Now if I remember anything at all, it's that in time acceleration, orbiter calculates orbital perameters at a smaller
resolution in order to speed things up.
The lesser accuracy of time acceleration leads to crafts' "jumping" from one position to another in the now loosly
calculated orbit with the severity depending on how much acceleration used.
The DG3 interprets these "jumps" as sudden really fast movements, which in a friction environment, tends to burn
things up. don't know anything about the energy project, though, so maybe someone else can help as well. just for
now though don't use time accel and see if that solves the problem.
You really shouldn't use time accel for launches anyway. real orbinauts only use it only for speeding up long inter-
stellar body jumps where they don't have 5 days (to the moon) to 6 months (for mars) just sitting on their computer doing nothing.
Oh, and I guess the occasional orbital "sit tight" manuever, when you're simply waiting for your orbit to align with
your needed spaceport without using fuel.
(hey, I actually posted help for something orbiter related.. it's been what, 10 months?
)
Post Edited ( 11-13-05 03:36 )