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Author Topic: Delta GlidderIII UV Modification  (Read 1615 times)

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Offline spiritofstars

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25 July 2006, 08:20:44
Hi!

I try to modify in 3DsMax the UV Map.  I working in the game industry and I try to optimise de Maps and the UV.  Now
I have separate top and bottom maps for the wing without losing definition in the maps. Same thing for the
rudders...   But after re-expoting it ( via MeshGrabber...), I got wrong animated part when opening the antena.  I
have recreate the solars panels because I got and error when exporting them.  They are simple objects (planes, 2
polygons).  And they are properly named.  

Anyone know why the program did not reconize them properly?  Or maybe you can help me find information about
that.  SDK, Tutorials, etc..


Thank You!
Merci!

« Last Edit: 25 July 2006, 08:20:45 by spiritofstars »