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Author Topic: Dangerous autopilot glitch  (Read 2602 times)

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Offline Wilko

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21 May 2004, 06:28:35
For some reason, the autopilot automatically disengages and goes to zero hover thrust when there is too much
bank or pitch angle while on hover autopilot. This is very dangerous as the pilot at low altitudes has little time to
respond. A much better solution would be to automatically level the craft in such a situation whilst keeping the hover
engines at the predetermined level.


Offline Atom

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Reply #1 - 22 May 2004, 19:56:42
Also, I have found a scary time glitch. DG III orbits don't work in 1000x, you tend to die. (It has caught me out a few
times, i keep pressing the wrong key)!



Intel Pentium 4 630 3Ghz|1024mb 400mhz DDR RAM|ASUS P5P800-VM|Nvidia GeForce 6200 256mb|Creative Sound Blaster Pro Value!|Windows XP SP2

Offline MattNW

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Reply #2 - 23 May 2004, 00:55:43
Quote
Atom wrote:
Also, I have found a scary time glitch. DG III orbits don't work in 1000x, you tend to die. (It has caught me out a few
times, i keep pressing the wrong key)!



Have you checked your consumables supply? At high time acceleration it's easy to kill yourself by running low on O2.
As you increase the time accel the consumption also increases in pace. If you have it set with a very limited supply, at
1000x it'll run out very quickly.

Another culprit could be the excess G bug. Dan thought he got that fixed and I haven't run into it yet but it could still
be around.


Offline Atom

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Reply #3 - 23 May 2004, 10:44:05
No, I burn up. Definately.



Intel Pentium 4 630 3Ghz|1024mb 400mhz DDR RAM|ASUS P5P800-VM|Nvidia GeForce 6200 256mb|Creative Sound Blaster Pro Value!|Windows XP SP2

Offline freespace2dotcom

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Reply #4 - 23 May 2004, 10:51:54
Actually Atom, that's just a result of the math used when accelerating the orbits 1000x since your pc can't take the
actual 1000 orbit calculations when your ship is constantly changing direction. So what orbiter does is sample a
smaller percentage of that 1000 calulations and run with that. since you're missing some important data when you're
in leo, you crash. I had that problem with my old computer in 1000X, but not anymore... It still happens with 10000X
but quite frankly, you don't need anything beyond 100X for anything in earth orbit. since your orbit doesn't change
much when going to another planet, THAT's the time you want 10000X. hope this helped.



Offline Simonpro

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Reply #5 - 23 May 2004, 12:43:18
Apart from waiting for an orbit teack to pass over a certain ground position, or if you are waiting for an interplanetary
transfer.

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Offline Atom

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Reply #6 - 23 May 2004, 14:43:41
I accidently press the 't' key by accident when i'm on 100x. It's really anoying.



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Offline apo

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Reply #7 - 28 November 2004, 13:41:16
it's possible, I have the same problem with the time accelerator.


« Last Edit: 28 November 2004, 13:41:16 by apo »