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Author Topic: annoying bug  (Read 9781 times)

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me

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02 March 2004, 19:16:37
hey the fact that i can go right through anything i come in contact to, (except planets) is that
supposed to happen, because if soo that is really annoying, i want the ISS to rip apart when i
crash into it!


marcozp

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Reply #1 - 02 March 2004, 19:32:58
i think you should have to buy a good videogame, because Orbiter is not oriented (yet) to become
a space-shooter...

:)


Offline DanSteph

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Reply #2 - 02 March 2004, 20:27:59
But.... It would take only three day to make a DLL for the DeltaGlider
so he can fire missile and destroy about any ship in Orbiter with explosion
and falling part....

Anyway I'll NOT do it no no no... Orbiter is a peacefull game.

Dan
"attracted by the coding challenge"


Bheick

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Reply #3 - 03 March 2004, 04:15:01
It would be nice to code something so that we can have a bang or two when we hit something. I
agree though; Orbiter is a fun game, it deosent need to be burned with any un wanted violence.


Offline MattNW

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Reply #4 - 04 March 2004, 06:29:03
That's not a bug it's a feature. You see it's there to keep inexperienced pilots from trashing the
space stations. :)

Orbiter doesn't have collision detection so any object other than a planet is just there visually.
Someone was working on a module that will give a rough collision detection but it still won't allow
you to rip a station apart. Here's a suggestion. Try docking with the station. It's a lot harder than
playing Kamakazi and almost as satisfying. :)


Offline DocHoliday

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Reply #5 - 04 March 2004, 08:43:48
And if that is too simple, try to rotate the station and THEN dock to it. Any axis will do :)

I actually had foolish notions of docking with the spinning DG3 in Dan's scenario :) :) Theoretically it
WOULD be possible, if you could predict the attitude of the DG3 and set yourself up at the right
position and right time and then just pop the latches.

If 'me' had his way about colission detection and destruction derby realism though, both DG3's
docking systems would be smashed, their nose cones ripped off and they would explode in
different directions with lethal decompression. What a sight! :)

*argh* got myself all agressive now. Off to play Alien vs. Predator!

Cheers,
Janez


~~~

"Mood is a matter of choice. I choose to have fun!" -Vidmarism No 15

Bheick

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Reply #6 - 04 March 2004, 12:18:55
Violence Baaaaad :applause:.



Offline DocHoliday

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Reply #7 - 04 March 2004, 12:50:36
:doubt:

Wanna step outside settle this like two Praetorians?

J.

PS: I love these smileys. Give you so much room to maneuver :)


~~~

"Mood is a matter of choice. I choose to have fun!" -Vidmarism No 15

me

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Reply #8 - 04 March 2004, 16:53:21
hey, i'm not saying i want violence but i just find it annoying that you just simple can go through
anything as if it was there. and it would be more realistic...i i know somehow they could've have
impemented this with sweet graphics!


brenen

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Reply #9 - 04 March 2004, 19:10:50
What matt said.  

And..

If collision detection was added, would it really be that much of an enhancement?

And if you are saying this game needs better graphics, well...planets are pretty, and this game
doesn't really need good graphics, though it would be cool to see some in-atmosphere mountains
or something.

Redoing all graphics takes alotta work and the current orbiter engine doesn't really support
amazing graphics, but again, this game doesn't need good graphics to be fun.

I believe there are addons for collision detection..not sure though:wonder:


Offline canadave

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Reply #10 - 04 March 2004, 21:24:04
My opinion on this subject is, I think collision detection would be nice to have.  As Dan's pointed
out in another thread, though, I guess this is something that would be tough to do.

As far as the graphics goes....the thing that first attracted me to Orbiter was the graphics of the
planets! :)  And they've gotten even better since I first started playing Orbiter.

Re the violence idea--I wouldn't mind having the ability to fire photon torpedoes, as long as they
obeyed the same physical laws as spaceships and such.  And I'm a pretty peaceful person, I
think.  But then again, I'm also glad that Orbiter is one of the few games/sims that isn't dominated
by a violent theme; it's nice to have something that is purely peaceful.  Let's put it this way--
ideally, I'd love to have a game like Orbiter which had realistic space combat....and then also have
Orbiter, just the way it is.

--Dave


Offline reekchaa

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Reply #11 - 04 March 2004, 22:44:49
I Hate Annoyances.  Annoyances are just plain awful, awful things.  :)
I'm sure that If I were 'ME', I could do a totally realistic job of ripping apart space meshes,
decompressive explosions, millions of polys of floating debris that realistically scattered in
realtime.  If only I could just get off my arse and be as cool as Me.   Damn.  :fool:


~ the Reekchaa

Bheick

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Reply #12 - 05 March 2004, 01:13:56
umm violence still baaaaaaaddddd :applause:



Offline canadave

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Reply #13 - 05 March 2004, 01:29:14
lol yes, it is...


Aqua

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Reply #14 - 05 March 2004, 04:14:54
but, explosions are gooooood:top:


Offline DanSteph

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Reply #15 - 05 March 2004, 07:45:55
Thinking about it and as pointed Brenen:
"If collision detection was added, would it really be that much of an enhancement?"

I think not as we imagine :
A collision at low speed if you miss the dock by two vessel of several Ton
would surrely in real world result first with a crushing of both part in contact with
a slowdown of both ship and perhaps only a slight bumping (or perhaps not
as they likely be glued by the imbricated crushed part)

Would be it be really satisfying to have both vessel bumping like plastic ball ?
or worse just stop ?

About collision at high speed the only solution would be a major explosion
with several debry going everywhere.

So I wonder if the pain to add collision detection would really add something ?

Dan


Offline DocHoliday

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Reply #16 - 05 March 2004, 09:11:53
Well to add to it all. I too would like collision detection, but again as a function of reality, like Dan
said. It would be supremely realistic to bump the station and then have to deal with the induced
rotation and movement, but for high speed impacts it's not important. I mean we all KNOW noone
survives! But slow movement would be quite enhanced. That way you could even use MMUs
to "push" the station component around or whatever...

But I do believe we just have to sit tight, Martin will probably get around to that as well. Personally
I think shadows are much more required and much harder to implement than collision, so it's
obviously not a high priority.

I do remember having a similar debate in the FS2004 forums. People were exptremely
dissapointed at having no significant explosion and debris flying around if you crash in the ground,
so someone eventually made an addon for it. But it really defeats the whole purpose. You are not
SUPPOSED to crash anyway. But if you do, the game doesn't rub it in :) Then again, it is fun to
crash, but the way it was designed, you don't get rewarded for crashing, so eventually you would
get tired of crashing planes that way. :)

Cheers,


~~~

"Mood is a matter of choice. I choose to have fun!" -Vidmarism No 15

Offline glObalist

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Reply #17 - 05 March 2004, 09:32:05
Funny thing is,

I had been using Orbiter for some 3 weeks and I wasn't even AWARE that Orbiter does NOT have
crash detection until I accidentally pressed a wrong button and the Dragonfly flew right thru one of
the modules:)

So I do a little search on the forum for "CD", find out it's not implemented and go like "so what, I'm
not playing Orbiter to crash into things, I'm playing it to simulate space flight". And I've been a
satisfied customer ever since:)

"Wherever you go, there you are. Wherever you are, there you orbit."

Bheick

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Reply #18 - 05 March 2004, 12:33:00
I started a big discussion in CD back in December I think, some prety good opinions were put
down in it. I can seriously say, the implementation ot a collision detection system would bolster
the realism of some areas of orbiter, but my concern was if it would draw the right attension.
Orbiter with a CDS would be more realistic, but the "Eye Candy" Value would get to the point
where people would want explosions, missles, rockets, guns, etc. Now the question is do we
really want to blow up the ISS, or do we want to reproduce a scenario where it will take up 6-8
hours just to get the docking alignment at the right speed to dock the massive Atlantis to the
delicate frail structure that makes up the ISS.


Personaly for realism I would Love CD in orbiter, but frankly; its not practical.


Offline canadave

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Reply #19 - 05 March 2004, 17:17:26
OK I've thought about this some more.

Dan, let me see if I can address a question you asked.  I think the thing I'd most like about having
a collision detection system would be that the scenario would END on a collision.  For instance, it's
tough enough trying to get from Earth to ISS and then dock; but think how much tougher it would
be (at least mentally) if you knew that if you missed, and hit ISS, you'd get a "SORRY--YOU HAVE
COLLIDED WITH ISS--PLEASE TRY AGAIN!" message!

The fact that we can go through ISS takes a lot of the drama out of the attempt.  I know that the
first time I tried to dock with ISS and missed, I was like, "Oh well...just go around and try again.  
No big deal."  But if there was something riding on it, I'd have been white knuckled trying to do it!


Also, I think the thing to remember is that "effects" and "eye candy" are very personal things.  
Some people love explosions and seeing things blown up.  Others just want to see parts break off
gently.  Others just want a "collision detected!" message.  And others don't mind having no
collision detection at all.  Who's to say who's right? :)

--Dave


Offline ChristopherT

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Reply #20 - 05 March 2004, 17:43:14


 canadave wrote:

> think how much tougher it would
> be (at least mentally) if you knew that if you missed, and hit
> ISS, you'd get a "SORRY--YOU HAVE
> COLLIDED WITH ISS--PLEASE TRY AGAIN!" message!
  There IS an plug-in module being beta tested by someone that does just that.  It detects when
two objects collide and place a message on the screen to the effect that you have collided
with something.  In it's current iteration it puts up a forcefield effect around the ships to show
you which ships are colliding.

>
> gently.  Others just want a "collision detected!" message.  And
> others don't mind having no
> collision detection at all.  Who's to say who's right? :)
>
> --Dave

 I'm not pinning my Orbiter experience on CD, not like I am the DG5. :)  If we had it, all I'd like to
see is the bump of the collision, the proper velocity vector changes, and maybe a soft bumping
sound to let you know you hit something.   If it doesn't come to play, I'll still enjoy Orbiter with
all my current over-enthusiasm!  :applause:  

       Christopher


Offline ChristopherT

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Reply #21 - 06 March 2004, 19:11:39
Author: DanSteph
Date:   03-02-04 20:27

But.... It would take only three day to make a DLL for the DeltaGlider
so he can fire missile and destroy about any ship in Orbiter with explosion
and falling part....

Anyway I'll NOT do it no no no... Orbiter is a peacefull game.

Dan
"attracted by the coding challenge"

   Hmmm.  That might be almost worth it to see a CHP skin on the DG3. :)  Jon Baker and Frank
Poncherello could be crew members and Sargeant Getrear could be the "Captain".  :applause:

   Christopher



Post Edited (03-06-04 19:15)


Offline Krytom

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Reply #22 - 06 March 2004, 21:58:13
I found Crash Detection. Here https://sourceforge.net/project/shownotes.php?release_id=206227
I understand nothing of it. But i am about to try.

Plus i have found the ultimate in stress relief programs. It is called Truck Dismount. You have this
guy and... ah why do i have to tell you when you can check it out yourself at  
http://jet.ro/dismount/

It really is fun. :) 8) :top: ;) :drink: :turning: :applause:

Enjoy

Krytom


Offline DanSteph

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Reply #23 - 07 March 2004, 00:44:10
I must shamelessely (does this word exist ?) confess
that I have made a top score at truck dismount :)

Dan


Offline Krytom

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Reply #24 - 07 March 2004, 01:36:59
My top score is 66,809. I take pride in injuring that little guy. :)
Although it is kind of evil. :( Ah well. :)
A really good way of damaging him is to get him stuck in the windscreen.
What are you thinking on the matter of crash detection in orbiter?

Krytom

P.S.Confess is a word.

:turning::turning::turning::turning::turning::turning::turning::turning::turning:
:turning::turning::turning::turning::turning::turning::turning::turning::turning:
:turning::turning::turning::turning::turning::turning::turning::turning::turning:
:turning::turning::turning::turning::turning::turning::turning::turning::turning:

:grrr::grrr::grrr::grrr::grrr::grrr::grrr::grrr::grrr::grrr:
:grrr::grrr::grrr::grrr::grrr::grrr::grrr::grrr::grrr::grrr:
:grrr::grrr::grrr::grrr::grrr::grrr::grrr::grrr::grrr::grrr:
:grrr::grrr::grrr::grrr::grrr::grrr::grrr::grrr::grrr::grrr:

The Armies March Upon Each Other. (I'm sorry, i couldn't help it.)



Post Edited (03-07-04 11:49)