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Author Topic: OrbiterSound 3.0: Silence of Space edition [OLD TOPIC]  (Read 13587 times)

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Offline DocHoliday

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Reply #25 - 21 January 2005, 12:43:26
Yeah, I'll leave mine too :) the option is already in :) we be both dumb :)

Anyway, I am glad to report that:
- Sequence editor now supports time compression (meaning you can have messagas far appart, use time
compression and the timing won't be messed up) - so now, longer "adventures" are possible.

However, certain flaws still remain:
- the sequence restarts when you change vessesl with F3.. (this is not a big issue, if you are aware of it and might
actually come in handy sometimes - say, multiple launches, with identical instructions)
- the sequence still doesn't support more than 25 files in the sequence.. this is rather an issue. I suspect it has
something to do with the way the editor (mis)saves the sequence file..

Request for a feature:
- I request the option that the OS reverts to 1x time comrpression whenever a sequence file starts playing...
Otherwise you might miss something if the files are not broadly spaced and you use 10x or 100x :)
- Of couse, what would REALLY be fun if the OS would then switch back to the original time compression after the
sound has finished playing, but that might bring up other problems (calc accuracy etc.), so we'll skip that :)

Cheers,
Janez


~~~

"Mood is a matter of choice. I choose to have fun!" -Vidmarism No 15

Offline Ben sisko

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Reply #26 - 29 January 2005, 20:26:35
I have a problem. I've installed Orbiter 050116 with the 050126 patch and the final version of OrbiterSound 3.0. I'm
able to run the scenarios but get sound distortion (crackling, slowing) with heavy rendering ( Rendevous, docking, VC)
specially when the view is planetward. When the framerate drops below 25-30 fps the distortion starts.
Docking/undocking in the VC is the worst. It's most apparent in the stock DG, DG-S. Less in DGIII 2005. It also affects
the Shuttles v3.6. It's less apparent with the 031217 version of DGIII running OS 2.5. I think this version maxes out
my laptop's capabilities.

System specs:
Nvidia G-force2 with 32Mb video RAM, 1.0Gig PIII, 512Mb RAM, running WinXP Pro, integrated audio.

So, should I start looking at a new system?? (This is getting expensive!!)

Ben


Offline DanSteph

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  • Hein, quoi !?
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Reply #27 - 29 January 2005, 21:29:05
Quote
Ben sisko wrote:
I think this version maxes out my laptop's capabilities.
Ben


That's  it.

Orbiter eat your system and there is no more place for DirectSound
wich start to "crakle" when rendering sound.

This happen more often with transparency as smoke, haze, virtual cockpit (transparent hud) etc etc.
You can thus disable somes "visual effect" options to leave somes place or run at lower resor... run without sound.

There is nothing I can do here... in brief your proc or bus are simply too busy to process the sound.

But 32 ram on the GFX isn't much... do you try to run the hires texture ?

PS: please avoid renewing old thread because peoples get confused. Instead feel free to post new thread

Dan



Post Edited ( 01-29-05 21:37 )


MadnessASAP

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Reply #28 - 29 January 2005, 22:47:11
Yes definetly a new system reminds me of the computers we have at school (although no gforce) and may I reccomend an AMD
processor and a ATI Vid Card


Offline Ben sisko

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Reply #29 - 29 January 2005, 23:07:25
Dan,

Sorry for the confusion. Thanks for the replies I'm upgrading drivers and looking at a new system.

Ben


Offline StarLost

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Reply #30 - 29 January 2005, 23:24:28
Quote
Ben sisko wrote:
Dan,

Sorry for the confusion. Thanks for the replies I'm upgrading drivers and looking at a new system.

Ben

Since you're looking Ben, as was advised, go AMD, specifically the AMD Athlotn 64 and as big of an nVidia card as you can
find.  And of course memory, memoy, memory.


Tedoff

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Reply #31 - 02 February 2005, 00:55:28
love the MP3 player Idea,good one,nice job indeed :beer:

« Last Edit: 02 February 2005, 00:55:29 by Tedoff »