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Author Topic: Bogus "excess G" warning at 10x while in orbit  (Read 2201 times)

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Offline BManx2000

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10 March 2004, 15:45:31
I've got another bug for you Dan :pfff:
If I am in orbit, and I turn on 10x time acceleration, I get dumped back to normal time with a short "beep"
and a warning that says "excess G". Obviously this can't be true because I'm in a stable orbit around earth!
The really strange thing is that it doesn't happen at other accelerations. I don't know if you know about this
already, but it seems like a pretty hard-to-miss bug.


Offline glObalist

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Reply #1 - 10 March 2004, 16:27:44
I used to get the same bug using the previous DGII, quite annoying, will have to check if it also
happens with the new version.

"Wherever you go, there you are. Wherever you are, there you orbit."

Offline DanSteph

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Reply #2 - 10 March 2004, 17:25:56
what's your framerate ?
do you use "orbit stabilisation" ?
does it happen each time ?
does it happen in far space or in LEO only ?

This is an old bug that don't happen for anyone.
it doesn't come from my code , it seem orbiter make ship
"jump" somewhat.

Notice that "orbit stabilisation" would logically make this bug
while it "fakly" update the position of the ship (jumping)
as my G function record the delta position over time : you get G.

Dan


McBrain

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Reply #3 - 10 March 2004, 19:58:07
maybe it´s because your computer is to slow


Offline BManx2000

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Reply #4 - 10 March 2004, 23:50:24
Well that's probably half of it,considering that my framerate tops out at 30 if earth isn't within view :pfff:
I'll get to work testing Dan's questions.

« Last Edit: 10 March 2004, 23:59:40 by BManx2000 »

Offline DanSteph

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Reply #5 - 10 March 2004, 23:59:40
If it miss some frame due to slowness Orbiter will
catch up making some jump, and jump will show
G because it's an *acceleration*.
Things goes worse at warp time because as Orbiter
jump already, small trouble become big one.

I don't have any solution for that.

Dan

« Last Edit: 10 March 2004, 23:59:40 by DanSteph »