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Author Topic: [closed] was a beta test thread  (Read 8250 times)

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Offline DanSteph

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Reply #25 - 19 January 2005, 04:22:14
Cool I have this problem also I'll be able to clear it...

Many Thanks for feeback and testing.

Dan


Offline DanSteph

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Reply #26 - 19 January 2005, 04:27:47
Ok bug cleared see the post stamp 4h22->4h27 that was short :)
I just uploaded a new dll for you.  Download and replace the one you have by this one:
http://www.dansteph.com/publie/divers/OrbiterSound.dll

Thanks again for complete report... reading your post I saw immediately
what was going on.

Dan



Post Edited ( 01-19-05 04:30 )


David Fox

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Reply #27 - 19 January 2005, 06:59:26
Merci beaucoup. Problem solved; I can now configure as "never play mp3's" and then turn the music on with shift-k.

I am curious to know the cause of the problem.

Thanks again.


David



Offline DanSteph

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Reply #28 - 19 January 2005, 12:02:08
Simple:

When the player had the setting as "never play" the Mp3 class wasn't initialised at start
this is because I have done this part at the very early of 3.0 when I didn't included
the option to change the play mode in the MFD. I thought that disabling it completely
as the user decided was unarming.

But later I added the option to change that in real time with the MFD
So when in fact you changed the mode in the MFD the play function attempted to access
a non-instanciated class (not initialised) with a null pointer.
call to a null pointer = 100% crash.

Dan


Offline Travis Reed

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Reply #29 - 19 January 2005, 12:11:23
:(
It won't play Master of Puppets...:(

The file is about 20 megs in size and the song about eight minutes and thirty seconds long. I belive the quality is roughly
320 kbps.



Offline freespace2dotcom

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Reply #30 - 19 January 2005, 12:57:04
It'll play "American Pie" though, which is about the same length, though only 128 kbps

(7.8Mb)



Post Edited ( 01-19-05 12:58 )


David Fox

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Reply #31 - 19 January 2005, 13:18:09
Thanks


Offline She_Da_Lier

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Reply #32 - 19 January 2005, 17:33:56
Dan, I tried comiling DGT with new sound and orbiter SDK, looks like it's not the problem. I'll have to dig deeper to find
out what's the problem.


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Offline DanSteph

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Reply #33 - 19 January 2005, 20:21:15
Quote
She_Da_Lier wrote:
Dan, I tried comiling DGT with new sound and orbiter SDK, looks like it's not the problem. I'll have to dig deeper to find
out what's the problem.

A new version is coming soon with several bug resolved and also
a new SDK doc step by step.

Dan

« Last Edit: 19 January 2005, 20:21:15 by DanSteph »