changer toutes les voix c'est un boulot d'une journée pour un gars
compétent (pour FsPassengers un gars m'avait fait 60 voix en deux
heures avec ca femme et c'était impec)


If there is a french that is volonteer with a good voice, no problem...

Dan


Offline Strogoff

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Reply #19 - 07 November 2006, 08:54:42
I volunteer !
But I haven't the knowledge of Doc about "reduce the bass levels", "add a bit of noise", etc..  and I don't know if I have
a"good" voice ;) I can do a simple record and give it to you for hearing and audition ? Just let me know whatdo you want
(length, duration, type of file, ..., and text if you want)
but if you want an Old'fellow voice.. try Papyref ! :sage:



Offline StarLost

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Reply #20 - 07 November 2006, 10:16:46
Strogoff.  Record a few relevant phrases, then experiment with them in either Goldwave or Audacity (it's a freebie). You can
play with filter settings and bass/treble settings and you will see what you like.


Offline DocHoliday

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Reply #21 - 07 November 2006, 10:33:14
No problem. In fact, I think it's better if all the voice samples are modified using the same consistent set of filters.

Also accent or the level of English doesn't matter. Space is an international effort (or should be!), and we weren't all born
native English speakers, so there.

"Zis is ze German Coast guard. Wot are you sinking about?" :)


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"Mood is a matter of choice. I choose to have fun!" -Vidmarism No 15

Offline picto

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Reply #22 - 07 November 2006, 10:52:53
Quote
"Zis is ze German Coast guard. Wot are you sinking about?"

You are right Doc, I can ir it, zis is ze best accent i ave ever eard !
Wat aboat hower ?
Go on Strogoff  ... we would like ear iou screaming in space ! :)


Pic

Offline Strogoff

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Reply #23 - 07 November 2006, 11:37:22
Thissizeuh egraik pe katreu.. for..
Aïeuh ouant tou landeuh..



Offline DanSteph

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Reply #24 - 07 November 2006, 11:54:50
I have a script that I used for FSP to render radio voice.
The best would be to send all the wav "raw" without any effect.
I can then launch the script on all wav and they will all have
the same effect.

Wav with too much volume or sounding difference would not
be realistic. (but I can modifiy a bit the script for ATC or
pilot so they sound a nit different)

Dan