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CarlosTheTackle wrote:Dan, have you considered making it so that you have to do this correctly?
CarlosTheTackle wrote:One more quick comment: It appears that the life-support systems don't function correctly when Orbiter is not the foreground app. I Alt-tabbed away from it to browse the DGIII docs and when I switched back my O2 levels were all up the wazoo. I've killed a couple of pilots now 'cos of this. Is this just, unfortunately, what happens, or is there a way round it?Carl.
CarlosTheTackle wrote:Nope, no time accel, just a simple free-floating orbit around the earth. It seems to be just the O2 levels that go funny. I am running Orbiter in Fullscreen, so I have to use Alt-tab to task switch. When I come back to Orbiter, the O2 levels have drifted off substantially, but once back, the life-support system quickly automates the levels back to normal. Weird, huh?
Also, re the EVA procedure, I just wondered what was the use of having all the different airlock doors and pressurisation control if you were never required to use them correctly.
C3PO wrote:I realy do like CarlosTheTackle's way.Open the inner door, press the EVA button, close inner door, empty airlock and finaly open outer door.
harmsway wrote:QuoteC3PO wrote:I realy do like CarlosTheTackle's way.Open the inner door, press the EVA button, close inner door, empty airlock and finaly open outer door.Me too.I go through all the boring motions anway
Sure but after a litle brainstorming it appeared to me that after some evaand appart some "hard core" simmer the majority will find this really booooooooring: 10 seconde to open inner door, 10 to closeit 10 to empty the airlock, 10 to open the outer and nosecone....
booooooooooooooooring to the death.... and really not so fun when you are in mission,imagine EVAing 5 peoples for a rescue mission.... not to speak about the headeachthat will have most people finding how to eva one guy...
DocHoliday wrote:heh, I believe that most catastrophies in real-life space programs actually happened precisely because some "little" thing was overlooked. A switch wasn't flipped, a part of program code wasn't triple-checked, etc...
canadave wrote:Can I tackle this, Dan? Since we've already had arguments on the subject QuoteSure but after a litle brainstorming it appeared to me that after some evaand appart some "hard core" simmer the majority will find this really booooooooring: 10 seconde to open inner door, 10 to closeit 10 to empty the airlock, 10 to open the outer and nosecone....Most people playing Orbiter are already "hard core simmers".
that the airlock can hold more than one person? It DOES look pretty big