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Author Topic: i dont think so  (Read 11424 times)

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Offline skullhunter

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Reply #25 - 19 February 2006, 05:13:59
Well I do like it. soo thank  you mate



Post Edited ( 02-19-06 05:16 )


Offline skullhunter

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Reply #26 - 19 February 2006, 05:15:53
nvm



Post Edited ( 02-19-06 05:16 )


Offline Simonpro

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Reply #27 - 19 February 2006, 12:22:14
Don't has an apostrophe in it, by the way.


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Offline skullhunter

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Reply #28 - 20 February 2006, 00:36:45
Is there any updates for orbiter it's self? maybe that could fix my probelm


Offline oli_chose123

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Reply #29 - 20 February 2006, 02:11:55
theres 2 patches for the current orbiter, its possible they actually corrected that, or at least helped it, check the
orbiter main site
http://download.orbit.m6.net/mirror.html
The second dwl box is the upgrade patch

hope that helps


____________________________________________
oli_chose123, President of the Mercurian Empire

Offline skullhunter

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Reply #30 - 20 February 2006, 03:27:02
what one is it? SKD  or base?


Offline skullhunter

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Reply #31 - 20 February 2006, 03:49:29
**** this game it almost killed my pc and destoryed all my memory lol  Thanks for ur help all  **** orbiter


Offline StarLost

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Reply #32 - 20 February 2006, 03:52:27
Base.

You only need the SDK if you intend to do development (though there is good information in the pdf files). The latest
release, with both patches is 050216.


Offline MadMike

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Reply #33 - 27 May 2006, 14:33:35
just don't answer him any more

the time compression is a well documented issue, and is not a problem if used at the right time
and at the right degree

never use it during a manover
never use it while firing engines
never go above 100 if close to a planet
(and even then pick your time and place)

3 simple rules if followed you should have no problem

the DGIII and ShuttleA2 are 2 of the best craft modles around for Orbiter
but you still need to engage your brain a little because good simulation models require
good and realistic operation otherwise you are back to arcade style play !!



Post Edited ( 05-27-06 14:40 )


Offline Demosthanese

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Reply #34 - 28 May 2006, 18:57:20
Quote
Now for your real problem, I have the same thing. It happens to me 1 out of 10 flights: in the middle of a sling from,
say, the moon to Mars or Jupiter, without a burn or anything, my ship either ends up on the surface of Mercury
(always Mercury, no other planets) or starts to spin frantically. With this spin, there is no build-up. In other words: it
doesn't start to spin slowly and goes fast, it seems that the value for [X-axis-spin] or [Y-axis-spin] is suddenly 100
deg/s insted of near to zero. I have to set the timewarp to 10x or 1x and press [num5] and wait a long time before
the spin stops. Then I often find that my trajectory has changed, leaving me with no other option than to quit the
program and start again.

For the mercury problem, disable orbit stabilization. For the spin problem, I'd wager that the spin is caused by Gravity-
Gradient Torque mixed with time acceleration. I'd imagine that one trick for killing the spin would be to go into the
scenerio editor and killing the spin in the parameters.

« Last Edit: 28 May 2006, 18:57:20 by Demosthanese »