What people don't think about is:
each failure require that you plan all the case and with the appropriate feedback.
One can't broke an engine 10 meter over landing in hover mode, it would be unfair for example.
So first you must make a sort of IA that will decide to set a failure at an intteresting moment.
Second you must test all the case, the guy don't EVA the guy EVA but fail, the guy EVA
but do stupid things with feedback also "What ARE you doing ... go repair NOW" or
the guy will not see what he must do and sit here (unless he read the doc...and who do that ?)
Third you must give accurate feedback... (if you must cheer yourself you can also
imagine that your engine is broken

And this for every case....
So I can do failure in one line and it would require 2 minutes:
if(rnd()<0.5) SetEngineFailure
4 line more and you'll have repair :
if(5mnorverarea) SetFailureOff
But such things would be boring... how people imagine it,
it's the first case and this one require a lot of work...
And as said the second or third time without a challenge, something
to gain or loose it would simply be boring. Thus you must plan more failures
to keep the intterest... back to the top of post and back to bottom of post
once all failures experienced. Simply an anoying things that never brake
when you expect, or during a nice and vital manoeuver that make you
loose completely your flight.
Anyway I'll try my best to keep the pleasure high

Dan
Message modifié ( 22-10-2006 03:09 )